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Tele-Immersion. Summer 2002. What is Tele-Immersion. Networked Virtual Reality High Speed Network: Internet 2 Virtual Reality computer generated, interactive, three-dimensional environment in which a person is immersed. About Tele-Immersion.
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Tele-Immersion Summer 2002
What is Tele-Immersion • Networked Virtual Reality • High Speed Network: Internet 2 • Virtual Reality • computer generated, interactive, three-dimensional environment in which a person is immersed
About Tele-Immersion • Will transform the way people collaborate at a distance • computers recognize the presence and movements of individuals and objects • track those individuals and images • permit them to be projected in realistic, multiple, geographically distributed immersive environments on stereo-immersive surfaces.
Virtual Reality • High performance computer graphics system • Interactive • Immersive • Fully & Partially Immersive
Surround Environments • CAVE (Fully immersive) • 3 rear-projected screens for walls and a reflective projection for the floor • Stereographic LCD shutter glasses • High-resolution, high bandwidth • Computer controlled audio, support multiple speakers • Tracking system for users’ head movements
Surround Environments (cont’d) • Responsive Workbench • Tabletop environment • Stereo graphics via projector-and-mirror system • Shuttered glasses • Tracking system for head, as well as gloves and stylus to interact
Surround Environments (cont’d) • Both CAVE and Responsive Workbench are quite expensive • $1,000,000 for CAVE • Our goal – build low cost VE • $10,000 or less • Horizontal Virtual Table (had before) • Vertical Virtual Table (soon)
Software • VR toolkits: • CavernSoft • VRJuggler • VisAD • Graphic APIs: • Java3D • OpenGL
Hardware • Graphics Chip • Nvidia GeForce4 • Graphics Card • 3DLabs WildcatII 6210 • SGI • Nvidia GeForce4