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Dyzen Tutorial

Dyzen Tutorial. Made by anonimzwx. We need :. Dyzen : Dynamic Z Environment Dynamic Z xkas Romi’s Sprite Tool Lunar Magic Slogger ExGFX and Palette Rom ( recommend with no more tiles sprite limits patch ). How To Insert the Dynamic Z. Change the FreeSpace to dynamic Z.

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Dyzen Tutorial

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  1. Dyzen Tutorial Madebyanonimzwx

  2. Weneed: • Dyzen: Dynamic Z Environment • Dynamic Z • xkas • Romi’sSpriteTool • Lunar Magic • Slogger • ExGFX and Palette • Rom (recommendwith no more tiles spritelimitspatch)

  3. HowToInserttheDynamic Z

  4. ChangetheFreeSpacetodynamic Z FindtheFreeSpacewithslogger

  5. ChangetheFreeSpaceto header.asm ThisFreespacemust be thesame of theDynamic Z

  6. Insertthepatchusingxkasontherom

  7. Putthe header.asm onthe “Sprites” folder of Romi’sspritetool

  8. UsingDyzen

  9. Load thePalette You can change a color withifyoumake “DoubleClick” onthe color.

  10. Load theExGFX

  11. SpritesSettings Withthisyou can set theSize and othersthings of thesprite.

  12. Add a new Frame ToAdd a new frameyoumustputthename of theframe and click “AddFrame”

  13. You can select a frame and deletewiththebutton “DeleteFrame” orChangeitsnamewith “ChangeName”

  14. Add Tiles totheFrame Toadd tiles totheframeyoumustputthegraphics of theframeon “FrameExGFX”, selectthe tile and make “RightClick” ona position ontheGrid

  15. You can use theAccuracy combo box tomoveorputthe tiles with more freely

  16. Add a new animation Tocreateananimationyoumustmakesomething similar tocreate a frame.

  17. “Continuous” makesthatyourspriterepeattheanimation. “Only Once” makesthatyouspritedon’trepeattheanimation.

  18. AddFramestotheAnimation You can selecttheframes, set the time of theframe and clickthe “Add” buttontoadd a frameontheanimation.

  19. WatchtheAnimation Clickthe “Show Animation” button. Hereyou can reproduce thecurrentanimation and addordeleteframes. Forthisalltheframesmusthave tiles and AlltheanimationsmusthaveFrames.

  20. ExtractTheResources FirstSelectthe “Import GFX Mode” onthespriteSettings. Selectorcreate a folder click “accept”. Herewill be theresources of yoursprite (GFX, Palette,code)

  21. DirectMode

  22. Putthespritecode and GFX onthe “Sprites” folder of theRomi’sSpritetool and insertitontheRom.

  23. IndirectMode

  24. Onthe “SpriteBin.asm” youmustputthename of thegraphics.binonthe INCBIN

  25. ChangetheFreeSpace of the “SpriteBin.asm” and insertitonthe ROM. Then open the “Sprite.asm” and onthe top of the file Changethe !Bnk and !noBnk

  26. The !Bnkwill be thefirst 2 numbers of theFreeSpace of the “SpriteBin.asm”. Example: !FreeSpace = $3F8000 !Bnk = #$3F

  27. The !noBnkwill be thelast 4 numbers of theFreeSpace of the “SpriteBin.asm” + 8. Example: !FreeSpace = $3F8000 8000 + 8 = 8008 !noBnk = #$8008

  28. Nowputthespritecodeonthe “Sprites” folder of theRomi’sspritetool and insertitonthe ROM.

  29. Test YourSprite

  30. Caution: Youcan’t use thistoolforspritesthatrequireda 30kb or more GFX. I willaddthisfeatureontheversion 0.3

  31. Dyzen: Dynamic Z Environment MadeByanonimzwx SpecialThanks: -Jack Kitetsu -JacktheSpades -Mastelink, Anonimato and Fortaleza Reznor

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