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Age of Steam, 3 rd Edition, Quick Reference. Share Sales: (I.) Open Market: $5 Private Sale * : $4 * RR – Private Sales can be done at any time during turn. Bid for Turn Order: (II.) 1 st Player: $1+ or pass 1 st Out: $0 Others: Half (FRU) Last & Penultimate: Full.
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Age of Steam, 3rd Edition, Quick Reference Share Sales: (I.) Open Market: $5 Private Sale*: $4 * RR – Private Sales can be done at any time during turn Bid for Turn Order: (II.) 1st Player: $1+ or pass 1st Out: $0 Others: Half (FRU) Last & Penultimate: Full Sequence of Play: I. Issue Shares II. Determine Player Order III. Select Actions IV. Build Track V. Move Goods VI. Collect Income VII. Pay Expenses VIII. Income Reduction IX. Goods Growth X. Advance Turn Marker Unfinished Line owned UNTIL END of Player's Next Build. Gray New Cities = Accept Black cubes Goods Growth: (IX.) First if player choose Production, random draw two cubes and place on Empty Do twice: Left [Light], then Right [Dark] Roll 1 die / player (# at beginning of game) Victory Points: (IT – SI) * 3plus 1 VP / section of track that is part of Completed Link (see rules) IT = Income Track SI = Shares Issued
Age of Steam, 3rd Edition, Quick Reference (Back) Track Building Costs: (IV.) Place: Blank River Mountain Simple: $2 $3 $4 Complex Coexist: $3 $4 $5 Complex Cross: $4 $5 $6 Town: $1 for town, +$1 per track to town (Min: Town 1 Exit - $2 Max: Complex - $5 ($4 + $1)) Replace: Simple -> Complex: $3 Track Tile in Town: $3 Other: $2 Redirect: Any: $2