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Simulated Annealing & Boltzmann Machines. 虞台文. 大同大學資工所 智慧型多媒體研究室. Content. Overview Simulated Annealing Deterministic Annealing Boltzmann Machines. Simulated Annealing & Boltzmann Machines. Overview. 大同大學資工所 智慧型多媒體研究室. E > 0. E < 0. Hill Climbing. E. E : cost (energy).
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Simulated Annealing & Boltzmann Machines 虞台文 大同大學資工所 智慧型多媒體研究室
Content • Overview • Simulated Annealing • Deterministic Annealing • Boltzmann Machines
Simulated Annealing & Boltzmann Machines Overview 大同大學資工所 智慧型多媒體研究室
E > 0 E < 0 Hill Climbing E E: cost (energy)
The Problem with Hill Climbing • Gets stuck at local minima • Gradient decent approach • Hopfield neural networks • Possible solutions • Try different initial states • Increase the size of the neighborhood (e.g. in TSP try 3-opt rather than 2-opt)
Goal: escape from local-minima. Stochastic Approaches • Stochastic optimization refers to the minimization (or maximization) of a function in the presence of randomness in the optimization process. • The randomness may be present as either noise in measurements or Monte Carlo randomness in the search procedure, or both.
Two Important Methods • Simulated Annealing (SA) • Motivated by the physical annealing process • Evolution from a single solution • Genetic Algorithms (GA) • Motivated by the evolution process of biology • Evolution from multiple solutions
Two Important Methods • Simulated Annealing (SA) • Motivated by the physical annealing process • Evolution from a single solution • Genetic Algorithms (GA) • Motivated by the evolution process of biology • Evolution from multiple solutions Kirkpatrick, S , Gelatt, C.D., Vecchi, M.P. 1983. “Optimization by Simulated Annealing.” Science, vol 220, No. 4598, pp 671-680. J. Holland, Adaptation in Natural and Artificial Systems, University of Michigan Press, 1975.
Simulated Annealing & Boltzmann Machines Simulated Annealing 大同大學資工所 智慧型多媒體研究室
+ + + + + + + + + + Statistical Mechanics in a Nutshell T • Statistical mechanics is the study of the behavior of very large systems of interacting components in thermal equilibrium at a temperature, say T.
+ + + + + + + + + + Boltzmann Factor T kB : Boltzmann constant Z(T) : Boltzmann partition function
+ + + + + + + + + + • Raising temperature • the system becomes more `active’ • the average energy becomes higher Boltzmann Factor T T1 < T2 < T3 E
E > 0 E < 0 SimulationMetropolis Acceptance Criterion E E: cost (energy)
1 SimulationMetropolis Acceptance Criterion T1 < T2 < T3
Simulated Annealing Algorithm • Create initial solution S • Initialize temperature T • repeat • for k = 1 to iteration-length do • Generate a random transition from S to S’ • Let E = E(S’) E(S) • if E < 0 then S = S’ • else if exp[E/T] > rand(0,1)thenS = S’ • Reduce temperature T • until no change in E(S) • Return S
Hill Climbing Simulated Annealing Algorithm • Create initial solution S • Initialize temperature T • repeat • for k = 1 to iteration-length do • Generate a random transition from S to S’ • Let E = E(S’) E(S) • if E < 0 then S = S’ • else if exp[E/T] > rand(0,1)thenS = S’ • Reduce temperature T • until no change in E(S) • Return S
Main Components of SA • Solution representation • Appropriate for computing energy (cost) • Transition mechanism between solutions • Incremental changes of solutions • Cooling schedule • Initial system temperature • Temperature decrement function • Number of iterations between temperature change • Acceptance criteria • Stop criteria
Example Given n-city locations specified in a two-dimensional space, find the minimum tour length. The salesman must visit each and every city only once and should return to the starting city forming a closed path. Traveling Salesman Problem
Example Traveling Salesman Problem
Example Traveling Salesman Problem
Example Traveling Salesman Problem
Example Traveling Salesman Problem
Example Traveling Salesman Problem
Example Traveling Salesman Problem
Example Traveling Salesman Problem
2 3 1 4 5 ∞ 6 9 11 10 8 7 Solution Representation (TSP) Assume cities are fully connected with symmetric distance.
