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Stealthy Video Capturer: Video-based Spyware in 3G Smartphones

Learn about the dangers of video-based spyware in smartphones, how it works, its impact on privacy, and ways to protect your device.

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Stealthy Video Capturer: Video-based Spyware in 3G Smartphones

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  1. Stealthy Video Capturer: Video-based Spyware in 3G Smartphones Stefan Maurer Liz Ellis

  2. Why secure Smartphones? • Increasing public usage • More people buying and using Smartphones • (insert statistic here) • Smartphones are incredibly mobile • Access to the most private moments • Intimate details about habits/lifestyle revealed

  3. Introduction to SVC • Allows hackers to have control of camera • Records and sends video to a third party over an internet connection through the phone • Three phases: • Install SVC without device owner’s knowledge • Collect video • Send files to hacker

  4. Infection • Trojan horse attached to tic-tac-toe game • Binary executable file of SVC attached as resource file of game • After compilation, creates executable codes of SVC • When game is executed, SVC attaches itself independently and continues running even after game is closed.

  5. Application Layer • 3 modules • Video capture • Takes chare of camera • File sending • Sends data to hacker • Triggering algorithm • Dynamic control module • Determines the right time to run other modules

  6. “Stealthiness” and acquiring info • Which is more important for the SVC intender • “Stealthiness” – term used by team • Device owner should not know program is running • Team focuses on this • 3 aspects: power, CPU usage, and memory • Information acquisition • Sometimes, more important to get all info than not get caught (crime scene/contracts signed) • Scenario decides triggering algorithm!

  7. Triggering Algorithm • 2 parts: capture and sending • Should change based on practical application! • Main challenge: when to capture/send? • CeSetUserNotificationEx() • Allows spyware to record even when phone is idle • Uses Windows Mobile API to gather more info • Power, CPU status, phone dialing, etc. • Device owner should have little suspicion

  8. SVC Architecture

  9. When to Capture/Send? • Both use specifications from API • Examples: • Power level between 20%-80% • CPU usage should be no more than 50% • Device owner talking on phone: capture • Connection to internet (WiFi/Bluetooth): sending • If there is knowledge about victim, can use living habits to determine when to record • Ex: businessman having important weekly conference

  10. Video Capture Module • Called by triggering algorithm • Phases: • Open camera and take video • Determine whether images are static or dynamic • If dynamic images, compress and store • If images are static, process terminates • Pictures of inside of pocket are not useful • Files are hidden on the disk in hidden and unused folders

  11. Video Capture Flow

  12. How to Access Camera • Native API has little customizability • Can access camera, but no flexibility (frame rate, file format, etc.) • Access and build filter manually with software • Several COM controllers developed • Enable modifications of encoding and file formats • Video Encoder and Custom Format File Render

  13. Data Compression • Data compression: large files are easy to detect and hard to send • H.263 is used to compress files • Many Smartphones use hardware for compression, which is inaccessible • Software compression is used instead • Lower compression rate but less CPU cycles than H.264

  14. File Sending • Need a wireless connection • WiFi / Internet • Bluetooth • 3G Network • Some delay between capture and sending is acceptable (real-time not mandatory) • Use transmissions that are free of charge (unlike MMS) • Several methods considered: MMS, FTP, streaming

  15. File Sending cont. • Prefer ability to use any wireless connections • Video files are generally large • Segment into portions, and send individually • Email is ideal • easily customizable, free, uniformly supported, flexible in syntax/size

  16. Results • O2 XDA Flame chosen for testing • Windows Mobile 5.0 OS • Evaluation of stealthiness • CPU, memory, and power consumption • Four states • J1: SVC running with backlight off • J2: Camera operational, but recording • J3: Recording Video and compression • J4: Sending File to the intended viewer

  17. Power/CPU Consumption

  18. Results cont. • Memory usage is almost constant • SVC uses less than WMP (relevance?) • J3 uses a large amount of power and CPU • Due primarily to the complexities of the compressions algorithm • Performance of SVC can be greatly improved using a better compression algorithm

  19. Author's Opinions • Making SVC smarter • More intelligent triggering algorithm • Monitor user's living patterns • Exploit image recognition to capture video • Resistant to Anti-Virus • AV is useless against new viruses/spyware • Security of Phones • Low default security settings on smartphones • Biggest Vulnerability: People are stupid

  20. Our Opinions • Windows Media Player? • What if the user does not use WiFi/Bluetooth frequently? • CPU consumption of J3 • When does J4 send the files? • Large CPU consumption

  21. Work Cited • Xu, N., Zhang, F., Luo, Y., Jia, W., Xuan, D., and Teng, J. 2009. Stealthy video capturer: a new video-based spyware in 3G smartphones. In Proceedings of the Second ACM Conference on Wireless Network Security (Zurich, Switzerland, March 16-19, 2009). WiSec '09. ACM, New York, NY, 69- ‐78.

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