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Rapid Realization of Communication Services System (RRComSSys). Team 1 Cary, Ariel Hernandez, Frank Ortiz, Alejandro. Roles Leader GMF Consultant GMF Developer Parser Designer/Programmer Minute Taker. Phase I. Phase II Phase III. Project Overview.
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Rapid Realization of Communication Services System (RRComSSys) • Team 1 • Cary, Ariel • Hernandez, Frank • Ortiz, Alejandro • Roles • Leader • GMF Consultant • GMF Developer • Parser Designer/Programmer • Minute Taker Phase I Phase II Phase III
Project Overview • Rapid Realization of Communication Services System, a system that will allow users to create communication models using a declarative Communication Modeling Language (CML) with a user-friendly graphical infrastructure. • This system allows the implementation of a variety of communication models, simply by dragging shapes and connecting them into the modeling environment, and in a matter of minutes get a working model implemented to communicate any number of end users.
User Interfaces: Creation Visual Development Environment (VDE)
Name: Test Create Terminal Requirement ID: 1.8_CrtTerm Purpose: The purpose of this test case is to test the Create Terminal Use Case. Dependencies: None Environment/ Configuration: None Initialization: The Communication Modeling Environment must be initialized prior the execution of this test. Finalization: If no shape is drawn, the CME must be checked before any other test takes place. Actions: Select Terminal from the shape palette in the CME. Drag the Terminal onto the canvas. Input data: Attempts to perform the actions specified on the ‘Action’ section. Expected results: The Terminal shape is drawn on the canvas. Actual results: The Terminal shape is drawn on the canvas. Pass/Fail: PASS Test Case
Use Case • Use Case – Create Terminal • Use Case ID: 1.8_CrtTerm • Use Case Level:High-level. • Scenario: The CVM developer puts a terminal shape on the canvas. • · Actor: CVM Developer. • · Description: • 1.The CVM developerclicks the shape on the shape palette that he or she wants to include in the CVM model. • 2.The system highlights the shape on the palette. • 3.While holding the mouse button pressed, the CVM developer drags the shape onto the canvas and releases the mouse button. • 4.The system draws the selected shape on the canvas and assigns default values for its attributes.
Questions? “Madness? THIS IS SPARTA!”