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“Let the Games Begin” N.E.W.T.O.N. Academy

“Let the Games Begin” N.E.W.T.O.N. Academy. Bureau of USDA Nutrition Programs Conference March 12, 2008. Objectives. Develop one game to use for your audience Devise three rules to help structure your game Name two other games that you could use in your presentations. Icebreaker.

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“Let the Games Begin” N.E.W.T.O.N. Academy

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  1. “Let the Games Begin”N.E.W.T.O.N. Academy Bureau of USDA Nutrition Programs Conference March 12, 2008

  2. Objectives • Develop one game to use for your audience • Devise three rules to help structure your game • Name two other games that you could use in your presentations

  3. Icebreaker • Please introduce yourself and briefly describe your favorite childhood game

  4. What is an educational moment? • It is any moment that we are aware • The only time that we do not learn is when we shut our awareness off • Can you think of a time when you weren’t aware? • When education is repeatedly focused on learning with very little interaction of our senses, then we stop thinking and we stop learning

  5. Playing Games Can Increase our Awareness! • Games that offer more choices, are more educational: For example, *Placing foods in the correct spots on mypyramid *Comparing prices of fruits and vegetables versus processed snack foods

  6. Why Use Games to Teach? • They are fun!!! • They can lower anxiety which can help with input • They are highly motivating! • The use of games involves learning opportunities at several levels

  7. Why Use Games to Teach? • Rheta DeVries states that group games provide a good context for social and moral development, especially for the construction of reciprocal and reversible relationships.

  8. Varieties of Games • An already established game, but fit the game to your needs For example: *Bingo *Pictionary *Jeopardy

  9. Varieties of Games • Matching Games Helpful for remembering *Definitions *Sequences *Phrases

  10. Varieties of Games • Word Search Games • Crossword Puzzles • Role playing or theatrical • Simulation Games-ordering from a menu

  11. How To Use Games in Your Presentations • Break the ice • Add diversion to regular classroom activities • To introduce new ideas • Use after lunch • Use on Friday afternoons or before holidays

  12. How To Use Games in Your Presentations • Use games to enhance learning and motivate students • Use at any stage of the lesson when appropriate • Keeps students entertained while you are setting up for a food demonstration

  13. Children Benefit from Games That: • Require moving around • Imitate a model • Have structure

  14. Concerns About Group Games • Competitiveness may have negative effects on some children • Alfie Kohn argues that competition damages self esteem, relationships, and mutual trust • Group games that encourage competition can be done in a healthy manner

  15. Positive Game Playing • Divide players into teams • Encourage cooperation among the players • Encourage discussion of answers for consensus before giving final answer

  16. Positive Game Playing • Set rules to keep structure • Children must agree to the rules • Children must abide by the rules • Children must accept the consequences of the rules

  17. How To Use Games in Your Presentations • Know who your audience will be • Go to website for Arizona Education Standards to help develop or adapt your game for school age children • Be clear and concise with rules for your game

  18. How To Use Games in Your Presentations Don’t hand out materials until the rules have been presented Try to keep everyone involved Keep score Pace the game and use a timer Keep the atmosphere light

  19. How to Use Games in Your Presentations • Aim for a combination of chance and skill • Encourage problem solving • Be fair and don’t waiver from the rules that were set • Stay Creative-but stick to the messages from the Arizona Nutrition Network.

  20. How To Use Games In Your Presentations • Make sure that you have something to help the players keep their attention on the game *whistles, bells, fruit or veggie rattles • Look for popsicle sticks, etc…..to help pick students for teams

  21. Develop Your Own Games • Break into groups • State who your audience will be • Develop an objective • Keep the Network messages in mind when you develop your objective • Choose your game • What will be your rules for the game?

  22. Rules for Developing Your Own Games • What kind of supplies will you need? • How long will your game be played? • How are you going to play the game?

  23. Present Your Game • A list of games that were developed in this class as well as other game ideas that are emailed to us will be organized and presented to you at a later date • Email: Connie.Parmenter@wesdschools.org Or brenda.lobue@co.mohave.az.us

  24. Bibliography • Berlinger, Y. (2007). Using Games to Educate and Enrich, A How To Guide. www.highcontentgames.com/ • DeVries, R. What Is Constructivist about Constructivist Education? www.uni.edu/coe/regentsctr • Thiagi, Chapter 18, Using Games for Learning. www.telelogic.net/AIS/chapter18.pdf • Games For Adolescent Reproductive Health. www.path.org • Zan, B., Hildebrandt, C. (2005). Cooperative and Competitive Games in Constructivist Classrooms. www.odu.edu/educ/act/journal/vol16no1/zan.pdf • Chapter 16, Some Thoughts About Competition. www.calstatela.edu/faculty/jshindl.cm/competition.htm

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