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Introducción a la Computación Gráfica. Introduction. Is a sub-field of Computer Engineering that is responsible for studying the methods to represent and manipulate of visual content. It covers the study of 2D, 3D and digital image processing.
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Introduction • Is a sub-field of Computer Engineering that is responsible for studying the methods to represent and manipulate of visual content. It covers the study of 2D, 3D and digital image processing. • We are going to focus on the mathematical and computational part of the generation and processing of images.
Applications • Some uses of computer graphics are : • Scientific Visualization:
Applications • Photo-realistic images.
Applications • Virtual Reality. Image by www.airforce-technology.com
Applications • Augmented Reality. Image by http://www.verifyrecruitment.com/
Applications • User Interface.
Applications • Videogames; • Art; • Digital Images Processing; • Computer Aided Design;
Chronological Table • 1946 - ENIAC. First general-purpose computer. Image by Columbia University
Chronological Table • 1950 – CRT, Cathode Ray Tube and optical pen.
Chronological Table • 1952 – OXO, one of the first videogames. Image by www.museumofplay.org
Chronological Table • 1961 – Spacewar. Image by MIT Museum
Chronological Table • 1963 – SketchpadbyIvan Sutherland. Image by https://archive.org/movies/thumbnails.php?identifier=AlanKeyD1987
Chronological Table • 1968 – The Sword of Damocles, first virtual reality system. Image saved by Minute Dreamer/Pinterest
Chronological Table • 1970 – First workgroup specialized in computer graphics. Jim Clark, co-founder of Silicon Graphics. Image by bignico
Chronological Table • 1971 – Microprocessor. • 1972 – Atari and videogame Pong.
Chronological Table • 1980 – SIGGRAPH (Special Interested Group on Graphics). Loren Carpenter and his computer generated movie: “Vollibre”.
Chronological Table • 1981 – Loren Carpenter enters LucasFilm, and creates the software REYES (Render Everything You Ever Saw). • 1986 – Pixar, and RenderMan.
Chronological Table • 1992 – OpenGL. • 1993 – Doom por ID Software.
Chronological Table • 1995 – ToyStory. Play Station and Direct 3D.
Chronological Table • 1997 – First hardware to accelerate graphics, 3Dfx Voodoo 3D.
Chronological Table • 1999 – Appears the first GPU (Graphics Processing Unit). Videogame Final Fantasy VIII.
Chronological Table • 2001 – Movie Final Fantasy: TheSpiritsWithin.
Chronological Table • 2003 – Shadersand “Physics” in theapps.
Chronological Table • 2005 – GPUs in parallel.
Chronological Table • 2006 – GPGPU, General PurposeGraphicProcessingUnit.
Chronological Table • 2009 –GPU and CPU are integrated in one chip.
Chronological Table • 2010 – Natural user interface (NUI).
Chronological Table • 2011 – Cloud processing.
Chronological Table • 2012 – AugmentedReality. • 2014 – PhysicallyBasedRendering.
Chronological Table • 2015. New gadgets for Virtual Reality.
Chronological Table • ¿What’s new?