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Concept Research. Inspirations. A need for indications at parties to prevent the often occurred embarrass situation - picking up the wrong glasses A practical device as well as a cool, cyber-feel interior design. Age of Multi-touch. Human-Device Interaction
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Inspirations • A need for indications at parties to prevent the often occurred embarrass situation - picking up the wrong glasses • A practical device as well as a cool, cyber-feel interior design
Age of Multi-touch • Human-Device Interaction • Embedded in appliances for everyday life • From waiters’ Palm handheld order taking devices to having interactivity sessions on a table forming music or playing games
Microsoft Surface • Phone specifications • Detect and recognize individual devices • Display related information about individual items
Philips Entertaible • Multiplayer board games device • Recognize objects based on their shapes • Detect more than one object putting onto the surface at the same time
reacTable • Music production tool • Display visualizations as indications representing objects put onto the surface • Eye-candies