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Iowa Wesleyan College Defensive Play-Book

Iowa Wesleyan College Defensive Play-Book. $. N. Q. C. S. M. W. Z. C. F. R. Why Run a 3-4 Defense. If the offense spreads the field, the defense can spread the field with no personal change The adjustments are built into our defense

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Iowa Wesleyan College Defensive Play-Book

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  1. Iowa Wesleyan College Defensive Play-Book $ N Q C S M W Z C F R

  2. Why Run a 3-4 Defense If the offense spreads the field, the defense can spread the field with no personal change • The adjustments are built into our defense • Blocking schemes and angles are in the defenses advantage • One has the ability to bring 7 blitzers or drop 8 defenders on any down. • The blitz package is unlimited and can be ran with very little coverage adjustment.

  3. Example of the 3-4 verses spread $ S N Q Z C M W C F R

  4. Example verses a heavy Offensive Set $ S N Q Z C C M W F R

  5. DEFENSIVE FRONTSD-LINE TECHINQUES 1 1 5 4 4i 3 2 2i 0 2i 2 3 4i 4 5 8 9 8 6 6 9

  6. DEFENSIVE FRONTS LINEBACKER TECHINQUES 90 80 30 20 10 10 20 30 80 90

  7. TIGER DEFENSEBase Alignment $ N Q S C M W Z C The Corner will Be inside lev. here If the WR was inside the Number the CB would be Outside leverage. F R The safety's Have a 2 yard hash Rule.

  8. Base Alignment • The Sam linebacker will go to the strength and line up over or close to the #2 receiver. His responsibility is dependant on coverage called. • The Mike linebacker will go to the strength and play a 20 technique. His alignment is four ½ yards deep with eyes on the triangle. • The Will Linebacker will go to the weak side and play a 20 technique. His alignment is at four ½ yards deep with eyes on the triangle. • The Zip linebacker will go to the weak side and line up over or close to the #2 receiver. His responsibility is dependant on coverage called. • The Free safety always goes with the strength of the front. His alignment is 10 to 12 yards deep and he has a 2 yard hash rule. • The Rover always goes weak (opposite ) of the strength of the front. His alignment is 10-12 yards deep and he has a 2 yard hash rule. • The corners base alignment is 7 yards off of number 1 receiver. They will be angled in at the QB and will shuffle out at the snap of the ball. (Basketball) They will be slightly inside of the number one receiver depending on the split of the receiver.

  9. DEFENSIVE LINE NUMBERING SYSTEM • We use numbers to determine the techniques that we are playing up front • The Stud (end) always plays the first number called to the strength call • The Quick (end) will always play the second number away from the strength call • The Nose Guard will shade to the side of the higher number unless he hears a tag • If there is not a higher number he will play a zero technique on the center.

  10. DEFENSIVE LINE NUMBERING SYSTEM EXAMPLE #1 53 $ N Q C S M W Z C F R The Stud plays a 5 tech to the strength; the Quick plays a 3 tech Away from the strength and the Nose is shaded to the 5 tech

  11. DEFENSIVE LINE NUMBERING SYSTEM EXAMPLE #2 Front 35 $ N Q C S M W Z C F R The Stud plays a 3 tech to the strength; the Quick plays A 5 tech weak and the Nose shades to the QUICK.

  12. DEFENSIVE LINE NUMBERING SYSTEM EXAMPLE #3 53 G $ N Q C S M W Z C F R In the front 53 “G” the stud plays a 5 tech to the strength call The quick plays a 3 tech weak and the Nose plays a 1 tech Because he was tagged to do so.

