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Game Setup

Game Setup. 1 Barbarian Fort in each Capital. Now, the map is ready! You have one Barbarian Fort in each Capital And one Barbarian army in every other province. Now, place the Barbarians on the map. Place the game board on the table, choosing one side Western Europe or Eastern Europe.

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Game Setup

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  1. Game Setup 1 Barbarian Fort in each Capital Now, the map is ready! You have one Barbarian Fort in each Capital And one Barbarian army in every other province Now, place the Barbarians on the map Place the game board on the table, choosing one side Western Europe or Eastern Europe … in our case, the chosen map is Western Europe and 1 Barbarian army in every other province Place the Province tokens on the map. Match each Province token with its province A

  2. Game Setup Separate the tokens and make them available for all the players Resource tokens Food Products Weapons Gold Victory Points tokens

  3. Game Setup Let’s say that this game is played by 3 players John, Mary and Tom They will pick their starting countries Find the country cards… John picks first and he discovers Ireland and chooses the blue color Tom chooses third and he gets England and chooses the yellow color Mary picks second and she gets Burgundy and chooses the red color Shuffle them and place them on the back

  4. Game Setup Every player gets a Play-mat …and resources, 1 Food, 1 Weapon and 1 Gold each The other players follow his example and do the same Each player gets a Fort Victory Point token worth 3VP for the Fort they just placed in their Capitals Then places inside one Fort and all his 4 Princesses John identifies his country’s capital province and removes the Barbarian Fort Takes possession of the Province token John Mary Tom

  5. Game Setup Players get 3 Development tokens and place them on their Play-mats as they wish Mary places 1 Development token on each of Production, Trade and Military technology The setup of the game finishes and the play can start! Tom puts 1 Development token on Production technology and 2 on Military technology Place one Development token on turn marker number 1 and remember to move it forward at the beginning of each turn John places 2 Development tokens on Production technology and 1 on Military technology John Mary Tom

  6. Turn 1 Players may upgrade one technology at the cost of another So, in order (Mary, Tom, John), they are allowed to move one Development token No one has reached an ability that allows extra Actions Tom upgrades his Military technology again placing another Development token on his Play-mat on the Military path Players take their 2nd Action in reversed order so, John first, followed by Tom and Mary Player take their 1st Actionin order from lowest to highest number on the Country cards So Mary, then Tom and then John Tom is on level 2 on Production and level 3 on Military so his multipliers are Food 1x, Products 1x, Weapons 1x His provinces have together 0 Food, 1 Product and 1 Weapon symbols Tom will harvest 1 Product and 1 Weapon Mary will harvest 1 Product and 1 Weapon John will harvest 2 Products and 1 Weapon John has no armies, so nothing to feed Mary is on level 2 on Production and level 2 on Military so hes multipliers are Food 1x, Products 1x, Weapons 1x Her provinces have together 0 Food, 1 Product and 1 Weapon symbols John chooses not to move any token Gather resources Player can do this simultaneously Only players controlling a Trade Center may enter the Trade Phase so neither of the three player can trade this turn Tom upgrades Military at the cost of Production John is on level 3 on Production and level 2 on Military so his multipliers are Food 1x, Products 2x, Weapons 1x His provinces have together 0 Food, 1 Product and 1 Weapon symbols II. Trade phase Mary builds an army (Infantry) She pays 1 Weapon and places the Infantry in Vlaanderen III. Development phase Mary has no armies, so nothing to feed Tom upgrades Military technology placing one Development token on his Play-mat John builds an Infantry He pays 1 Weapon and places the Infantry in Dublin John builds another Infantry paying 1 Weapon and he places it in Dublin Mary upgrades Production technology She places one Development token on her Play-mat I. Upkeep phase Mary chooses not to move any token Tom has no armies, so nothing to feed Feed armies Pay to the bank 1 Food/Infantry, 2 Food/Archer, 3 Food/Cavalry John Mary Tom

  7. Turn 1 IV. Maneuvering phase Players enter and play this phase in order, according to their country cards: Mary, followed by Tom, then John John Mary Tom

  8. Turn 1 Mary – Move Princesses Mary moves 1 Princess to Brabant and takes possession of the Province token Mary - Move armies: The Infantry from Vlaanderen moves into Brabant, using 1 Action Point(AP) In Brabant there is one Barbarian army, so the second AP will be used for battle Mary – Solve battles The Infantry deals 1 damage to the Barbarian army, causing it to retreat The Barbarian deals 1 damage to the Infantry, killing it

  9. Turn 1 Mary’s maneuvering phase finished Tom starts his Maneuvering phase He does not have any armies to move and chooses not to move any Princesses John starts his maneuvering phase First, he will move his armies John Mary Tom

