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Mastering Game Procedures and Rules

Learn about the fundamental procedures and rules in games. Understand the types of game procedures and how rules affect gameplay outcomes. Gain insight into defining procedures for both digital and non-digital games. Explore examples from classic games like Connect Four and Super Mario Brothers. Discover the significance of well-communicated rules in game design.

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Mastering Game Procedures and Rules

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  1. Game Art and DesignUnit 3 Lesson 3Procedures and Rules

  2. Big Idea Knowledge of the basic skills and components of any field makes one uniquely prepared to perform at a high level in that area.

  3. Formal Element: Procedure

  4. Procedures • Steps in a game that do not affect the outcome of the game. • Help the game proceed to the desired outcome. • Example: shuffling the cards. • There are four basic types of procedures.

  5. Types of Game Procedures • Starting Action: How to put the game into play. • Progression of Action: Ongoing procedures after starting the game. • Special Actions: Conditional to other elements or game state. • Resolving Actions: Bring gameplay to a close.

  6. Examples of Game Procedures Connect Four • Choose a player to go first. • Each player, in turn, drops one color checker down any of the slots. • Play alternates until one player gets four checkers of one color in a row.

  7. Examples of Game Procedures Connect Four • Choose a player to go first – Starting Action • Each player in turn drops one color checker down any of the slots – Progression of Action • Play alternates until one player gets four checkers of one color in a row – Resolving Action

  8. Examples of Game Procedures Super Mario Brothers • Select Button: Use button to select the type of game • Start Button: Press button to start Left • Arrow: Walk to the left • Right Arrow: Walk to the right

  9. Examples of Game Procedures Super Mario Brothers • Select Button: Use button to select the type of game – Starting Action • Start Button: Press button to start game – Starting Action • Left Arrow: Walk left – Progression of Action • NO Resolving Action – Resolution is controlled by the game system

  10. Procedures in Digital Games • Can have more complex game procedures. • Players do not need to know the procedures at first, the game will enforce them. • Procedures often work behind the scene, responding to situations and player actions.

  11. Defining Your Procedures • It is important to keep in mind the limitations of the environment in which your game will be played. • Non-digital games – make sure the procedures are easy to remember and follow. • Digital games – consider what type of input/output devices will be used - keyboard and/or mouse.

  12. Formal Element: Rules

  13. Game Rules • Affect the outcome of the game • Define objects and concepts • Define game objects and define allowable actions by the players • Restrict actions • Restrict effects

  14. Game Rules Consider these questions: • How do players learn the rules? • How are the rules enforced? • What kinds of rules work best in certain situations? • Are there patterns to rule sets? • What can we learn from these patterns?

  15. Game Rules • Generally laid out in the rules document of board and card games. • The players must remember and enforce the rules. • In digital games, rules may be explained in the manual, or may be designed into the program. • The program enforces the rules.

  16. Game Rules • Rules may close loopholes in a game’s system - Monopoly: • “Do not pass go, do not collect $200.” • This rule is applied when a player is sent to jail from any spot on the board. • It’s important because a player could make the argument that moving past “Go” entitles him to collect $200, turning a punishment into a reward.

  17. Game Rules • Too many rules make a game unplayable. • Too few rules make a game too simple and unchallenging. • Poorly communicated rules may confuse or alienate players. • Even in digital games, where the rules are kept by the program, players need to understand the rules so they do not feel cheated.

  18. Examples of Game Rules • Poker: A straight is five consecutively ranked cards. • Chess: A player cannot move the king into check. • Go: Players cannot make a move that recreates a previous situation on the board. • WarCraft II: In order to create knight units, a player must have upgraded to keep and build a stable.

  19. Rules Define Objects and Concepts • Games do not inherit objects from the real world; rather, they create their own objects and concepts, usually as part of the rule set. • Even if the objects or concepts are familiar, they still need to be defined by the rules.

  20. Rules: Chess • Uses objects that relate to the real world. • Each piece has a specific rule pertaining to its movement on the board. • The pieces also have a value associated with them: King, Queen, Rook, Bishop, Knight, Pawn

  21. Big Idea Knowledge of the basic skills and components of any field makes one uniquely prepared to perform at a high level in that area.

  22. Game Art and DesignUnit 3 Lesson 3Procedure and RulesImagesstudent work, photos by Phyllis Jones, and clipart

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