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The Rhetoric of Interactive and Digital Systems. Prof. Q. But first… announcements. Turn in your final papers Remember the Course Surveys End of Class Activity Let’s play Multiplayer Thumb War!. Defining Terms. Interactivity Digital Systems Procedure Rhetoric.
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But first… announcements • Turn in your final papers • Remember the Course Surveys • End of Class Activity • Let’s play Multiplayer Thumb War!
Defining Terms • Interactivity • Digital • Systems • Procedure • Rhetoric
Rhetoric of Underlying Values in Systems Rhetorical Purposes • Keep users engaged • Make an argument (often about ideas or systems) Examples of Procedural Systems • Education • Youtube’s Comment System • Games
Procedural Rhetoric The art of persuasion through rule-based representations and interactions rather than the spoken word, writing, images, or moving pictures. – Ian Bogost
How do Games Make Arguments? Can games even make an argument or a point? Mechanics as Argument Mechanics as Simulation and Argument Narrative and Mechanics as Argument Mechanics and Context as Argument Visuals as Argument
Mechanics as Simulation and Argument Game mechanics provide a space that simulates real life mechanics. The game is painted over with visuals depending on the argument the designer wants to make. The game’s mechanics force the player to come to (1) see the text in a certain way, (2) see the real life mechanic being simulated in the game space in a certain way, or (3) perform some sort of action. Play and Discuss Every Day the Same Dream (http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html)
Narrative and Mechanics and Argument Mechanics simulate or make a satire of a real world mechanic or behavior. The purpose is to put the player in an uncomfortable place. The narrative provides a deeper understanding and fills in the blank that mechanics don’t cover. The game forces the player to come to (1) see the text in a certain way, (2) see the real life mechanic being simulated in the game space in a certain way, or (3) perform some sort of action. Play and discuss Phone Story (http://phonestory.org/)
Mechanics and Context as Argument The game mechanics only make sense when taken in a certain context. The reader should understand the context in which the game was created. The purpose of the game is to provide criticism of specific real world practices. Play and Discuss TuboFlex (http://www.molleindustria.org/en/tuboflex/)
Visuals as Argument • Visuals are used to contextualize visual representations. • Vivid and colorful visuals intend to make represented systems approachable. • Drab, ugly, or dead-looking visuals are meant to paint represented systems as undesirable. • Realistic visuals intend to immerse the viewer into a simulated reality.
All these approaches can be mixed in any way. Mechanics + Simulation + Narrative + Context + Visual
Assignment • Use your smartphone / tablet and download a free game from the marketplace, or use your laptop to go to Newgrounds or another free flash games site. (Or use whatever game you like). • Think about and describe the mechanics. You may use gamification.org’s list of system mechanics as a reference. • State the arguments made by the game.