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Virtual Worlds: Avatar Storytellers. Debbie Oakes Emerging Technologies Project ITEC-7445 Spring, 2012. What are Virtual Worlds?.
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Virtual Worlds: Avatar Storytellers Debbie Oakes Emerging Technologies Project ITEC-7445 Spring, 2012
What are Virtual Worlds? • A virtual world is a computer-based, on-line community that takes the form of a stimulated environment where its users can inhabit and interact with each other using “avatars” • An “avatar” is the graphical representation of the user • Done in a 2D or 3D setting • Virtual worlds encourage: • Teamwork and the opportunity to network with users from around the world in protected environments. • Exploring multimedia and multimodal texts • Negotiating meanings and values • Second Life: http://secondlife.com • Leading 3D virtual world • You can be whoever you life • Buy land • Build and sell whatever you can imagine • Started by Linden Lab, San Francisco, California PSC 1.1
Avatar Story Tellers: • A K-12 immersive education curriculum and virtual world for K-12 • First multiplayer online educational virtual world • Created by WiloStar3D LLC • http://www.wilostar3d.com/default.asp?iID=GFGHIH • Student safe • Builds 21st century skills • How it works: • Designed around a six week, 18 lesson format • 50 minute time frame is suggested for each lesson • Students complete 3 lessons per week • http://www.avatarstorytellers.com/default.asp?iId=GDHJMI PSC 6.1
School Vision: Prepares students for the 21st century global workplace Provides a variety of learning opportunities and experiences for students Can meet the needs of the broad range of abilities, disabilities, cultural backgrounds, and ethnic populations Improve student learning Can be integrated into the curriculum Meets National Technology Standards for Students (NETS) Meets National English Language Art standards PSC 1.1
Funding sources: • Apply for grants: • ESchool News: 3 grants being awarded from $15,000 to$40,000 for the best K-12 school who can best exhibit the capability to innovatively incorporate computer and video games into the curriculum. • Contact Information: • Grant Organization: ESA Foundation • Contact URL: http://www.esafoundation.org/ • Eligbility: K-12 teachers and administrators • Grant deadline: Friday, April 6, 2012 • PTA funds • Fundraisers • Partnerships with local and national businesses • Build community support and develop funding out of local resources • Donations (http://www.cnytea.org/301-technology-education.html) PSC 1.3 PSC 1.3
Teaching, Learning, and Assessment 1: • Content and Technology Standards: • Enhances the current language arts curriculum: • Can be used to meet content standards for writing, spelling, and grammar. • Math standards for problem solving can be met. • Teach and apply writing process and language arts skills while creating immersive 3D digital stories. • Integrated language arts, technology, visual arts and media lessons • Exposes students to new technology: • Students use meet technology standards by using the computers and software. • Students move from passive learners to active learners by making their avatars come alive and tell stories • Focuses on scripting, storyboard development, creative direction, compositional technique, photography, and digital manipulation, rather than advanced drawing ability. • National Standards and NETS: • http://www.avatarstorytellers.com/default.asp?iId=GDIGJEPSC 2.1
Teaching, Learning, and Assessment 2: • Authentic Learning: • Self: designing the avatar • Exploration: traveling around the world • Communication: sharing information with other people • Navigation: looking at 3D content • Creation: planning a class project • Delivery: sending the projects to the instructor • Assessment: evaluating the project by a rubric • Feedback: gathering progress and performance • Higher Order Thinking Skills: • Coming up with new and novel uses for concepts that are learned. • Students come up with questions and issues; then they go analyze and find the answers to those questions. • They take responsibility of their own learning. • Become problem solvers and problem finders. • Based on Blooms Taxonomy • Brainstorming PSC 2.3, 2.4
Teaching, Learning, and Assessment 3: Differentiated Instruction: • Meets the needs of each student by scaffolding • Providing materials and tasks on standards based by the level of difficulty • Working with various instructional groups • Exs: pre-teach key concepts, hands-on activities, concrete examples • Works with all multi-intelligences; especially visual • Created with all types of learning styles in mind • Individualized educational instruction plans (IEPs): • Provide meaningful and ongoing goals • Students can have input on goals • Helps students reflect on current learning • Exs: use different visual aids, enlarged text, peer-buddies, time-lines PSC 2.5
Teaching, Learning and Assessment 4: • Age and Grade Levels: • Ages: 9-12 • Students: 4th through 12th • Can be used in K-3 classrooms as well • Equitable Access for all students and teachers: • Mobile labs in classrooms • Each classroom is equipped with 5 computers, including a teacher laptop • Enfocus • Promethean board • The use of 2 computer labs: • 30 computers in each lab • 1 printer • Enfocus • promethean board PSC 2.6, 4.1 PSC 2.6, 4.1
Digital Learning Environments: • Collaborative Learning: • Excellent for a diverse group of learners • Individual accountability: students must complete a number of lessons in a certain time frame. • Students must reflect on their writing. • Successful with gifted as well as mainstream classes • On-line collaborative thinking • Active Learning: learn at a young age to become leaders by thinking than by following. PSC 3.1
Equipment and Software: Minimum System Requirements: * Pentium 3 CPU 650mhz or equivalent* 128MB RAM* Microsoft Windows 2000, XP or Vista or Windows 7* DirectX 7 or later* Windows Media Player 9 or later* D3D video card with at least 16MB and the latest drivers However, for the best possible experience in Avatar Storytellers we recommend the following minimum: Pentium 4 CPU 1600mhz or equivalent512 MB RAMMicrosoft Windows 2000, XP or Vista or Windows 7DirectX 9.0 or laterWindows Media Player 9 or later3D accelerated video card with at least 64MB and its latest drivers Macintosh Compatibility Avatar Storyteller will run on a Mac with Bootcamp. Every new Mac lets you install Windows XP and Vista and run them at native speeds, using a built-in utility called Boot Camp. Headphones with built in microphones Printers Editing imaging program: Snagit or Jing PSC 3.6
