1 / 17

Scheduling

Scheduling. 6.894 Lecture 6. What is Scheduling?. An O/S often has many pending tasks. Threads, async callbacks, device input. The order may matter. Policy, correctness, or efficiency. Providing sufficient control is not easy. Mechanisms must allow policy to be expressed.

delilahp
Download Presentation

Scheduling

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Scheduling 6.894 Lecture 6

  2. What is Scheduling? • An O/S often has many pending tasks. • Threads, async callbacks, device input. • The order may matter. • Policy, correctness, or efficiency. • Providing sufficient control is not easy. • Mechanisms must allow policy to be expressed.

  3. Scheduling Policy Examples • Allocate cycles in proportion to money. • Maintain high throughput under high load. • Never delay high pri thread by > 1ms. • Maintain good interactive response. • Can we enforce policy with the thread scheduler?

  4. Pitfall: Priority Inversion • Low-priority thread X holds a lock. • High-priority thread Y waits for the lock. • Medium-priority thread Z pre-empts X. • Y is indefinitely delayed despite high priority.

  5. Pitfall: Long Code Paths • Large-granularity locks are convenient. • Non-pre-emptable threads are an extreme case. • May delay high-priority processing.

  6. Pitfall: Efficiency • Efficient disk use requires unfairness. • Shortest-seek-first vs FIFO. • Read-ahead vs data needed now. • Efficient paging policy creates delays. • O/S may swap out my idle Emacs to free memory. • What happens when I type a key? • Thread scheduler doesn’t control these.

  7. Pitfall: Multiple Schedulers • Every resource with multiple waiting threads has a scheduler. • Locks, disk driver, memory allocator. • The schedulers may not cooperate or even be explicit.

  8. Pitfall: Server Processes • User-level servers schedule requests. • X11, DNS, NFS. • They usually don’t know about kernel’s scheduling policy. • Network packet scheduling also interferes.

  9. Pitfall: Hardware Schedulers • Memory system scheduled among CPUs. • I/O bus scheduled among devices. • Interrupt controller chooses next interrupt. • Hardware doesn’t know about O/S policy. • O/S often doesn’t understand hardware.

  10. Scheduling is a System Problem • Thread/process scheduler can’t enforce policies by itself. • Needs cooperation from: • All resource schedulers. • Software structure. • Conflicting goals may limit effectiveness.

  11. Example: UNIX • Goals: • Simple kernel concurrency model. • Limited pre-emption. • Quick response to device interrupts. • Many kinds of execution environments. • Some transitions are not possible. • Some transitions can’t be controlled.

  12. Process User Half Process User Half Kernel Half Kernel Half UNIX Environments User Kernel Timer Soft Interrupt Network Soft Interrupt Device Interrupt Device Interrupt Timer Interrupt

  13. UNIX: Process User Half • Interruptable. • Pre-emptable via timer interrupt. • We don’t trust user processes. • Enters kernel half via system calls, faults. • Save user state on stack. • Raise privilege level. • Jump to known point in the kernel. • Each process has a stack and saved registers.

  14. UNIX: Process Kernel Half • Executes system calls for its user process. • May involve many steps separated by sleep(). • Interruptable. • May postpone interrupts in critical sections. • Not pre-emptable. • Simplifies concurrent programming. • No context switch until voluntary sleep(). • No user process runs if a kernel half is runnable. • Each kernel half has a stack and saved registers. • Many processes may be sleep()ing in the kernel.

  15. UNIX: Device Interrupts • Device hardware asks CPU for an interrupt. • To signal new input or completion of output. • Cheaper than polling, lower latency. • Interrupts take priority over u/k half. • Save current state on stack. • Mask other interrupts. • Run interrupt handler function. • Return and restore state. • The real-time clock is a device.

  16. UNIX: Soft Interrupts • Device interrupt handlers must be short. • Expensive processing deferred to soft intr. • Can’t do it in kernel-half: process not known. • Example: TCP protocol input processing. • Example: periodic process scheduling. • Devices can interrupt soft intr. • Soft intr has priority over user & kernel processes. • But only entered on return from device intr. • Similar to async callback. • Can’t be high-pri thread, since no pre-emption.

  17. Process User Half Process User Half Kernel Half Kernel Half UNIX Environments User Kernel Soft Interrupt Device Interrupt Transfer w/ choice Transfer, limited choice Transfer, no choice

More Related