  13. DEFENSIVE LINE NUMBERING TECHINQUES EXAMPLE #4 Front 44 $ N Q C S M W Z C F R The Stud plays a 4 tech strong; the Quick plays A 4 tech weak; the Nose has no higher number so he plays head Up on the center

  14. DEFENSIVE LINE FRONTS • HERE ARE SOME EXAMPLE OF HOW CREATIVE WE CAN BE WITH OUR FRONTS. • 53 • 53 “G” • 53 NOSE • 55 • 44 • 52 • 51 • 43 • 33 • 35

  15. TIGER DEFENSIVE LINE STUNTS AND GAMES • Out of any front we run we can simply tag a stunt with the defensive line to disrupt blocking schemes and create confusion. • Example of how we name our stunts. • SKIN (Stud Inside Nose) • NUS (NOSE UNDER STUD) • QUEEN ( QUICK UNDER NOSE) • NUQ (NOSE UNDER QUICK)

  16. TIGER DEFENSIVE LINE STUNTS AND GAMES EXAMPLE #1 Front 44 SKIN $ N Q C S M W Z C F R This is an example of 44 Skin. The Stud is first and is the slasher The nose is second and is the looper.

  17. TIGER DEFENSIVE LINE STUNTS AND GAMES EXAMPLE #1 Front 53 NUQ $ N Q C S M W Z C F R This is an example of 53 NUQ the nose goes first the Quick Is second.

  18. TIGER DEFENSIVE LINE STUNTS AND GAMES • RULES FOR STUNTS • Slasher is first and slasher only slants one gap over • Looper goes second and looper always goes two gaps over.

  19. DEFENSIVE LINE SLANTS We very rarely play a two gap read techinque here at Iowa Wesleyan College. We try to maintain as an attack defense by pre-determining the gaps that the defensive line must control. Thus clearing up the responsibility for the inside and outside linebackers by letting them know which gaps they are responsible for as well. This also allows us to play shade techniques (1/2 a man) up front.

  20. DEFENSIVE LINE SLANTS Example of 44 Slant $ S N Q Z C C M W F R

  21. Slant technique • When using a slant technique we must remember that Slant is Strong and Angle is weak • As the Defensive line slants they must use a lateral step and their aiming point is the next outside shoulder in the direction of the slant or angle. The Defensive line will never slant to the open field if there is not a Tight End.

  22. DEFENSIVE LINE SLANTSAngle Technique Example of 44 Angle Quick never slants to Open field. Enter mouth Exit ass $ S N Q Z C C M W F R

  23. Flare Technique • The Ends have a contain rush to the outside. They are not slanting to outside. Bull rush and Two gap assignment. • The Nose will slant weak. N $ Q The Ends will never Slant to the open field Take B gap verse Base and reach block if they get a down block Squeeze and trail.

  24. Spark Technique • The Ends have a contain rush to the outside. They are not slanting to outside. Bull rush and Two gap assignment. • The Nose will slant Strong. N $ Q

  25. Pinch Technique • The Pinch Technique tell out Defensive line to slant inside. Next Outside Shoulder in the direction of the slant. The nose in this case will enter mouth and exit ass of center. N $ Q

  26. Out Technique • The Out Technique tells the Defensive line to slant outside. Next Outside Shoulder in the direction of the slant. 52 is the main front that we use this in. $ N Q

  27. Stem Technique • Stem Technique is a shade technique from the opposite gap. • The rules are the next outside shoulder in the direction of the slant or angle.

  28. Example of Steam tech.53G Angle Sam Zorro • Next Outside shoulder in the direction of the slant or angle $ N Q

  29. Example of Steam tech.35 Slant Zip Zombie • Next Outside shoulder in the direction of the slant or angle $ N Q

  30. LINEBACKER PLAY • Reads • Run Fits • Drops

  31. INSIDE LINEBACKER READS • SPLIT KEY= We Fill Split keys with our outside shoulder free, spilling the play to the backside linebacker. $ N Q M W

  32. INSIDE LINEBACKER READS • Double Down= Scrape to the beach. Be ready for a gap exchange with an outside backer or defensive lineman. $ N Q M W

  33. INSIDE LINEBACKER READS • Here is an example of gap exchange. $ N Q If a puller leaves you Must get to the other Side of the center. M W

  34. INSIDE LINEBACKER READS • FULL ZONE= This is the toughest read for an inside linebacker. If not patient this blocking scheme can look like double down. We must fill our gap VS. inside zone. To take away cut back lanes $ N Q M W