What kind of technical support is needed? • School technical support person to: • Download software • Make sure hardware is working properly, such as computers and printers • Check headphones • Technical support from Avatar Storytellers: • Live virtual support during specified hours • During that time, an Avatar storyteller team member will be present to assist teachers and students • Video demos to teach students how to create and build a 3D quest in Land of Tales • Access to individual student writing stations • Access to virtual world assessment tools and rubrics to measure the success of each student PSC 3.6
Limitations of Virtual Worlds: A substitute for face-to-face learning Loss of body language Loss of social interaction; if the person has a social disorder This software is safe for students to use, because they are not going out onto the internet Computer equipment not working properly Loss of Internet Funding not available for technology PSC 4.2
Cost of this technology: • The Avatar Storyteller Teacher Pack provides hard copies of one Teacher Guide, one Student Edition, and one DVD video • The Classroom Pack includes one Teacher Guide, 24 full-color Student Editions, 1 DVD video, and 24 memberships to the Avatar Storytellers virtual world • The School Pack includes three Teacher Guides, 100 Student Editions, three VHS or DVD videos, and 100 memberships to the Avatar Storytellers virtual world. Individual Student memberships can also be purchased if more are needed • I received an e-mail from Wilostar saying they would contact me shortly; unfortunately I have not heard back in time to give prices. • To sign-up, http://www.avatarstorytellers.com/default.asp?iId=HILHG. From there you'll fill out some simple contact information; and choose your unique username. Once we have a chance to review your request, we will email you a confirmation that your account has been activated. You will then have access to the Avatar Storytellers Teacher area at any time by returning to www.avatarstorytellers.com and logging in. • After completing the registration process and setting up your own account, you will have access to the video demo library, program download instructions, and your image upload tool for avatar customization. If you need assistance with the registration or log in process, please contact the Avatar Storytellers help desk at help@avatarstorytellers.com or at 877-711-8117; or refer to the Avatar Storytellers information pages in your curriculum pack. PSC 3.6
Research of the effectiveness: • See news clip: http://avatarstorytellers.com/newsclip • Case Study: • Tested with 2 public schools with great success • With the feedback they received they made their program even better • Student Survey: http://avatarstorytellers.com/userfiles/file/survey.pdf PSC 3.6
Digital Citizenship and Responsibility: • Safety: • Software can be installed behind firewalls • Takes advantage of existing security • Privacy • Ease of use • “Imagination is the key to competitiveness in today’s globally integrated technology” (Hale, 2011) Diversity: • Communicate successfully in different environments which include multi-lingual PSC 4.2, 4.3
Professional Learning: • Professional Development • Designed to increase teachers' expertise in implementing our 3D virtual world K-12 curricula in the classroom • Offers both on-site curriculum and virtual world training as well as online webinars for our program • Curriculum workshops to help teachers build their 21st century skills, as well as implement Avatar Storytellers in the classroom or computer lab • Customized training sessions • Summer Academy virtual world camps for teachers and students PSC 5.2
WiloStar3D LLC 27499 Riverview Center Blvd. STE 246 Bonita Springs, Florida 34134 Phone: (877) 711- 8117 Fax: (877) 679-3777
Reflection: As I reflect on this project, at first I was frustrated with the topic I chose: “Virtual Worlds.” In the beginning I was going to focus on SecondLife. Then I came across Avatar Storytellers and I became fascinated with everything that it could do to increase student learning. I could see how this program could influence todays students. Computer games and video games are used by a majority of today’s students. With Avatar Storytellers, students get to create their own “avatar” and write stories. This is a wonderful way for students to show creativity, address higher-level thinking skills, can be used with a diverse group of students, and exposes students to new technology. By doing this project, I have come to realize that technology has so much to offer students. Since I am a paraprofessional instructor and do not have my own classroom, I find myself helping the teachers I work with by showing them what kind of technology is out there. I work with IEP students and have found websites that help them by using visuals, watching movies, playing games that work with what they are learning in the classroom, and having the information read to them instead of them reading themselves. With Quizlet.com, I have made study guides and flashcards. My students go onto Quizlet.com to study their words, listen to definitions, and even do practice quizzes so that they are ready for their real test. They have created projects by using what they have learned from the Internet and have used the different software applications that are available to them. PSC 6.2 PSC 6.2
References: • http://www.eschoolnews.com/2012/03/13/up-to-40k-for-educational-gaming/ • http://www.wilostar3d.com/default.asp?iID=GFGHIH • http://avatarstorytellers.com/newsclip • http://avatarstorytellers.com/userfiles/file/survey.pdf • http://en.wikipedia.org/wiki/Virtual_world • http://secondlife.com • http://www.cnytea.org/301-technology-education.html • http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2011/02/03/prweb5025714.DTL