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UI Concepts. Unlocking Android Chapter 4. Goal. Understanding activities and views Exploring the Activity lifecycle Working with resources Defining the AndroidManifest.xml. Understanding activities. Views and other Android components compiled into a binary form R.java
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UI Concepts Unlocking Android Chapter 4
Goal • Understanding activities and views • Exploring the Activity lifecycle • Working with resources • Defining the AndroidManifest.xml
Views and other Android components • compiled into a binary form R.java • available to applications as resources • make use of strings, colors, styles, and graphics • R.java class • automatically generated • provides a reference to individual resources • is the bridge between binary references and source. • to grab a string or a color and add it to a View. • AndroidManifest. Xml • where your application begins • what its permissions are • Activities (services and receivers ) it includes
RestaurantFinder • Requirements • Allows the user to search for restaurant reviews based on location and cuisine. • Allow the user to call, visit the website of, or map directions to a selected restaurant. • Need three basic screens to begin with: • A criteria screen where a user enters parameters to search for restaurant reviews • A list-of-reviews screen that shows paged results that match the specified criteria • A detail page that shows the review details for a selected review item • A screen =an Activity
1 • it gives our application a context, • because Activity itself extends android.app.ApplicationContext; • it brings the Android lifecycle methods into play; • it gives the framework a hook to start and run your application; and • it provides a container into which View elements can be placed.
2 • Needs three Views • because an Activity represents an interaction with the user, it needs to provide components on the screen. • location, cuisine, and grabReviews • Location • is a type of View • known as an EditText • cuisine • is a fancy select list component, • known in Android terms as a Spinner, and • grabReviews • is a Button.
3 • This is one of a series of important lifecycle methods the Activity class provides. • Every Activity will override onCreate(), • component initialization steps are invoked, • not every Activity will need to override other lifecycle methods.
4 • setContentView() • normally associate an XML layout file • you do not have to use an XML file at all; • you can instead define all of your layout and View configuration in code, as Java objects. • it is often easier, and better practice use an XML layout resource • decoupling, • each xml layout file for each Activity. • An XML layout file • defines View objects, • are laid out in a tree, • can then be set into the Activity for use.
5 • Dynamic Views • Can bind to data, • can be referenced in code • cast to their respective subtypes • Static Views • don’t need to interact with or update at runtime • like labels, • do not need to be referenced in code
6 • “Adapter” concept • link views that contain collections (AdapterView) with data. • a collection handler that returns each item in the collection as a View. • An Adapter • is an interface • a bridge between an AdapterView and the underlying data for that view. • provides access to the data items • making a View for each item in the data set • many basic adapters: • ListAdapter, ArrayAdapter, GalleryAdapter, CursorAdapter, And more. • can create your own Adapter • An AdapterView • a subclass of view and viewgroup • an abstract class • is a view whose children are determined by an Adapter • commonly used subclasses of AdapterView • ListView, GridView, Spinner, and Gallery
7- ArrayAdapter • using an ArrayAdapter that is populated with • Context (this), • a View element defined in an XML resource file • used for the element shown in the Spinner before it is selected; • an array representing the data • After the spinner selected • Set a different View (R.layout.spinner_view_dropdown) for the drop-down
8-9 • Once our Adapter and its View elements are defined, we set it into the Spinner object • Handle event • OnClickListener with our Button, in order to respond when the button is clicked
menu buttons • After the onCreate() method is complete, with the binding of data to our Spinner views, we have menu buttons and associated actions. • different than on-screen Button views • Menu Button vs on-screen Button • is invoked by pressing the Menu button on the device and tapping a selection (button and a tap) • an on-screen button (single tap)
Menu class add() method to create a single MenuItem element B. • passing a group ID, • An ID, • an order, and • a text resource reference to create the menu item. • Assigning to the menu item an icon with the setIcon method. • The text and the image are externalized from the code, again using Android’s concept of resources. • The MenuItem • duplicates the on-screen Button with the same label for the “Get reviews” purpose.
onMenuItemSelected() event method C, where we parse the ID of the multiple possible menu items with a case/switch statement.
HandleGetReviews • puts the user’s selection state in the Application object • sets up to call the next screen. • used in multiple places, • from our on-screen Button • from our MenuItem.
Application object • Used internally by Android for many purposes, • Can be extended, • RestaurantFinderApplication • includes a few member variables in JavaBean style • Store global state information • Can be retrieve later • One way to pass objects back and forth between activities; • You can also use public static members and Intent extras with Bundle objects. • You can use the provided SQLite database, or • You can implement your own ContentProvider and store data there.
asking another Activity to respond to the user’s selection of a menu item by calling startActivity (Intent intent)
validate() • Called before we allow the next Activity to be invoked, • display a pop-up-style alert dialog to the user if the location has not been specified. • OnClickListener() • button can be made to respond to a click event AlertDialog.Builder(Contextcontext) Constructor using a context for this builder and the AlertDialog it creates.
Activity lifecycle • Every process running on the Android platform • is placed on a stack. • Android can’t keep every process running forever • system resources are finite. • How to use the limit resources? • When you use an Activity in the foreground, the system process that hosts that Activity is placed at the top of the stack, • previous process (the one hosting whatever Activity was previously in the foreground) is moved down one notch
Process priorities • Foreground activity • at the top of the screen that the user is currently interacting with • Visible activity • an activity that is visible to the user but not in the foreground, • such as one sitting behind a foreground dialog • Background activity • Any process hosting a background Activity is next in line. • Empty process • Any process not hosting any Activity (or Service or BroadcastReceiver)is last in line.
View- building blocks of the UI Related to layout
Understanding layout • Layout is defined in terms of • ViewGroup • LayoutParams • ViewGroup • is a container • is a View that contains other views (has children) • Child View elements must fit into the layout specified by their parents. • a child Viewhas to lay itself out based on its parents’ LayoutParams • a child View specify a different layout for its own children • LayoutParams • public static class- ViewGroup.LayoutParams • used by views to tell their parents how they want to be laid out • dimensions —width and height • relative or absolute placement • Margins
View items are Observable • Allow other components to attach and listen for events. • View class methods: • onFocusChanged(), onSizeChanged(), onLayout(), onTouchEvent() • Similarly, other items • Activity lifecycle methods • onCreate(), onFreeze()
This maps to an XML layout file at src/res/layout/review_detail.xml
Defining views and layouts through XML resources • Views and layout are defined in XML • rather than in Java code • as resources • Benefits • easier to work with • decoupled from the code • Reusable • Resource files • are placed in the res/layout source directory • many XML files allowed • the root of these XML files is • subclasses ofViewGroup • RelativeLayout, LinearLayout, FrameLayout • body of XML • represent the view/layout tree.
layout_[attribute] • Android: padding = setPadding() • android:id="@+id/[name] • android: layout_below="@id/[name] • style="@style/[stylename]