  35. RUN FITS • Fill player= A fill player is a player that has defensive line responsibilities. He will wrong shoulder pullers and spill kick-out blocks. He must be in position to get flat down the line of scrimmage. • Force Player= A force player can not let the ball cross his face to the outside. He will Box all pulling lineman and kick-out blocks. (S.C.A.R.F. = Force)

  36. RUN FITS • A S.C.A.R.F player must box (or Force) runs at him and be fold cutback on runs away from him. • A fill player must Spill or bounce runs to him and play Counter, Reverse, Boot on action away. Trail the deepest shoulder of the ball carrier. • Defensive Lineman are always Fill players!

  37. RUN FITS $ N Q Z S Fill=Spill C M W C Scarf=box Fold cut back F R Scarf= Box

  38. Coverage and Drops • We play a variation of every major coverage making little if any adjustment to motions or formation. Ruling up our defensive responsibilities allows us to do this. • Our secondary keeps a two shell look to disguise coverage and tendencies. • We can cover from depth or rotate our safeties to aid in run support or underneath coverage.

  39. Cover 3 • In our four man pressure we run two major forms of cover 3. We call this by name not numbers. • In cover 3 without a zone blitz we will have two hole players and two S.C.A.R.F. players. • We will have 3 safeties and four under coverage. • This allows us to be solid verse the run and great verses most formations and pass combinations.

  40. Defined terms • Hole player= #3 receiver and QB verse option • Hole player does not have to cover #3 receiver. he just drops with eyes on #3 • SCARF= Seam, Curl, And, Rally, To Flat • SCARF= #2 Receivers, Force if run too, Fold Cut back if Run Away.

  41. Hole PlayNever Cover Air! Scarf ILB ILB Scarf Corner Inside linebackers will drop to the curl to hook Zone on their respective hashes. Collision Crossing routes unless it is too shallow. Corner must Shrink the field and look for work.

  42. Hole PlaySecondary Contain “If” we loose contain on sprint out or boot leg the place side hole player must Regain contain. The backside hole must replace on the front side hash. QB Scarf ILB ILB Scarf Corner I

  43. SCARF Play Scarf Corner Work for a slight inside leverage, but be in position Not to be cracked. Be aggressive to any vertical route If route continues vertical carry it for 5 yards

  44. SCARF Play Scarf Corner If route breaks inside communicate an in route with linebacker Never Chase a hard in route. Look to rob #1

  45. SCARF Play Scarf Corner Bubble look for Slant or Crack Run through the Crack do not avoid contact! Corner must communicate With a China Call. This tells the SCARF player that there is no Curl to rob so drop skinny.

  46. SCARF Play Scarf Corner This is the toughest concept to master Hang on the curl until the QB turns shoulders To throw the flat route. Stay with the deepest Route as long as you can. FTF! Do not chase Hard out breaking routes

  47. Zombie Coverage • Zip- Anytime he hears zombie he is blitzing • The Rover is always the roll down safety in zombie and goes away from the strength call. The Rover is always a S.C.A.R.F player in Zombie • The Free always goes to the strength call and becomes the Deep middle 1/3 player • Mike-Will are spot droppers with their eyes on the #3 receiver • Sam Linebacker is always a Scarf player in Zombie • Both Corners are Deep 1/3 players to their side.

  48. Zombie Coverage $ N Q C S M W Z C Scarf Hole Hole F R Deep 1/3 Scarf Deep 1/3 Deep 1/3

  49. Zombie Coverage $ N Q C S M W Z C Scarf #2 Hole Hole Eye’s on #3 F R Scarf If pass Rob #1 Deep 1/3 Deep 1/3 Check Vert. Threat before leaving hash Deep 1/3

  50. Zorro Coverage • Sam is a fill player and is blitzing c gap • Free is the scarf player to the strength call • Rover is the deep 1/3 player • Mike is an “A” gap player • Will is a “B” gap player • Zip is a Scarf Player • Corners are deep 1/3 players

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