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Scheduling: Network Analysis

Scheduling: Network Analysis. “The general term dealing with sequencing activities/tasks is network analysis.”. Network Analysis. A generic term for a family of related techniques developed to aid management in the planning and control of projects.

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Scheduling: Network Analysis

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  1. Scheduling: Network Analysis “The general term dealing with sequencing activities/tasks is network analysis.”

  2. Network Analysis • A generic term for a family of related techniques developed to aid management in the planning and control of projects. • These techniques show the inter-relationship of the various jobs or tasks which make up the overall project and clearly identify the critical parts of the project. They can provide planning and control information on the time, cost and resource aspects of a project.

  3. Network Analysis • is likely to be of most value where projects are: • Complex • Large • Where restrictions exist

  4. Basic Terminology • Activity • This is the task or job of work which takes time and resources. An activity is represented in a network by an arrow, the head indicating where the task ends and the tail where it begins. It normally points left-to-right and is seldom to scale. • Critical to network analysis is establishing what activities are involved, the relationship between them, and estimates of the duration (and possibly costs, resources, probabilities, etc.)

  5. Basic Terminology • Event • This is a point in time and indicates the start or finish of an activity. • An event is represented in a network by a circle or node.

  6. Basic Terminology • Dummy Activity • This is an activity which does not consume time or resources, but is merely used to show clear logical dependencies between activities so as not to violate the rules for drawing networks; it is shown by a dotted arrow.

  7. Identification of activities Activities may be identified in several ways. Typical of the methods to be found are: • .Shortened description of the job e.g. Plaster wall. order timber etc. • .Alphabetic or numeric code, e.g.. A, B, C etc. or 100, 101, 108 etc. • Identification by the tail and head event numbers e.g. 1-2, 2-3, 2-5 etc.

  8. Drawing Networks: rules • A complete network should have only one point of entry - a START event and only one point of exit - a FINISH event. • Every activity must have one preceding or 'tail' event and one succeeding or ‘head' event (an activity must not share the same tail event AND the same head event with any other activities.) • No activity can start until its tail event is reached. • An event is not complete until allactivities leading in to it are complete. • 'Loops' i.e. a series of activities which lead back to the same event are not allowed • All activities must contribute to the network’s progression or be discarded as irrelevant (those which do not are termed 'danglers'.)

  9. Drawing Networks: conventions • Networks proceed from left to right. • Networks are not drawn to scale i.e. the length of the arrow does not represent time elapsed. • Arrows need not be drawn in the horizontal plane but unless it is totally unavoidable they should proceed from left to right. • If they are not already numbered, events or nodes should be progressively numbered from left to right. • Simple networks may have events numbered in simple numeric progression i.e. 0, 1, 2, 3 etc. but larger, more realistic networks may be numbered in 'fives' i.e. 0, 5, 10, 15 etc. or 'tens' i.e. 0, 10, 20, 30 etc.

  10. Building a boat: draw the network • NB. The shape of the network is unimportant, but the logic must be correct. • Activity Preceding Activity Activity Description • A --- Design Hull • B --- Prepare Boat Shed • C A Design Mast and Mast mount • D A Obtain Hull • E A Design Sails • F C Obtain Mast Mount • G C Obtain Mast • H C Design rigging • J B, D Prepare Hull • K F, J Fit Mast Mount to Hull • L E, H, G, K Step Mast • M E, H Obtain Sails and Rigging • N L, M Fit sails and Rigging

  11. Exercise ‑ Service station • TASKS (Not necessarily in order) Preceding Task • A Driver arrives and stops NONE • B Driver selects brands of oil and petrol A • C Fill petrol tank B • D Prepare bill C and L • E Receive payment and give stamps D • F Wash windscreen A • G Polish windscreen F • H Check tyre pressure A • J Inflate tyres H • K Open bonnet A • L Check oil requirement K • M Add oil B and L • N Add distilled water to battery K • P Fill radiator K • Q Close bonnet M, N and P • R Driver departs from forecourt E, G, J and Q

  12. Time Analysis • The main objective of network analysis is to establish the overall completion time of projects by calculating what is known as the Critical Path.

