1 / 13

Default VRML Coordinate System

PC Screen. +y. +z. +x. Default VRML Coordinate System. - indicates axis coming out of diagram. -Z tank. -16.0. Top Down View. +Y tank. +Y tank. +X tank. -X tank. 20.5. -20.5. +8.75. +Z tank. * Y = 0 at mean water surface. +X tank. +Z tank. Four front windows.

dale
Download Presentation

Default VRML Coordinate System

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. PC Screen +y +z +x Default VRML Coordinate System - indicates axis coming out of diagram -Ztank -16.0 Top Down View +Ytank +Ytank +Xtank -Xtank 20.5 -20.5 +8.75 +Ztank * Y = 0 at mean water surface +Xtank +Ztank Four front windows Monterey Bay Aquarium Kelp Forest Virtual World Coordinate System × - indicates axis going into diagram

  2. PC Screen +y +z +x Default VRML Coordinate System - indicates axis coming out of diagram

  3. - indicates axis coming out of diagram Tank Coordinate System +Ytank +Ztank +Xtank -Xtank +Ytank Four front windows * Y = 0 at mean water surface

  4. Tank Coordinate System -Ztank -16.0 Top Down View +Ytank +Xtank -Xtank -20.5 20.5 +8.75 +Ztank - indicates axis coming out of diagram * Y = 0 at mean water surface

  5. Locale Coordinate System Specific “Locale” +Ylocale +Zlocale +Xlocale

  6. Fish Heading Fish Path locale locale t0 t1 +Xlocale /2 t 2 t1 t0 +Zlocale Example of a fish swimming in a circle inside a specific locale Note: Time measured in seconds Measured in radians about ylocale-axis;

  7. Entity Coordinate System Fish Wiggle +Yentity +Zentity +Xentity entity measured in radians about entity y-axis t t0 t1

  8. Entity Coordinate System +Yentity +Zentity +Xentity

  9. Fish Wiggle entity t t0 t1 measured in radians about yfish-axis

  10. Fish Depth ytank t 0 t1 t0 -10 Note: Time measured in seconds Depth measure in meters

  11. Cylindrical Coordinate System +y +y (x1, y1, z1) • -z r • (x0, y0, z0) r +x +x +z measured in radians about z-axis, right-hand rule applies, = 0 on X-axis X1 = X0 + r cos( ) Z1 = Z0 - r sin( ) Y1 = Y0

  12. Tank Layout

  13. Tank Layout

More Related