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Week 6 Routing Concepts

Week 6 Routing Concepts. transport packet from sending to receiving hosts network layer protocols in every host, router path determination: route taken by packets from source to dest. Routing algorithms switching: move packets from router’s input to appropriate router output

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Week 6 Routing Concepts

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  1. Week 6Routing Concepts

  2. transport packet from sending to receiving hosts network layer protocols in every host, router path determination: route taken by packets from source to dest. Routing algorithms switching: move packets from router’s input to appropriate router output call setup: some network architectures require router call setup along path before data flows network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical application transport network data link physical application transport network data link physical Network Layer Functions

  3. routing algorithm local forwarding table header value output link 0100 0101 0111 1001 3 2 2 1 value in arriving packet’s header 1 0111 2 3 Interplay between routing and forwarding

  4. 5 3 5 2 2 1 3 1 2 1 x z w u y v Graph abstraction Graph: G = (N,E) N = set of routers = { u, v, w, x, y, z } E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) } Remark: Graph abstraction is useful in other network contexts Example: P2P, where N is set of peers and E is set of TCP connections

  5. 5 3 5 2 2 1 3 1 2 1 x z w u y v Graph abstraction: costs • c(x,x’) = cost of link (x,x’) • - e.g., c(w,z) = 5 • cost could always be 1, or • inversely related to bandwidth, • or inversely related to • congestion Cost of path (x1, x2, x3,…, xp) = c(x1,x2) + c(x2,x3) + … + c(xp-1,xp) Question: What’s the least-cost path between u and z ? Routing algorithm: algorithm that finds least-cost path

  6. Graph abstraction for routing algorithms: graph nodes are routers graph edges are physical links link cost: delay, $ cost, or congestion level 5 3 5 2 2 1 3 1 2 1 A D E B F C Routing protocol Routing Goal: determine “good” path (sequence of routers) thru network from source to dest. • “good” path: • typically means minimum cost path • other definitions possible

  7. Global or decentralized information? Global: all routers have complete topology, link cost info “link state” algorithms Decentralized: router knows physically-connected neighbors, link costs to neighbors iterative process of computation, exchange of info with neighbors “distance vector” algorithms Static or dynamic? Static: routes change slowly over time Dynamic: routes change more quickly periodic update in response to link cost changes Routing Algorithm Classification

  8. iterative: continues until no nodes exchange info. self-terminating: no “signal” to stop asynchronous: nodes need not exchange info/iterate in lock step! distributed: each node communicates only with directly-attached neighbors Distance Table data structure each node has its own row for each possible destination column for each directly-attached neighbor to node example: in node X, for dest. Y via neighbor Z: distance from X to Y, via Z as next hop X = D (Y,Z) Z c(X,Z) + min {D (Y,w)} = w Distance Vector Routing Algorithm (Old Arpanet Routing or Bellman-Ford)

  9. cost to destination via E D () A B C D A 1 7 6 4 B 14 8 9 11 D 5 5 4 2 1 7 2 8 1 destination 2 A D E B C E E E D (C,D) D (A,D) D (A,B) B D D c(E,D) + min {D (A,w)} c(E,D) + min {D (C,w)} c(E,B) + min {D (A,w)} = = = w w w = = = 2+3 = 5 8+6 = 14 2+2 = 4 Distance Table: Example loop! loop!

  10. cost to destination via E D () A B C D A 1 7 6 4 B 14 8 9 11 D 5 5 4 2 destination Distance table gives routing table Outgoing link to use, cost A B C D A,1 D,5 D,4 D,4 destination Routing table Distance table

  11. Iterative, asynchronous: each local iteration caused by: local link cost change message from neighbor: its least cost path change from neighbor Distributed: each node notifies neighbors only when its least cost path to any destination changes neighbors then notify their neighbors if necessary wait for (change in local link cost or message from neighbor) Recompute distance table if least cost path to any dest has changed, notify neighbors Distance Vector Routing: Overview Each node:

