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Creating Scalable and Dynamic Graphics for World in conflict. Rodrigo Cortes. Lead Artist for World in Conflict 9 years experience in the games industry Worked as 3 D artist, level designer, animator, concept artist Previous titles Deathrow (Xbox), XIII (Xbox), Ground Control II (PC)
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Creating Scalable and Dynamic Graphics for World in conflict
Rodrigo Cortes • Lead Artist for World in Conflict • 9years experience in the games industry • Worked as 3D artist, level designer, animator, concept artist • Previous titles Deathrow (Xbox), XIII (Xbox), Ground Control II (PC) • Works mainly on new concepts
Design challenges • Hundreds of units on-screen
Design challenges • FPS-like quality units up close
Design challenges • Recognizable from far away
Design challenges • Fully 3D RTS Camera
WicED • Terrain tech • Texturing 8-16k textures • Proping • Scripting
Showbox • Working with props, characters, particles, etc. • Extensive pipeline • Built around Lightwave/modo format
Showbox – Units Movie will be here!2 min duration
Showbox – Houses Movie will be here!2.5 min duration
Asset control • Propdump – godsent!
Team • Art team grew from 8 to 24 during the project • 75% of the art team had never worked professionally before • Outsourcing – or lack of
Team • Responsibility over your own tasks • No ordered overtime • Trust on inexperienced people – you will be surprised! • Can only be successful with Senior staff
Project • Iterative process • Implement fast • Test extensively • Evaluate • Keep what works • Don’t be afraid throw stuff out • And Polish, polish, polish
Iteration Movie will be here!4 min duration
Project • Living workspace • Singleplayer scope changed • Last minute features • Destructible terrain • DX 10 • Phone Calls/Preludes
Conclusions • Iteration • Outsourcing • Responsibility • New team • Be ready for change!
Q&A • Thank you for listening! • rodrigoc@massive.se