1 / 24

Information & Interaction Design

Information & Interaction Design. Fall 2005 Bill Hart-Davidson. Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;. Teams present Exercise 1: Activity Analysis Social Computing, Dourish, and Opportunities for Innovation

corawhite
Download Presentation

Information & Interaction Design

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Information &Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

  2. Teams present Exercise 1: Activity Analysis Social Computing, Dourish, and Opportunities for Innovation Guidelines for Presentation #1 Guidelines for Requirements memo Today in Class…

  3. Activity Homework: Basics • Post to your team page by next week • Present it to the class on 2/2 and be prepared to discuss

  4. Components of Activity Homework For at least one set of notes on an observation: 1. Segment your notes into actions 2. List and define each action and its associated mediational means 3. Draw an activity graph of the data 4. Post these to your team page

  5. Identifying opportunities for Innovation Given an existing scenario, identify the breakdowns, those places where the current mediational support actors have is inadequate and why. Match these up with affordances of Information Technology on a functional level.

  6. Dourish: Tangible Computing 1. “distribute computation across a variety of devices which are spread throughout the physical environment and are sensitive to their location and their proximity to other devices” 2. “build computational capability into the mundane objects already in widespread use” 3. Direct manipulation of physical artifacts vs. manipulation of represntations of these objects

  7. Dourish: Social Computing 1. Incorporate social interactions into the design of systems (e.g. social presence in IM) 2. Study practice, not just process 3. Consider use patterns of whole groups as well as individuals, and how the actions of one can benefit the other (e.g. Flickr)

  8. Some Affordances of IT • Speed (of calculation, of transport) • Memory (storage, search & retrieval) • Time & Place Shifting Information & Interactions • Aggregating dynamic information • Presenting customized views of aggregated data • Shifting data display/presentation modes

  9. Phase 1 Presentation: Content • Introduce team members • Project Goal – What social practice do you intend to transform? • Background: project context • Background: current scenarios of use, users, and existing technologies • Breakdowns & opportunities for innovation • Preview of transformed scenarios of use and technologies

  10. Presentation Quality: Preliminary Research • Project Goal – What social practice do you intend to transform? - other projects like this one? - readings on issues involved • Background on project context • Site visit, activity analysis, interviews • Background on activities, users, and existing technologies - pictures, sketches, documents, etc. collected from current site

  11. Presentation Guidelines • 15 minutes of talking by you, total • Think 8-10 slides • All group members participate 5:10 - 5:30 mmmFood 5:40 - 6:00 Student Body Politic 6:10- 6:30 +9SoV 6:40 - 7:00 Home Improvement

  12. Peer Review • Email within 48 hours • Copy to Bill • Feedback should be designed to be used in finalizing memo

  13. Peer Review Content 1 • Describe • design as you understand it • state of design work as you understand it • Evaluate • major strength of design • what you do not yet understand

  14. Peer Review Content 2 • Suggest Changes • what should team consider as they take design forward • recommend changes in design and in design practices • recommend specific ways to improve the memo & line of argument

  15. Peer Review Teams +9SoV reviews mmmFood mmmFood reviews Home Improvement Home Improvement reviews Student Body Politic Student Body Politic reviews +9SoV

  16. The Requirements Memo

  17. The Line of Argument: Parts I. Introduction to the Design II. Supporting Activity Analysis III. Scenarios of Current and Transformed Use IV Requirements & Issues V. Potential Impact

  18. I. Introduction to the Design • Our proposal is to develop X HCI • The Opportunity this HCI addresses is Y (preview) • Driving specificationsfor this HCI are. (preview)

  19. II. Supporting Activity Analysis • The activity intended to be transformed by this HCI is Z. • Here are the participants we choose to observe as they engaged in this activity and why we chose them.

  20. Activity Analysis, cont. • This is an analysis of what they did. • This is the developmental history of the activity. • These are their current goals, conflicts, and dissatisfactions.

  21. III. Scenarios of Current and Transformed Use • Based on our observations, we believe the following are typical current scenarios of this activity. • Our HCI intended to create the following transformed scenarios for this activity

  22. IV. Requirements and Issues • To produce these transformed scenarios, our HCI must meet the following driving specifications. • Issues to be addressed in developing this HCI concept are as follows.

  23. V. Potential Impact • The potential impact for these transformed scenarios is A. • Size of market • Direction of market • Revenue impact …etc.

  24. Next Week • Phase 1 Presentations!

More Related