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Swinging in the Swamp. Diane Robaina Tessa Sheridan Diana Burich Angela Giles-Moulton Nancy Zawada -Clair Susan Marie Terra. MarshAccess Model of Program Accessibility. Special. Programs. Universal Instructional Design . (UID). Modifications. Accommodations.
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Swinging in the Swamp Diane Robaina Tessa Sheridan Diana Burich Angela Giles-Moulton Nancy Zawada-Clair Susan Marie Terra
MarshAccess Model of Program Accessibility Special Programs Universal Instructional Design (UID) Modifications Accommodations
MarshAccess Model of Program Accessibility Universal Instructional Design (UID)
Universal Instructional Design (UID) • Name tags • Sound field • 20 Minute rule • Consistency of visuals • Powerpoint • Schedule review prior to program • Debrief
What are we going to do? • What is a habitat? • What is a swamp? • What are the common plants & animals in the swamp? • Create a bio-craft • “Swampo” • Conclusions
Woodyvegetation Mud Fresh water
MarshAccess Model of Program Accessibility Universal Instructional Design (UID) Accommodations
BarriersVisually impaired • Difficulty seeing things to identify in the swamp • Portable magnifiers • Biofacts with textures i.e. bark, pelts, leaves, models of organisms • Things to smell – white cedar balls, skunk cabbage • Difficulty moving from place to place • Assisting movement • Can’t use focus scopes – make audio scopes
Barriers Age related difficulties • Mobility issues • Assistance while traveling • Visual issues • Magnifiers • Large text & pictures on field guides • Hearing issues • Recorders for e-journaling • Digital cameras for photojournal
MarshAccess Model of Program Accessibility Universal Instructional Design (UID) Modifications Accommodations
BarriersIntellectual disability • Difficulty understanding concepts • Shorten walk • Fewer activities conducted • Simplified field guides • Stickers & pictures as reference materials • Participants look for general named items i.e. rock, bird, tree
BarriersVisually impaired • Difficulty seeing things to identify in the swamp • Bring specimens and artifacts inside for viewing • Biofacts with textures i.e. bark, pelts, leaves, models of organisms • Things to smell – white cedar balls, skunk cabbage • Difficulty moving from place to place • Shorter trails • Level ground areas for moving around
Barriers Age related difficulties • Mobility issues • Shorter trails • Level ground areas for moving around
MarshAccess Model of Program Accessibility Special Programs Universal Instructional Design (UID) Modifications Accommodations
Special Programs • Shorten walk • One animal and one plant will be covered • Simplified field guides • “Swampo” – larger pictures • Focus scope pre-made; participants just decorate them
Special Thanks to… Vicki Madden