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System Installation Progression

System Installation Progression. Explain Offense to Team Why it will work Provide them ability to block from all angles Terminology Alignment Numbering system, huddle Motion Play Calling Always celebrate and stress importance of Offensive Lineman Install Plays Power/Super Power Plays

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System Installation Progression

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  1. System Installation Progression • Explain Offense to Team • Why it will work • Provide them ability to block from all angles • Terminology • Alignment • Numbering system, huddle • Motion • Play Calling • Always celebrate and stress importance of Offensive Lineman • Install Plays • Power/Super Power Plays • Counter • Pass Plays • Wedge • Traps, “G”

  2. Offensive Basics • Lineman line-up in 3pt. Stance • Line up back off line • Helmet even with waist of Center • Lineman splits are 0-6 inches • Fullback is close enough to QB they can just reach and touch them • WB – 2 pt. Stance; heels on ground; turned 45 degrees facing TE’s; one yard off line of scrimmage; about hand’s length from being able to touch TE

  3. Offensive Player Characteristics • QB • Smart, Ability to listen and lead • Takes care of the ball • Good with handoffs and fakes • Good Runner • Accurate Short & Intermediate Passer in rollouts • Wing Backs • #3 must be a very good runner • #4 must be fast to carry out misdirections • Be able to receive ball (be tall) • Full Back • Best combination runner & blocker • Offensive Line • Guards must be the Best blockers, fast enough to pull • Center must be able to “down” block and snap without issue

  4. Numbering System 7 5 3 0 2 4 6 8 9 Huddle T G C G T WB FB QB WB E E

  5. Play Call • Part 1: The Formation • Tight, Heavy Right, etc… • “Rip” is Motion to “Right”; “Liz” is Motion to “Left” • Motion or Shifts • Part 2: The Play Call • First Number is Where Fullback is going • Run • If only one number, he is getting ball • 2nd number is where the play is being run • Pass • Blocking: Power, Super Power • Part 3: The Snap Count • Go: No shifts or motion, snap is on “Go” • Ready: Initiates Motion • Hut: Snaps Ball • EXAMPLE: Tight, Rip, 66 Power • Tight Alignment, Motion Right by “MB”, FB goes to 6 Hole, Play is Run to 6 Hole • Blocking is Power “Backside Guard Pulling”

  6. Basic Double Wing Formation S C C B B E V V V V E C E T G G T E QB MB CB FB

  7. Double Wing Template S C C B B E V V V V E C E T G G T E QB MB CB 2

  8. Offensive Play Matrix

  9. Tight 2 Wedge G C T • Wedge must not stop • No penetration • No rush from back • Don’t push ballcarrier G E T FB CB E QB MB

  10. TIGHT RIP 66 POWER TIGHT RIP 77 POWER S C C B B E V V V V E C E T G G T E MB QB CB 2

  11. TIGHT - RIP 3X/LIZ 2X S C C B B E V V V V E C E T G G T E QB MB CB FB X

  12. Tight Rip TE Pass S C C B B E V V V V E C E T G G T E QB 3 4 2 X

  13. Liz17 OR Rip18 POWER S C C B B E V V V V E C E T G G T E QB 3 4 X 2

  14. Drive Block • The offensive lineman will take a 6 to 8 inch power step just outside the defender's base toward the play side call.  • The second step will drive over the first and will be planted in the ground simultaneously as the hands and helmet strike the top of the play side # to create a hard surface. • The lineman will then attempt to get downhill movement on the defender while keeping a flat back and #’s over the knees.  • We will finish every block,  if we can't keep up, if the defender disengages, or if the defender gets outside the accelerate your feet for the pancake. • If defender shoots to hole use their momentum to push them to ground, away from play, or keep them out of the backfield

  15. Combo & Double Team Block • The post man will execute a drive block.  He will perform this block as if he was blocking the defender alone • The drive man will take his normal stance • His point of aim will be the near hip of the defender.  • When the drive man makes contact he will stay low and drive the screws of his helmet and hands through the defender not allowing his feet to die.  • For Combo block, one blocker releases after initial blocks and blocks LB

  16. Reach-Block • The reach block is used at the point of attack to keep the defender from running the play down to the outside. • The first step will be a flat step at a 45 degree angle outside of the defenders base.  • The second step will be at the inside of the defender's far leg.  • The blocker must get his play side hand and helmet to the # on the far sleeve.  He must then try to quickly get the other hand to the near armpit. We would like the blocker to work his outside leg and head past the defender accelerating his feet and getting his shoulders parallel with the goal line.

  17. Down Block • This block is used to give good blocking angles to theinside. • The point of aim for the down blockers should be at the near hip of thedefender.  • At the snap the lineman must lead with the near foot toward thedefender.  • On contact, the head must drive to the front of the defender toeliminate penetration by the defender.  • The blockers should drive the defendersas far inside as possible.   • Do not let the defender get penetration he could blow up the play.  LB DL DL DL

  18. Trap Block • The first step will be a short quick stepslightly parallel with the LOS.  • At the same time the blocker will whip his elbowand head in the direction of the trap.  • The far arm will be brought close to thebody to aid in rapid running.  • The far foot will pivot and become the drive foot. • Your aiming point is the defender's inside hip, be sure to get your head down field on the long trap. LB DL DL DL DL

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