  13. Time estimates The analysis of project times can be achieved by using; • Single time estimates for each activity. • Multiple time estimates for each activity. • Optimistic (O) • Most Likely (ML) • Pessimistic (P) • Expected time = (O + P + 4 ML) / 6

  14. Use of time estimates • There is no fundamental difference between the two methods as regards the basic time analysis of a network. • However, on completion of the basic time analysis, projects with multiple time estimates can be further analysed to give an estimate of the probability of completing the project by a scheduled date. • All times estimates within a project must be in the same units otherwise confusion is bound to occur

  15. Critical Path • However sophisticated the time analysis becomes, a basic feature is always the calculation of the project duration which is the duration of the critical path. • The critical path of a network gives the shortest time in which the whole project can be completed. It is the chain of activities with the longest duration times. There may be more than one critical path in a network and it is possible for the critical path to run through a dummy.

  16. Earliest start times (EST) • Once the activities have been timed it is possible to assess the total project time by calculating the EST’s for each activity. • The EST is the earliest possible time at which a succeeding activity can start.

  17. Calculating EST • the FORWARD PASS • The EST of a head event is obtained by adding onto the EST of the tail event the linking activity duration starting from Event 0, time 0 and working forward through the network. • Where two or more routes arrive at an event the LONGEST route time must be taken, e.g.. Activity F depends on completion of D and E. E is completed by day 5 but D is not complete until day 7 so F cannot start before day 7. • The EST in the finish event is the project duration and is the shortest time in which the whole project can be completed.

  18. Latest start times (LST) • To enable the critical path to be isolated, the LST for each activity must be established. • The LST is the latest possible time at which a preceding activity can finish without increasing the project duration.

  19. Calculating LST • the BACKWARD PASS • Starting at the finish event, insert the LST and work backwards through the network deducting each activity duration from the previously calculated LST. • Where the tails of two activities join an event, the lowest number is taken as the LST for that event otherwise the project would be delayed.

  20. Critical Path • The critical path is the chain of activities which has the longest duration. • The activities along the critical path are vital activities which must be completed by their EST's/LST's otherwise the project will be delayed. • The non-critical activities have spare time or float available

  21. A Crash Schedule • Used to shorten the project by using overtime (or anything else) regardless of cost. • If it is required to reduce the overall project duration then the time of one or more of the activities on the critical path must be reduced perhaps by using more labour, or more or better equipment or some other method of reducing job times.

  22. Float • Float or spare time can only be associated with activities which are non-critical. • There are three types of float: • Total Float • Free Float • Independent Float • The most important type of float is Total Float because it is involved with the overall project duration. On occasions the term 'Float' is used without qualification. In such cases assume that Total Float is required.

  23. Total Float • This is the amount of time a path of activities could delayed without affecting the overall project duration. • Total Float = Latest Head time - Earliest Tail time - Activity Duration

  24. Free Float • This is the amount of time an activity can be delayed without affecting the commencement of a subsequent activity at its earliest start time, but may affect float of previousactivity. • Free Float = Earliest Head time - Earliest Tail time - Activity Duration

  25. Independent Float • This is the amount of time an activity an be delayed when all preceding activities are completed as late as possible and all succeeding activities completed as early as possible. Independent float therefore does not affect float of either preceding or subsequent activities. • I.F. = Earliest Head time - Latest Tail time - Activity Duration

  26. Slack • This is the difference between the EST and LST for each event. • Strictly it does not apply to activities but on occasions the terms are confused and unless the context makes it abundantly clear that event slack is required, it is likely that some form of activity float is required. • Events on the critical path have zero slack.

  27. Exercise ‑ Delta Limited • Delta Ltd., in planning to introduce a new product, has listed the following necessary activities: • Activity Preceding Activity Expected Time (weeks) • A ‑‑ 6 • B ‑‑ 3 • C A 5 • D A 4 • E A 3 • F C 3 • G D 5 • H B,D,E 5 • I H 2 • J F, G, I 3

  28. Exercise ‑ Delta Limited • Draw the critical path network for the project and determine the critical path and its duration. • If the start of activity B is delayed by 3 weeks, activity E by 2 weeks and activity G by 2 weeks, how is the total time for the project affected?

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