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Carl Jung

Carl Jung. Contacted Freud in 1907 after reading Interpretation of Dreams Freud selected Jung to be his protégé to carry on psychoanalytic tradition BUT: Jung drifted from Freud Freud was threatened by Jung’s ideas Parted ways by 1913.

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Carl Jung

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  1. Carl Jung • Contacted Freud in 1907 after reading Interpretation of Dreams • Freud selected Jung to be his protégé to carry on psychoanalytic tradition • BUT: Jung drifted from Freud • Freud was threatened by Jung’s ideas • Parted ways by 1913 The 2nd greatest psychologist – the 1st was Freud!

  2. He believed… • The unconscious was not animalistic, instinctual, or sexual ; he saw it as more spiritual. • Motivations and goals of individuals are more important than sexual urges

  3. Dreams… • Dreams were a way to understand your unconscious • Dreams were not attempts to conceal your true feelings from the waking mind – very different from Freud! • Dreams could help you solve problems and achieve wholeness

  4. Consciousness and Unconscious • Conscious Ego • Same as Freud’s “Conscious” • Your Sense of self • Thinking, feeling, perceiving • Personal Unconscious • Memories, repressed material • Where “Complexes” are • Collective Unconscious • Unique to Jung • Deeper level of the unconscious • All people understand truths that are passed down from generation to generation through an unconscious channel

  5. This unconscious truth = ARCHETYPES • An archetype is a repeated pattern of character, image, or event which recurs in story, song, myth and art. • Archetypes are seed ideas that are engrained within the “blueprint” of man.

  6. Folklore and Myths – Show Archetypes! • Why did so many different cultures in different type periods develop a VERY similar story???? Consider the Cinderella myth…

  7. Jung believed… • Generations passed stories down through both oral storytelling and eventually the written word • archetypes became clearly visible.

  8. So What is an Archetype? • Symbols or characters that appear again and again in myths and literature. • They survive because they portray characters, conflicts and events that are timeless. • They are characters that everyone can recognize and understand.

  9. 1) Hero • The courageous figure • Saves the day • Circumstances of birth are unusual • Usually separated from parents • Usually has a physical or psychological wound • Has a special weapon

  10. 2) Mother Figure • What we would all want in the perfect mother! • Offers spiritual/emotional support • Protective, loving, maternal • Does not have to be the actual mother

  11. 3) Mentor/Teacher • Wise old men/women – protects or helps main character • May be role model • Mother or father figure • Teach skills necessary to survive the journey/quest

  12. 3) Villain / Devil • Truly evil • Speaks with charm and poise and offers the hero everything he might want in order to tempt him away from his course • Is bent only on conquest and destruction of the human soul

  13. 4) Temptress • Characterized by sensuous beauty • Protagonist is attracted to her • Will ultimately bring about his downfall

  14. 5) Trickster • The wise-fool • “stirs the pot”, mixes things up, and brings a bit of chaos to an otherwise placid story • Tends to points out the flaws in society • Rebellious, pokes fun, is a schemer • Is sometimes the hero himself

  15. 6) The Innocent • Child/Youth/Naiive adult • Seeks safety • Trusting and optimistic • Others want to help them on their quest/journey

  16. 7) Companions • band of loyal friends who accompany the hero • willing to battle together to achieve a common goal

  17. 8) Damsel in Distress • Vulnerable woman • Must be rescued by the hero • Often used as a trap to ensnare the hero

  18. 9) Friendly Beast • animals that aid hero • symbolize how nature is on the hero’s side

  19. 10) Evil Figure with a Good Heart • Redeemable figure • Saved by the nobility or love of the hero

  20. 11) Scapegoat • Animal or human who is held responsible for others’ sins • Their death often makes them a more powerful force in the society than when they lived.

  21. 12) Creature of a Nightmare • A monster usually summoned from the deepest, darkest parts of the mind • Threatens the life of the hero • Often a perverse or desecrated form of human

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