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Broad Class. Particle Systems (Reeves 83)Behavioral Animation (Reynolds 87)Intelligent Systems (game/strategy/AI)Physically Based Modeling (water, gravity)Input Driven (face animation)Algorithmic (e.g. Plant growth). Particle/Behavior Examples. Explosions, fireworksWaterfall, river, spray of
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1. Procedural Animation
2. Broad Class Particle Systems (Reeves ‘83)
Behavioral Animation (Reynolds ‘87)
Intelligent Systems (game/strategy/AI)
Physically Based Modeling (water, gravity)
Input Driven (face animation)
Algorithmic (e.g. Plant growth)
3. Particle/Behavior Examples Explosions, fireworks
Waterfall, river, spray off waves
Special effects e.g. lawnmower man
Moving models: grass, hair
Group behavior e.g. school of fish
4. Proc. Animation Types