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Drawing for Illustration and Annotation in 3D. David Bourguignon*, Marie-Paule Cani* and George Drettakis** *i MAGIS, INRIA Rhône-Alpes, France **REVES, INRIA Sophia-Antipolis, France. Human heart. Motivation. Drawing Scene complexity in an effective manner Indication of uncertainty
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Drawing for Illustration andAnnotation in 3D David Bourguignon*, Marie-Paule Cani* and George Drettakis** *iMAGIS, INRIARhône-Alpes, France **REVES, INRIA Sophia-Antipolis, France
Human heart Motivation • Drawing • Scene complexity in an effective manner • Indication of uncertainty • Limitation to single viewpoint • Applications • Fine arts • Teaching • Early stages of design
Motivation • Goal: drawing in 3D • Augment strokes to true 3D entities • Free-form drawing • Annotation of existing 3D models • Many viewpoints • Problems to be solved • Silhouette stroke modeling • Silhouette stroke rendering from different viewpoints Eye Back
Overview • Previous work • Contributions • Silhouette stroke modeling • Silhouette stroke rendering • Interface for drawing • Results
Previous Work [Pugh, 1992] [Akeo et al., 1994] Specify hidden parts by hand 2D drawing is converted to 3D
Previous Work [Lipson and Shpitalni, 1996] [Eggli et al., 1997] No free-form drawing Limited number of primitives
Previous Work [Cohen et al., 1999] [Tolba et al., 1999] 3D curves design, no drawing 2D drawings reprojected, no visibility changes
Previous Work [Zeleznik et al., 1996] [Igarashi et al., 1999] Closed strokes only Limited to a given gestural interface
Previous Work [Cohen et al., 2000] Drawing modes adapted to landscaping only, no 3D model reconstruction in billboard mode
Overview • Previous work • Contributions • Silhouette stroke modeling • Silhouette stroke rendering • Interface for drawing • Results
Our Approach • Strokes • 2D drawing on the screen plane • Line stroke for 1D details • Silhouette stroke for view-dependent information • Problems to be solved • Inferring local surface from silhouette • Representing uncertainty • Managing occlusions Silhouette stroke Line stroke (3D spline)
Overview • Previous work • Contributions • Silhouette stroke modeling • Silhouette stroke rendering • Interface for drawing • Results
Silhouette Stroke – Modeling • Infer local surface • Fit Bézier curve to 2D user input • Evaluate local curvature • Process curvature vectors • Clamp relatively to inflexion points • Set consistent in/out orientation
Silhouette Stroke – Modeling • Infer local surface • Fit Bézier curve to 2D user input • Evaluate local curvature • Process curvature vectors • Clamp relatively to inflexion points • Set consistent in/out orientation
Silhouette Stroke – Modeling • Infer local surface • Fit Bézier curve to 2D user input • Evaluate local curvature • Process curvature vectors • Clamp relatively to inflexion points • Set consistent in/out orientation
Silhouette Stroke – Modeling • Infer local surface • 3D circles from vectors of curvature • Local Bézier surface
Overview • Previous work • Contributions • Silhouette stroke modeling • Silhouette stroke rendering • Interface for drawing • Results
Silhouette Stroke – Rendering • New silhouette from new viewpoint • Efficient silhouette approximation using clipping planes • Good for local surfaces associated with strokes
Silhouette Stroke – Rendering • Represent uncertainty • Use stroke texture • Color stroke as desired Front (original view) Side (30°) Side (90°) Stroke alpha texture
Silhouette Stroke – Rendering • Manage occlusion • Use occluder texture for soft occlusion • Various drawing styles Occluder alpha texture
Silhouette Stroke – Rendering • Multipass algorithm (Previously render scene and line strokes) • First pass: Rendering silhouette strokes • With stroke texture • With stroke color • Second pass: Soft occlusion by local surfaces (set depth) • With occluder texture • Third pass: Soft occlusion by local surfaces (achieve blend) • With occluder texture • With occluder color
Overview • Previous work • Contributions • Silhouette stroke modeling • Silhouette stroke rendering • Interface for drawing • Results
Interface for Drawing • Two types of strokes • Line stroke • Silhouette stroke • Two drawing modes • In empty space • Relatively to other objects On one object Between two objects
Overview • Previous work • Contributions • Silhouette stroke modeling • Silhouette stroke rendering • Interface for drawing • Results
Applications • Illustration in 3D
Applications • Annotation of a 3D scene
Applications • "Guided design"
Conclusion • System for drawing in 3D • View-dependent strokes with occlusion • Useful for drawing simple scenes in 3D • Useful for annotations • Future work • Handling tubular objects • Real world test: using it to teach anatomy
Acknowledgements • Eric Ferley for feedback throughout the project • Laurence Boissieux for creating some of the drawings, Marc Pont for help with models • Frédo Durand for advice on the paper iMAGIS is a joint project of CNRS, INPG, INRIA and UJF