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Introducción a la Computación Gráfica

Introducción a la Computación Gráfica. Introduction. Is a sub-field of Computer Engineering that is responsible for studying the methods to represent and manipulate of visual content. It covers the study of 2D, 3D and digital image processing.

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Introducción a la Computación Gráfica

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  1. Introducción a la Computación Gráfica

  2. Introduction • Is a sub-field of Computer Engineering that is responsible for studying the methods to represent and manipulate of visual content. It covers the study of 2D, 3D and digital image processing. • We are going to focus on the mathematical and computational part of the generation and processing of images.

  3. Applications • Some uses of computer graphics are : • Scientific Visualization:

  4. Applications • Photo-realistic images.

  5. Applications • Virtual Reality. Image by www.airforce-technology.com

  6. Applications • Augmented Reality. Image by http://www.verifyrecruitment.com/

  7. Applications • User Interface.

  8. Applications • Videogames; • Art; • Digital Images Processing; • Computer Aided Design;

  9. Chronological Table • 1946 - ENIAC. First general-purpose computer. Image by Columbia University

  10. Chronological Table • 1950 – CRT, Cathode Ray Tube and optical pen.

  11. Chronological Table • 1952 – OXO, one of the first videogames. Image by www.museumofplay.org

  12. Chronological Table • 1961 – Spacewar. Image by MIT Museum

  13. Chronological Table • 1963 – SketchpadbyIvan Sutherland. Image by https://archive.org/movies/thumbnails.php?identifier=AlanKeyD1987

  14. Chronological Table • 1968 – The Sword of Damocles, first virtual reality system. Image saved by Minute Dreamer/Pinterest

  15. Chronological Table • 1970 – First workgroup specialized in computer graphics. Jim Clark, co-founder of Silicon Graphics. Image by bignico

  16. Chronological Table • 1971 – Microprocessor. • 1972 – Atari and videogame Pong.

  17. Chronological Table • 1980 – SIGGRAPH (Special Interested Group on Graphics). Loren Carpenter and his computer generated movie: “Vollibre”.

  18. Chronological Table • 1981 – Loren Carpenter enters LucasFilm, and creates the software REYES (Render Everything You Ever Saw). • 1986 – Pixar, and RenderMan.

  19. Chronological Table • 1992 – OpenGL. • 1993 – Doom por ID Software.

  20. Chronological Table • 1995 – ToyStory. Play Station and Direct 3D.

  21. Chronological Table • 1997 – First hardware to accelerate graphics, 3Dfx Voodoo 3D.

  22. Chronological Table • 1999 – Appears the first GPU (Graphics Processing Unit). Videogame Final Fantasy VIII.

  23. Chronological Table • 2001 – Movie Final Fantasy: TheSpiritsWithin.

  24. Chronological Table • 2003 – Shadersand “Physics” in theapps.

  25. Chronological Table • 2005 – GPUs in parallel.

  26. Chronological Table • 2006 – GPGPU, General PurposeGraphicProcessingUnit.

  27. Chronological Table • 2009 –GPU and CPU are integrated in one chip.

  28. Chronological Table • 2010 – Natural user interface (NUI).

  29. Chronological Table • 2011 – Cloud processing.

  30. Chronological Table • 2012 – AugmentedReality. • 2014 – PhysicallyBasedRendering.

  31. Chronological Table • 2015. New gadgets for Virtual Reality.

  32. Chronological Table • ¿What’s new?

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