  10. Turn 1 John – Move armies John moves 2 Infantry to Connaught using 1 AP for each The remaining 1 AP will be used for battle John – Solve battles John’s Infantry units deal 1 damage each to the Barbarian, so it dies The Barbarian army deals 1 damage to one of John’s armies, which dies John – Move Princesses John will move one Princess to Connaught, preparing for next turn’s movement John – Solve battles John will also take possession of the Province token of Connaught

  11. Turn 1 John’s maneuvering phase finished He also gets 1 Victory Point for killing a Barbarian army The Maneuvering phase is over. The last step is the Down-keep, where nothing happens. Turn 1 is over! John Mary Tom

  12. Turn 2 Move the turn token to the next position I. Upkeep phase Feed armies Mary and Tom have no armies, therefore nothing to feed John has 1 Infantry, this ‘eats’ 1 Food The next step is to gather the resources Remember, look at all symbol resources on the Province tokens and at multipliers on the Play-mat Mary gets 6 Products and 1 Weapon Tom gets 2 Weapons John gets 6 Products and 1 Weapon John Mary Tom

  13. Turn 2 II. Trade phase Only Mary and John may enter the Trade phase, Tom does not control a Trade Center Mary opens a Trade Route with John and she also exchanges with the bank 6 Products for 1 Food No one else wants to trade anything, so the Trade phase is over John Mary Tom

  14. Turn 2 III. Development phase 1st Action is taken, in order, by Mary, Tom and John Mary upgrades Military technology putting one Development token on her Play-mat Tom builds an Infantry and places it in London This costs him 1 Weapon John builds an Infantry and places it in Connaught for the cost of 1 Weapon John Mary Tom

  15. Turn 2 III. Development phase The 2nd Action is taken in reversed order: John, Tom, than Mary John develops Production technology placing a Development token on his Play-mat Mary builds an Archer She pays 2 Weapons and 1 Gold and places it in Brabant Tom upgrades Military technology and places a Development token on his Play-mat No one has extra Actions, so they move to upgrading one technology at the cost of another Nobody wishes to move any token The Development phase is over John Mary Tom

  16. Turn 2 IV. Maneuvering phase This phase is played in order: Mary, followed by Tom, then John John Mary Tom

  17. Turn 2 Mary – Move Armies Mary moves her Archer to Calais Mary – Solve battles The Barbarian army deals 1 damage to the Archer, the Archer deals 2 damage to the Barbarian Mary – Solve battles The Barbarian dies! Mary collects the province token of Calais and 1 VP for killing the Barbarian Mary – Move Princesses Mary moves one Princess from Vlaanderen to Calais, to keep the province in case the next turn she will move the Archer out

  18. Turn 2 Mary finished her Maneuvering phase. Tom is next … John Mary Tom

  19. Turn 2 Tom – Move Princesses Tom moves two Princesses from London to East Anglia and takes possession of the province token Tom – Move armies Tom moves his Infantry from London to East Anglia Tom – Solve battles The Infantry and Barbarian deal each other 1 damage. They will both retreat! Tom – Solve battles Tom’s Infantry will retreat back to London. Tom chooses that the Barbarian will retreat to Yorkshire

  20. Turn 2 Tom finished his Maneuvering phase. John is next … John Mary Tom

  21. Turn 2 John – Move armies John moves one Infantry unit from Connaught to Ulster and one from Dublin to Munster John – Solve battles Both battles are solved the same way, the Infantry deals 1 damage to the Barbarian army which retreats, and the Barbarian deals 1 damage to the Infantry which dies John – Solve battles The Barbarian army from Munster retreats to Normandie and the one from Ulster retreats to Wales John – Move Princesses John moves one Princess from Dublin to Munster and another one from Dublin to Ulster John – Move Princesses John takes possession of the province tokens from Connaught and Ulster and, as he controls 4 out of 5 provinces belonging to Ireland, he claims Unification

  22. Turn 2 John has just finished moving his Princesses and has claimed Unification. He controls 4 out of 5 provinces belonging to Ireland so he will get immediately 3 Actions John’s Unification Actions 1st Action – upgrade Production John’s Unification Actions 2nd Action – upgrade Production John’s Unification Actions 3rd Action – upgrade Trade Once John took his last Action, the Maneuvering phase is over. There are no end-of-turn actions (down-keep) to be completed, so the second turn is over John Mary Tom

  23. Turn 2 The players, new at the game, forgot so far to award the Builder, Trader and Warrior tokens, each worth 3 Victory Points Nothing is lost, it can be done easily… John gets the Builder token, being the most developed on Production The Trader token will not be awarded as long as two or more players, in this case Mary and John, are tied for most advanced on Trade technology Tom gets the Warrior token because he is the most advanced on Military technology Let’s now count the Victory points of each player John – 14 VP, Mary – 10 VP, Tom – 11 VP Turn three will start next, but this is the end of our presentation John Mary Tom

  24. Thank You! If you want to find out more about the game play download the rulebook in a different language or you are simply curious what is new with Warriors & Traders™ Please visit www.WarriorsAndTraders.com

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