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Projection @ an angle. v oy ≠ 0; d oy = d y. 3 scenarios - for projectile motion. v oy = 0 v oy ≠ 0; d y = d oy V oy ≠ 0; d oy ≠ d y 1) d y > d oy 2) d y < d oy. Diagram. Formula Table - v oy ≠ 0; d y = d oy. A B C. d y. d x. t. v y. v x.
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Projection @ an angle voy ≠ 0; doy = dy
3 scenarios - for projectile motion • voy = 0 • voy ≠ 0; dy = doy • Voy ≠ 0; doy ≠ dy 1) dy > doy 2) dy < doy
Formula Table - voy ≠ 0; dy = doy A B C dy dx t vy vx ax ay
Formula Table - voy ≠ 0; dy = doy A B C dy dx t vy vx ax ay
What values do we already know? – think trig. A B C dy dx t vy vx ax ay
Now let’s derive formulas & complete the table A B C dy dx t vy vx ax ay
Completed table for voy ≠ 0; dy = doy A B C dy dx t vy vx ax ay
Completed table for voy ≠ 0; dy = doy A B C dy dx t vy vx ax ay