  12. Distance Vector Algorithm At all nodes, X: 1 Initialization: 2 for all adjacent nodes v: 3 D (*,v) = infty /* the * operator means "for all rows" */ 4 D (v,v) = c(X,v) 5 for all destinations, y 6 send min D (y,w) to each neighbor /* w over all X's neighbors */ X X X w

  13. Distance Vector Algorithm (cont.): 8 loop 9 wait (until I see a link cost change to neighbor V 10 or until I receive update from neighbor V) 11 12 if (c(X,V) changes by d) 13 /* change cost to all dest's via neighbor v by d */ 14 /* note: d could be positive or negative */ 15 for all destinations y: D (y,V) = D (y,V) + d 16 17 else if (update received from V wrt destination Y) 18 /* shortest path from V to some Y has changed */ 19 /* V has sent a new value for its min DV(Y,w) */ 20 /* call this received new value is "newval" */ 21 for the single destination y: D (Y,V) = c(X,V) + newval 22 23 if we have a new min w D X (Y,w) for any destination Y 24 send new value of min w D X (Y,w) to all neighbors 25 26 forever X X w X

  14. 2 1 7 X Z Y Distance Vector Algorithm: example

  15. 2 1 7 Y Z X X c(X,Y) + min {D (Z,w)} c(X,Z) + min {D (Y,w)} D (Y,Z) D (Z,Y) = = w w = = 7+1 = 8 2+1 = 3 X Z Y Distance Vector Algorithm: example

  16. 1 4 1 50 X Z Y Distance Vector: link cost changes Link cost changes: • node detects local link cost change • updates distance table (line 15) • if cost change in least cost path, notify neighbors (lines 23,24) algorithm terminates “good news travels fast”

  17. 60 4 1 50 X Z Y Distance Vector: link cost changes Link cost changes: • good news travels fast • bad news travels slow - “count to infinity” problem! algorithm continues on!

  18. R3 R2 R1 D What to do -- Split Horizon • If router R forwards traffic for destination D thru neighbor N, then R reports to N that R’s distance to D is infinity. • Because R is routing traffic for D thru N, R’s real distance to N cannot simply matter to N. • Works in the previous case but does not work in some cases • Example The count-to-infinity problem still exists

  19. 60 4 1 50 X Z Y Distance Vector: Poison Reverse If Z routes through Y to get to X : • Z tells Y its (Z’s) distance to X is infinite (so Y won’t route to X via Z) • will this completely solve count to infinity problem? algorithm terminates

  20. Link State Routing • Each router is responsible for meeting its neighbours and learning their names • Each router constructs a packet known as link state packet, or LSP, which contains a list of names of and cost to each of its neighbours • A router generates an LSP periodically as well as when R discovers that • it has a new neighbour • the cost of a link to a neighbour has changed • a link to a neighbour has gone down • The LSP is somehow transmitted (this is the most complex and critical piece) to all other routers and each router stores the most recently generated LSP from each other router • Each router armed now with a complete map of the topology, computes routes to each destination.

  21. Disseminating the LSP to all Routers • A simple scheme for routing that does not depend having any routing info is flooding, in which each packet received is transmitted to each neighbour except the one from which the packet is received. Also let the packet have a hop count. • A better and simple LSP distribution scheme is as follows: • If an LSP is received from neighbour N with source S and if the LSP is identical to the one from S that is stored, then ignore the received LSP (it is a duplicate) • If the received LSP is not identical to the one from S currently stored or no LSP from S is stored, store the received LSP and transmit it to all neighbours • The problem is that router cannot assume that the LSP most recently received from S is the one most recently generated. • Use sequence number/age schemes

  22. Sequence number/age Schemes • A sequence number is a counter • Each router S keeps track of the sequence number it used the last time it generated an LSP; when S needs to generate a new LSP, it uses the next sequence number • When router R receives an LSP from from S, router R compares sequence number of the received LSP with the one from S stored in memory and assumes that the the one with the higher sequence number is the more recently generated. • Problem 1. Sequence number field is of finite size • Wrap around, count as 0,1,…,n-1,n,0,1,… • How would you compare two sequence numbers a and b in this framework?

