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Lecture 10 Outline. Monte Carlo methods History of methods Sequential random number generators Parallel random number generators Generating non-uniform random numbers Monte Carlo case studies. Monte Carlo Methods.
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Lecture 10 Outline • Monte Carlo methods • History of methods • Sequential random number generators • Parallel random number generators • Generating non-uniform random numbers • Monte Carlo case studies
Monte Carlo Methods • Monte Carlo is another name for statistical sampling methods of great importance to physics and computer science • Applications of Monte Carlo Method • Evaluating integrals of arbitrary functions of 6+ dimensions • Predicting future values of stocks • Solving partial differential equations • Sharpening satellite images • Modeling cell populations • Finding approximate solutions to NP-hard problems
An Interesting History • In 1738, Swiss physicist and mathematician Daniel Bernoulli published Hydrodynamica which laid the basis for the kinetic theory of gases: great numbers of molecules moving in all directions, that their impact on a surface causes the gas pressure that we feel, and that what we experience as heat is simply the kinetic energy of their motion. • In 1859, Scottish physicist James Clerk Maxwell formulated the distribution of molecular velocities, which gave the proportion of molecules having a certain velocity in a specific range. This was the first-ever statistical law in physics. Maxwell used a simple thought experiment: particles must move independent of any chosen coordinates, hence the only possible distribution of velocities must be normal in each coordinate. • In 1864, Ludwig Boltzmann, a young student in Vienna, came across Maxwell’s paper and was so inspired by it that he spent much of his long, distinguished, and tortured life developing the subject further.
History of Monte Carlo Method • Credit for inventing the Monte Carlo method is shared by Stanislaw Ulam, John von Neuman and Nicholas Metropolis. • Ulam, a Polish born mathematician, worked for John von Neumann on the Manhattan Project. Ulam is known for designing the hydrogen bomb with Edward Teller in 1951. In a thought experiment he conceived of the MC method in 1946 while pondering the probabilities of winning a card game of solitaire. • Ulam, von Neuman, and Metropolis developed algorithms for computer implementations, as well as exploring means of transforming non-random problems into random forms that would facilitate their solution via statistical sampling. This work transformed statistical sampling from a mathematical curiosity to a formal methodology applicable to a wide variety of problems. It was Metropolis who named the new methodology after the casinos of Monte Carlo. Ulam and Metropolis published a paper called “The Monte Carlo Method” in Journal of the American Statistical Association, 44 (247), 335-341, in 1949.
Solving Integration Problems via Statistical Sampling: Monte Carlo Approximation • How to evaluate integral of f(x)?
Integration Approximation • Can approximate using another function g(x)
Integration Approximation • Can approximate by taking the average or expected value
Integration Approximation • Estimate the average by taking N samples
Monte Carlo Integration • Im = Monte Carlo estimate • N = number of samples • x1, x2, …, xN are uniformly distributed random numbers between a and b
Monte Carlo Integration • We have the definition of expected value and how to estimate it. • Since the expected value can be expressed as an integral, the integral is also approximated by the sum. • To simplify the integral, we can substitute g(x) = f(x)p(x).
Variance • The variance describes how much the sampled values vary from each other. • Variance proportional to 1/N
Variance • Standard Deviation is just the square root of the variance • Standard Deviation proportional to 1 / sqrt(N) • Need 4X samples to halve the error
Variance • Problem: • Variance (noise) decreases slowly • Using more samples only removes a small amount of noise
Variance Reduction • There are several ways to reduce the variance • Importance Sampling • Stratified Sampling • Quasi-random Sampling • Metropolis Random Mutations
Importance Sampling • Idea: use more samples in important regions of the function • If function is high in small areas, use more samples there
Importance Sampling • Want g/p to have low variance • Choose a good function p similar to g:
Stratified Sampling • Partition S into smaller domains Si • Evaluate integral as sum of integrals over Si • Example: jittering for pixel sampling • Often works much better than importance sampling in practice
Parallelism in Monte Carlo Methods • Monte Carlo methods often amenable to parallelism • Find an estimate about p times faster OR • Reduce error of estimate by p1/2
Random versus Pseudo-random • Virtually all computers have “random number” generators • Their operation is deterministic • Sequences are predictable • More accurately called “pseudo-random number” generators • In this chapter “random” is shorthand for “pseudo-random” • “RNG” means “random number generator”
Properties of an Ideal RNG • Uniformly distributed • Uncorrelated • Never cycles • Satisfies any statistical test for randomness • Reproducible • Machine-independent • Changing “seed” value changes sequence • Easily split into independent subsequences • Fast • Limited memory requirements
No RNG Is Ideal • Finite precision arithmetic finite number of states cycles • Period = length of cycle • If period > number of values needed, effectively acyclic • Reproducible correlations • Often speed versus quality trade-offs
Modulus Additive constant Multiplier Linear Congruential RNGs Sequence depends on choice of seed, X0
Period of Linear Congruential RNG • Maximum period is M • For 32-bit integers maximum period is 232, or about 4 billion • This is too small for modern computers • Use a generator with at least 48 bits of precision
