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Istania:. Second Life @ IST. Bart Pursel. An Introduction. Welcome to Second Life. Virtual World Avatar Driven Is it a game?. What Goes on in SL?. Socializing Building Storytelling Games Education. Socializing. Building. Storytelling. Games. Education. The Numbers.
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Istania: Second Life @ IST Bart Pursel
Welcome to Second Life • Virtual World • Avatar Driven • Is it a game?
What Goes on in SL? • Socializing • Building • Storytelling • Games • Education
The Numbers • Accounts Created: 5.5m • Unique visits last 60 days: 1.5m • Online at any given time: 20k-40k • IST @ PSU: 20 • ist.psu.edu/secondlife: 30
Istania Day 1 • IST’s Island
Current Projects • Tutorial space • Library of online resources and content sharing • ist.psu.edu/secondlife • Island layout • Gerry’s courses • Welcome Center • Training workshops • Student-driven content creation and scripting • Alumni Community • Campaigns
Summer 07 • Policies • Development Standards • Advisory Board • Proposal Template • Island Content • Collaboration Opportunities
Fall 07 • Round out content • Allocate land for class projects and research • Lecture Series • Student presence
Examples • Who’s in Second Life? • IT Companies • Government Agencies • Universities • Sporting Leagues • ...and a lot more!
Examples • IBM • Big money • EBO • Social Network • Meetings • Training • Recruitment
Examples • NOAA • Glaciers • Hurricanes • Tsunamis
Examples • Harvard • Online Class • Guest Speakers
Examples • Politicians • Q&A
Other Examples • Civil War Design • Ancient Egypt field trip • Gas training • Architecture
Recent Items • Sloodle • Sweden Embassy • Virtual Amsterdam $50k • Second Life Search • IBM CodeStation
Why Invest in SL? • Similar to gaming technology - familiarity • Immersive and engaging • Possibilities not feasible in reality • Companies are investing heavily • SL experience is leading to jobs
SL is Unique • EULA/IP agreement • Infrastructure provided • Open Source project underway • Interest is high • Alternatives • Activeworlds, There, Multiverse, Metaverse, more...
Advantages • Recruiting • Case Studies • Distributed meetings, seminars, collaborative space • Testbed for prototyping/design • Visualization • Large community • Potential for non-UP collaboration, OIST and WC integration
Disadvantages • Learning curve • Hardware requirements • PSU Lab Support • Mature content • Hacks