  23. Sequence number/age schemes > a a < a n-1 1 0 n

  24. Sequence number/age schemes • What happens if router S goes down and forgets the sequence number it was using? If it starts at 0 again, will its LSPs be believed by the network, or will they look older than the LSPs that S had issued before? • To solve this problem, a second field, known as the age of the LSP is added to each LSP packet. • It starts at some value and is decremented by routers as it is held in memory. • When an LSP’s age reaches 0, the LSP can be considered too old, and an LSP with a nonzero age is accepted as newer regardless of its sequence number. • LSP distribution scheme intelligently uses age and sequence number for dissemination of LSPs; used in IS-IS, OSPF, and PNNI.

  25. Dijkstra’s algorithm net topology, link costs known to all nodes accomplished via “link state broadcast” all nodes have same info computes least cost paths from one node (‘source”) to all other nodes gives routing table for that node iterative: after k iterations, know least cost path to k dest.’s Notation: c(i,j): link cost from node i to j. cost infinite if not direct neighbors D(v): current value of cost of path from source to dest. v p(v): predecessor node along path from source to v, that is next v N: set of nodes whose least cost path definitively known A Link-State Routing Algorithm

  26. Dijsktra’s Algorithm -- Shortest Path 1 Initialization: 2 N = {A} 3 for all nodes v 4 if v adjacent to A 5 then D(v) = c(A,v) 6 else D(v) = infty 7 8 Loop 9 find w not in N such that D(w) is a minimum 10 add w to N 11 update D(v) for all v adjacent to w and not in N: 12 D(v) = min( D(v), D(w) + c(w,v) ) 13 /* new cost to v is either old cost to v or known 14 shortest path cost to w plus cost from w to v */ 15 until all nodes in N

  27. 5 3 5 2 2 1 3 1 2 1 A D E B F C Dijkstra’s algorithm: example D(B),p(B) 2,A 2,A 2,A D(D),p(D) 1,A D(C),p(C) 5,A 4,D 3,E 3,E D(E),p(E) infinity 2,D Step 0 1 2 3 4 5 start N A AD ADE ADEB ADEBC ADEBCF D(F),p(F) infinity infinity 4,E 4,E 4,E

  28. Dijsktra’s Algorithm -- Widest Path 1 Initialization: 2 N = {A} 3 for all nodes v 4 if v adjacent to A 5 then D(v) = b(A,v) /* b(A,v) is the available bandwidth*/ 6 else D(v) = 0 7 8 Loop 9 find w not in N such that D(w) is a maximum 10 add w to N 11 update D(v) for all v adjacent to w and not in N: 12 D(v) = max[ D(v), min(D(w),b(w,v)) ] 13 /* new cost to v is either old cost to v or known 14 shortest path cost to w plus cost from w to v */ 15 until all nodes in N

  29. 5 3 5 2 2 1 3 1 2 1 A D E B F C Dijkstra’s algorithm -- Widest Path D(B),p(B) 2,A 3,C 3,C D(D),p(D) 1,A 3,C 3,C 3,C D(C),p(C) 5,A D(E),p(E) 0 1,C 2,F 2,F 2,F Step 0 1 2 3 4 5 start N A AC ACF ACFB ACFBD ACFBDE D(F),p(F) 0 5,C

  30. Algorithm complexity: n nodes each iteration: need to check all nodes, w, not in N n*(n+1)/2 comparisons: O(n^2) more efficient implementations possible: O(n logn) Oscillations possible: e.g., link cost = amount of carried traffic A A A A D D D D B B B B C C C C 2+e 2+e 0 0 1 1 1+e 1+e 0 e 0 0 Dijkstra’s algorithm, Discussion 1 1+e 0 2+e 0 0 0 0 e 0 1 1+e 1 1 e … recompute … recompute routing … recompute initially