Producing Floating-Point Numbers • Xi, a, c, and M are all integers • Xis range in value from 0 to M-1 • To produce floating-point numbers in range [0, 1), divide Xi by M
Defects of Linear Congruential RNGs • Least significant bits correlated • Especially when M is a power of 2 • k-tuples of random numbers form a lattice • Points tend to lie on hyperplanes • Especially pronounced when k is large
Lagged Fibonacci RNGs • p and q are lags, p > q • * is any binary arithmetic operation • Addition modulo M • Subtraction modulo M • Multiplication modulo M • Bitwise exclusive or
Properties of Lagged Fibonacci RNGs • Require p seed values • Careful selection of seed values, p, and q can result in very long periods and good randomness • For example, suppose M has b bits • Maximum period for additive lagged Fibonacci RNG is (2p -1)2b-1
Ideal Parallel RNGs • All properties of sequential RNGs • No correlations among numbers in different sequences • Scalability • Locality
Parallel RNG Designs • Manager-worker • Leapfrog • Sequence splitting • Independent sequences
Manager-Worker Parallel RNG • Manager process generates random numbers • Worker processes consume them • If algorithm is synchronous, may achieve goal of consistency • Not scalable • Does not exhibit locality
Leapfrog Method Process with rank 1 of 4 processes
Properties of Leapfrog Method • Easy modify linear congruential RNG to support jumping by p • Can allow parallel program to generate same tuples as sequential program • Does not support dynamic creation of new random number streams
Sequence Splitting Process with rank 1 of 4 processes
Properties of Sequence Splitting • Forces each process to move ahead to its starting point • Does not support goal of reproducibility • May run into long-range correlation problems • Can be modified to support dynamic creation of new sequences
Independent Sequences • Run sequential RNG on each process • Start each with different seed(s) or other parameters • Example: linear congruential RNGs with different additive constants • Works well with lagged Fibonacci RNGs • Supports goals of locality and scalability
Statistical Simulation: Metropolis Algorithm • Metropolis algorithm. [Metropolis, Rosenbluth, Rosenbluth, Teller, Teller 1953] • Simulate behavior of a physical system according to principles of statistical mechanics. • Globally biased toward "downhill" lower-energy steps, but occasionally makes "uphill" steps to break out of local minima. • Gibbs-Boltzmann function. The probability of finding a physical system in a state with energy E is proportional to e -E/ (kT), where T > 0 is temperature and k is a constant. • For any temperature T > 0, function is monotone decreasing function of energy E. • System more likely to be in a lower energy state than higher one. • T large: high and low energy states have roughly same probability • T small: low energy states are much more probable
Metropolis algorithm. • Given a fixed temperature T, maintain current state S. • Randomly perturb current state S to new state S' N(S). • If E(S') E(S), update current state to S'Otherwise, update current state to S' with probability e - E/ (kT), where E = E(S') - E(S) > 0. • Convergence Theorem. Let fS(t) be fraction of first t steps in which simulation is in state S. Then, assuming some technical conditions, with probability 1: • Intuition. Simulation spends roughly the right amount of time in each state, according to Gibbs-Boltzmann equation.
Simulated Annealing • Simulated annealing. • T large probability of accepting an uphill move is large. • T small uphill moves are almost never accepted. • Idea: turn knob to control T. • Cooling schedule: T = T(i) at iteration i. • Physical analog. • Take solid and raise it to high temperature, we do not expect it to maintain a nice crystal structure. • Take a molten solid and freeze it very abruptly, we do not expect to get a perfect crystal either. • Annealing: cool material gradually from high temperature, allowing it to reach equilibrium at succession of intermediate lower temperatures.
Other Distributions • Analytical transformations • Box-Muller Transformation • Rejection method
Analytical Transformation-probability density function f(x)-cumulative distribution F(x) In theory of probability, a quantile function of a distribution is the inverse of its cumulative distribution function.
Exponential Distribution:An exponential distribution arises naturally when modeling the time between independent events that happen at a constant average rate and are memoryless. One of the few cases where the quartile function is known analytically. 1.0
Example 1: • Produce four samples from an exponential distribution with mean 3 • Uniform sample: 0.540, 0.619, 0.452, 0.095 • Take natural log of each value and multiply by -3 • Exponential sample: 1.850, 1.440, 2.317, 7.072
Example 2: • Simulation advances in time steps of 1 second • Probability of an event happening is from an exponential distribution with mean 5 seconds • What is probability that event will happen in next second? • F(x=1/5) =1 - exp(-1/5)) = 0.181269247 • Use uniform random number to test for occurrence of event (if u < 0.181 then ‘event’ else ‘no event’)
Normal Distributions:Box-Muller Transformation • Cannot invert cumulative distribution function to produce formula yielding random numbers from normal (gaussian) distribution • Box-Muller transformation produces a pair of standard normal deviates g1 and g2 from a pair of normal deviates u1 and u2
Box-Muller Transformation repeat v1 2u1 - 1 v2 2u2- 1 r v12 + v22 until r > 0 and r < 1 f sqrt (-2 ln r /r ) g1 f v1 g2 f v2 This is a consequence of the fact that the chi-square distribution with two degrees of freedom is an easily-generated exponential random variable.
Example • Produce four samples from a normal distribution with mean 0 and standard deviation 1
Example • Generate random variables from this probability density function
Example (cont.) So h(x) f(x) for all x