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Sound in Matlab & Cogent

Sound in Matlab & Cogent. Tobias Overath. Sound. sound = pressure wave. Overview. play sound in Matlab/Cogent create a sound things you can do with sound: louder/quieter higher/lower combine sounds compose & play a melody. Playing a sound in Matlab. load wavfile

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Sound in Matlab & Cogent

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  1. Sound in Matlab & Cogent Tobias Overath

  2. Sound • sound = pressure wave

  3. Overview • play sound in Matlab/Cogent • create a sound • things you can do with sound: • louder/quieter • higher/lower • combine sounds • compose & play a melody

  4. Playing a sound in Matlab • load wavfile • y = wavread(‘filename.wav’); • play wavfile • sound(y,Fs) • if unsure which Fs • [y, Fs, nbits, opts] = wavread(‘filename.wav’) • write to disk • wavwrite(y,Fs,’filename.wav’)

  5. Playing a sound in Cogent • config_sound(nchannels,nbits,Fs,nbuffs) • nchannels: 1 = mono, 2 = stereo • nbits: e.g. 16 • Fs: sampling frequency (e.g. 44100) • nbuffs: number of buffers • wavfilename = [‘filename.wav’]; • loadsound(wavfilename, buffer number) • playsound(buffer number) • waitsound(buffer number) • otherwise next command will be executed immediately)

  6. creating a sound in Matlab • Fs = 44100; • t = [0:1/Fs:1-1/Fs]; %1 second, length 44100 • freq = 400; % Hz • f1 = sin(2*pi*freq*t); • sound(f1,Fs) • f2 = sin(2*pi*(2*freq)*t); • sound(f2,Fs) • period: 1/freq (*Fs) • figure(1);plot(f1) • figure(2);plot(f1(1:round(1/freq*Fs+1)))

  7. play consecutively • f12 = [f1 f2]; • sound(f12,Fs) • play together/superimposed: • f_12 = [f1+f2]; • or: • f_12 = sum([f1;f2]); • sound(f_12,Fs);

  8. making a sound louder/quieter • f = sin(2*pi*freq*t) • standardise sound • f = f-mean(f); • f = f/std(f); • scale sound • amplitude = .2; • f = amplitude * f; • 10^0.5 for every 10dB • e.g. 10^1.0  20 dB louder • e.g. 10^-1.5  30 dB quieter • do not be put off by warning ‘data clipped’ message. Wavwrite needs an input vector in the range –1 to +1, else it will clip. The warning means that you have sounds that are 1 or –1 but the clipping will leave them unaltered

  9. create noise • y = .2*randn(1,Fs); • sound(y,Fs)

  10. FM sweep • f = chirp(t1,f1,t2,f2); • t1 = vector t = [0:1/Fs:1-1/fs]; • f1 = initial frequency • f2 = final frequency • t2 = time at which f2 is reached • f = chirp(t,freq,1,2*freq); • sound(f,Fs)

  11. AM sound • freq = 400; % carrier frequency • fm = 10; % modulation frequency • f_c = sin(2*pi*freq*t); • f_m = sin(2*pi*fm*t); • f_mod = [f_c .* f_m]; • sound(f_mod,Fs)

  12. square wave • x = square(t,duty cycle) • duty cycle = % of signal that’s positive • freq = 10; • fsq = square(2*pi*freq*t); • fsq = square(2*pi*freq*t, 80);

  13. plot signal • plot(t,f)

  14. scale • 12-split equitempered octave • f(n) = sin(2*pi*freq*2^(n/12)*t) • for example n=[0:12]; % 12 semitones for i=1:length(n) f(i,:) = sin(2*pi*freq*2^(n(i)/12)*t); end fs=[]; for i=1:13 fs = [fs f(i,:)]; end fs=fs-mean(fs); fs=fs/std(fs); fs=.2*fs; sound(fs,Fs)

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