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MERLOT International Conference 2006 Facilitating Japanese language learning through innovative online activities developed collaboratively. Kazue Masuyama & Andrea Shea California State University at Sacramento. Presentation Agenda.
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MERLOT International Conference 2006Facilitating Japanese language learning through innovative online activities developed collaboratively Kazue Masuyama & Andrea Shea California State University at Sacramento
Presentation Agenda 1.To describe the collaborative development and implementation of technologies into Japanese language classes 2.To showcase interactive online activities 3.To show students’ responses 4.To share what we learned working together
Summer 2002 I need help! Sure, how can I help you?
Summer 2002 We came up with an idea. WebCT as a Teaching & Learning Hub!
Usagi-Chan’s Genki Resource Web Page www.csus.edu/indiv/s/sheaa/projects/genki
Handouts Important Announcements Course Syllabus Schedules WebCT E-mail Streaming Audio DiscussionBoard Quizzes, Exercises, Surveys PowerPoint Presentations Learning Games Grade Postings
Click here! WebCT Japanese 1 Homepage
(3) Online audio files using voices of native speakers of Japanese
How did we collaborate for quizzes? • Faculty needed to have an easy way to create WebCT quiz and exercise questions • Online specialist created a PHP program that used a MySQL database to create questions • This allows faculty to create interactive online quizzes and exercises easily
Student Homepage (First year) • Showcasing their own work in Japanese • Reading other students’ homepages as a part of classroom activities • Developing their webpage over the course in Japanese
Discussion Board • A place to share the information on Japan-related events • Cultural Learning Site • Pop-culture & entertainment • Festivals & Food • Customs & manners • Geography • Folklore & mythology
Doing online research on Japanese culture • Students’ Task • Search Word(s) • Web page address • Information • Importance and relevancy to their lives • A question for an exam in a multiple-choice or true-false format, with the correct answer indicated
Online culture quiz Actual student posting
(7) Web-based exercises for newly introduced vocabulary & verb conjugation
(8) Lesson-by-lesson kanji sheet with stroke-order movies & PDF worksheets and flashcards
Kanji (Writing) Online Exercise QuickTimeMovie
Detailed examples of collaboration • Drag-n-drop game • e-portfolio
A detailed example of collaboration • Hiragana & Katakana (Japanese characters) drag-n-drop games Note: These games are available through the MERLOT resource page
Hiragana Japanese writing system • Hiragana: 46 Japanese syllables (characters) • Students must recognize these characters in the first 2 weeks
A typical approach to teach hiragana in classroom using flash cards Pros • Hands-on • Fun • Ice-breaker • Students’ full attention Cons • Preparation • Time consuming activity • Individual differences
Designing a new approach • Online specialist • saw potential for an equivalent online activity • designed the game based on a simple French drag-n-drop exercise
Game evolution Simple French Drag-n-Drop
Version 1 • Drag-n-drop characters • Timer keeps track of current game • We didn’t know if anyone was playing the game
Version 2 • Scores are logged to a database • Students are not typing in their real names, difficult for instructor to monitor • Multiple names of the same students. Discouraging for others.
Latest Version • Student enters student ID • Welcomed by first name • Shows best time so far
Click here! Hiragana Challenge
Click here! Hiragana Challenge