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Tips/Training to Develop a Competitive Culture

UMKC VOLLEYBALL. Tips/Training to Develop a Competitive Culture. HEAD COACH CHRISTI POSEY. UMKC ROOS. “Competitive drive is not governed by innate ability, but by self-discipline and desire .” ~ Anson Dorrance, Head Women’s Soccer Coach University of North Carolina

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Tips/Training to Develop a Competitive Culture

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  1. UMKC VOLLEYBALL Tips/Training to Develop a Competitive Culture HEAD COACH CHRISTI POSEY

  2. UMKC ROOS “Competitive drive is not governed by innate ability, but by self-discipline and desire.” ~Anson Dorrance, Head Women’s Soccer Coach University of North Carolina • A competitive culture must be introduced then maintained thru a consistent standard of behaviors exhibited by all team members, staff included. • How does this happen?

  3. UMKC ROOS • Vision – Help players “see” the end result • Ask what does winning look like? List behaviors that promote winning. • What does losing look like? List defeating behaviors • Communication – Talk positively, expect positive results. • Action Plan: Define guidelines, roles, expectations • Execution: Incorporate system of accountability for players to own • Daily goal setting • Competitive Matrix/Cauldron

  4. Drills to PromoteCompetitiveness in Practice

  5. Doubles competition: 2 vs. 2 Narrow Court 2 min doubles • 6 teams of 2 on 2 nets – use antennae • 1 vs. 6 team 3 refs/shags • 2 vs. 5 team 4 refs/shags • Variations on scoring: • Keep running score • Wins/losses • +/- differential • 1st team to score 15 digs

  6. Triples competition: 3 vs. 3 Narrow Court 2 min triples • 4 teams of 3 on 1 net – use antennae • Rules: • Must have a double block on every attack • No tips in front of the 10’ line • Forces hitters to learn ways to score off block • Rally score, side-out scoring

  7. 1, 2, 3 Drill • 4 vs. 4 vs. 4 • 1 Tip, 2 Back Row Attacks, 3 Anything Goes • Coach initiates to winning side; 1 team waits at pole, losing team moves off. • Each team must earn points in succession. • Points do not need to be consecutive. • Winners gets next ball.

  8. 5 vs. 5 vs. 5 • 3 Segments: MH with S, OH with S, OH & RS with back row setter • Each team gets 3-5 balls in which to score points: +2 FBK, +1 transition. • Accumulate points each round. • Defensive team does not score points. • Can make teams even or stack team competition with skewed scoring.

  9. 22-19 Defensive Pride Drill • 6vs. 6 Game to 25 • Side A 22 - may only score with stuff block =2 points, =1 point for dig to convert • Side B has 19 – rally score • Balls go to Side A

  10. Iowa Drill 6 v 6 (1 minute on the clock) • Side A receives serve and works to side out- if/when they error, clock starts and Side B receives free balls until side A stops them. • Once Side B is stopped, clock stops and Side A receives next free ball. • If Side A FBK, they move to next rotation: Side A’s goal is to get all 6 rotations before 1 minute is up.

  11. 60 before 10 6 v 6 • Each rotation you must earn 10 points before you can rotate • FBK = 2, any other point is = 1 • Goal is to get thru all 6 rotations in 10 minutes

  12. +8 LS 3 v 6 • All left sides play with setter and DS, one at a time vs. 6 • Play it out- if left side scores FBK +2, any other +1 • Total all points for each LS and calculate hitting efficiency

  13. 10 Digs 6 v 6 • May be played 4 vs. 4 as a Back Row Attack game or 6 vs. 6 • Coach initiated.  1st team to score 10 digs wins. • Dig counts =1 pt. Hitter error =1 pt.  • Nothing else counts as points. • Keep running score for both teams – • Digs can be off of tips, rolls, coverage balls, even free balls just to encourage aggressive and smart scoring opportunities.  • Loser gets next ball so the winning side gets 1st opportunity to dig first.

  14. 4 v 4 Back Row to Live- Activate Scoring • Coach initiated with strong top spin entries or served ball.  Play to 10. • Every 1st ball must be attacked from the back row.  • Once ball is attacked all players can become front row players.  Play that way until dead ball.  • Emphasis is on dig to convert offense and communication between diggers/hitters and setter.  • Activate scoring is scoring only after the previous dig/pass is perfect (3).  • If dig/pass is not perfect but hitter still terminates play, that team receives next ball but no score.

  15. ANY QUESTIONS?

  16. UMKC VOLLEYBALL • Head Coach Christi Posey • Poseyc@umkc.edu • Office-816-235-5829 • Cell-816-914-4118 201 Swinney Recreation Center 5100 Rockhill Road Kansas City, Missouri 64110-2499

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