  31. Message complexity and memory LS: with n nodes, E links, O(nE) messages sent each, larger tables DV: exchange between neighbors only convergence time varies, smaller distance tables Speed of Convergence LS: O(n^2) algorithm requires O(nE) messages may have oscillations DV: convergence time varies may have routing loops count-to-infinity problem link state routing converges more quickly than distance vector a router cannot pass routing information on until it has computed its distance vector looping Robustness: what happens if router malfunctions? LS: node can advertise incorrect link cost each node computes only its own table DV: DV node can advertise incorrect path cost each node’s table used by others error propagate thru network Comparison of LS and DV algorithms

  32. Link Costs • Whether link costs are fixed or they vary with the utilization of the link? • Proponents of variable costs: • traffic is routed more optimally • having costs assigned by network management requires additional configuration • Proponents of fixed link costs: • routing info needs to be generated only if the link goes down or recovers • if link costs change frequently, the network is often in an unconverged state, not making good routing decisions • stability • There are recent studies that find link costs in the networks so as to maximize the total traffic through the network (traffic matrix should be known)

  33. Load Splitting • If costs are equal then traffic can be split amongst equal-cost paths; splitting otherwise may lead to routing loops • Applicable to both LS and DV • However, this annoys the transport layer • Out of order packets • Transport layer requires a uniform service for RTT and MTU calculations • Flow-level splitting • Packets of the same flow would follow the same path • The router, if it has two equal cost paths, can do a hash of (source IP, dest. IP, source port, dest. port) to select which path the packet should take

  34. scale: with 200 million destinations: can’t store all dest’s in routing tables! routing table exchange would swamp links! administrative autonomy internet = network of networks each network admin may want to control routing in its own network Hierarchical Routing Our routing study thus far - idealization • all routers identical • network “flat” … not true in practice

  35. aggregate routers into regions, “autonomous systems” (AS) routers in same AS run same routing protocol “intra-AS” routing protocol routers in different AS can run different intra-AS routing protocol Gateway router Direct link to router in another AS Hierarchical Routing

  36. Forwarding table is configured by both intra- and inter-AS routing algorithm Intra-AS sets entries for internal dests Inter-AS & Intra-As sets entries for external dests 3a 3b 2a AS3 AS2 1a 2c AS1 2b 3c 1b 1d 1c Inter-AS Routing algorithm Intra-AS Routing algorithm Forwarding table Interconnected ASes

  37. Suppose router in AS1 receives datagram for which dest is outside of AS1 Router should forward packet towards on of the gateway routers, but which one? AS1 needs: to learn which dests are reachable through AS2 and which through AS3 to propagate this reachability info to all routers in AS1 Job of inter-AS routing! 3a 3b 2a AS3 AS2 1a AS1 2c 2b 3c 1b 1d 1c Inter-AS tasks

  38. Example: Setting forwarding table in router 1d • Suppose AS1 learns from the inter-AS protocol that subnet x is reachable from AS3 (gateway 1c) but not from AS2. • Inter-AS protocol propagates reachability info to all internal routers. • Router 1d determines from intra-AS routing info that its interface I is on the least cost path to 1c. • Puts in forwarding table entry (x,I).

  39. Determine from forwarding table the interface I that leads to least-cost gateway. Enter (x,I) in forwarding table Use routing info from intra-AS protocol to determine costs of least-cost paths to each of the gateways Learn from inter-AS protocol that subnet x is reachable via multiple gateways Hot potato routing: Choose the gateway that has the smallest least cost Example: Choosing among multiple ASes • Now suppose AS1 learns from the inter-AS protocol that subnet x is reachable from AS3 and from AS2. • To configure forwarding table, router 1d must determine towards which gateway it should forward packets for dest x. • This is also the job on inter-AS routing protocol! • Hot potato routing: send packet towards closest of two routers.

  40. Intra-AS Routing • Also known as Interior Gateway Protocols (IGP) • Most common Intra-AS routing protocols: • RIP: Routing Information Protocol • OSPF: Open Shortest Path First • IGRP: Interior Gateway Routing Protocol (Cisco proprietary)

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