2 3 1 4 5 6 9 11 10 8 7 Solution Representation (TSP) 1 2 3 4 6 5 7 9 11 8 10 >
2 3 1 4 5 6 9 11 10 8 7 Energy (Cost) Computation (TSP) d10,1 1 2 3 4 6 5 7 9 11 8 10 d23 d12 d12 d23 d34 d46 d65 d57 d79 d9.11 d11,8 d8,10 > d34 d46 d10,1 d9,11 d65 d11,8 d57 d79 d8,10
d10,1 1 2 3 4 5 6 7 8 9 10 d12 d23 d34 d45 d56 d67 d78 d89 d9,10 1 10 2 3 9 8 4 7 5 6 State Transition (TSP) 1. Randomly select two edges
d10,1 d34 d89 1 10 2 3 9 8 4 7 5 6 State Transition (TSP) 1 2 3 4 5 6 7 8 9 10 d12 d23 d45 d56 d67 d78 d9,10 1. Randomly select two edges 2. Swap the path
d10,1 d38 d87 d76 d65 d54 d49 State Transition (TSP) 1 2 3 4 5 6 7 8 9 10 8 7 6 5 4 d12 d23 d9,10 1 10 2 1. Randomly select two edges 3 9 2. Swap the path 8 4 7 5 6
Cooling Schedules Geometric Schedule Empirical evidence shows that typically 0.8 0.99 yields successful applications (fairly slow cooling schedules).
100 cities are randomly chosen from 1010 square. 100-city TSP Simulation
100 cities are randomly chosen from 1010 square. 100-city TSP 1000N iterations are made for each test. Simulation Each temperature T is hold for 100Nreconfigurations or 10Nsuccessful reconfigurations, whichever comes first. T is reduced by 10% each time.
100 cities are randomly chosen from 1010 square. 100-city TSP Simulation
Simulated Annealing & Boltzmann Machines Deterministic Annealing 大同大學資工所 智慧型多媒體研究室
The Problems of SA • SA techniques are inherently slow because of their randomized local search strategy. • Converge to global optimum in probability one sense only if the cooling schedule is in the order of
The Problems of SA Geman, S. & Geman, D. (1984) “Stochastic relaxation, Gibbs distributions and the Bayesian restoration of images,” IEEE Trans. on Pattern Analysis and Machine Intelligence6, 721-741. • SA techniques are inherently slow because of their randomized local search strategy. • Converge to global optimum in probability one sense only if the cooling schedule is in the order of Geman and Geman [1984]
Review Simulated Annealing Algorithm • Create initial solution S{0, 1}n • Initialize temperature T • repeat • for k = 1 to iteration-length do • Generate a random transition from S to S’ by inverting a random bitsi • Let E = E(S’) E(S) • if E < 0 then S = S’ • else if exp[E/T] > rand(0,1)thenS = S’ • Reduce temperature T • until no change in E(S) • Return S
Review Simulated Annealing Algorithm • Create initial solution S{0, 1}n • Initialize temperature T • repeat • for k = 1 to iteration-length do • Generate a random transition from S to S’ by inverting a random bitsi • Let E = E(S’) E(S) • if E < 0 then S = S’ • else if exp[E/T] > rand(0,1)thenS = S’ • Reduce temperature T • until no change in E(S) • Return S Stochastic nature
1 T1 < T2 < T3 Deterministic behavior Also called mean-field annealing. Deterministic Annealing (DA) • Create initial solution S[0, 1]n • Initialize temperature T • repeat • for k = 1 to iteration-length do • Choose a random bitsi • Reduce temperature T • until convergence criterion met • Return S
Simulated Annealing & Boltzmann Machines Boltzmann Machine 大同大學資工所 智慧型多媒體研究室
Boltzmann Machines Discrete Hopfield NN Boltzmann Machine + Simulated Annealing
Update Rules • Discrete Hopfield NN • Boltzmann Machine Unipolar neuron
T=0 T=1 T=2 T=3 T= Cooling schedule is required. Update Rules • Discrete Hopfield NN • Boltzmann Machine Unipolar neuron
Exercises • Computer Simulations on the same TSP problem demonstrated previously using • Simulated Annealing • Deterministic Annealing, and • Boltzmann Machine. • Perform some analyses on your results.