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Come Wii with Mii! Mathematics and Wii, Working Together

Come Wii with Mii! Mathematics and Wii, Working Together. Christina Gawlik Kansas State University cgawlik@ksu.edu. Educational Video Gaming. Provides intrinsic motivation in the learning environment Learning context is meaningful to students

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Come Wii with Mii! Mathematics and Wii, Working Together

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  1. Come Wii with Mii! Mathematics and Wii, Working Together Christina Gawlik Kansas State University cgawlik@ksu.edu

  2. Educational Video Gaming • Provides intrinsic motivation in the learning environment • Learning context is meaningful to students • Games and the act of play, have positive effect on student motivation and retention of knowledge (NCTM, 2000; Ma and Kishor, 1997; Sedig, 2008)

  3. As educators, how can we use this information? • Student Created Experiments using Nintendo Wii • Supporting NCTM Standards • Differentiated Instruction – Supports All Students

  4. Getting Started: Using Wii SportsWhat are potential types of data to be collected when playing…? • Baseball • Tennis • Bowling • Golf

  5. Variables to Consider • Gender • Dominant/Non-dominant handedness • Time of day • Height of student • Eyes open/close • Number of wins/losses • Game averages • High/low scores • Students who regularly play Wii, and those who don’t So, what can we do with this information?

  6. Student Created Experiments • Ask a Question • Do Background Research • Construct a Hypothesis • Design an Experiment • Test your Hypothesis by Doing the Experiment • Analyze your Data and Draw a Conclusion • Communicate your Results • Discuss Future Extensions

  7. How to use Differentiate Instruction Dependent Students • Supply students with more direction: hypothesis &discussion of what data to collect • Facilitate background research & analysis Independent Students • Allow students to create their own experiment • Self directed • Minimal teacher facilitation Students who need Probing • Provide suggestions for hypothesis • Use guiding questions to encourage background research, data collection strategies and analysis

  8. Differentiation Instruction • Instruction designed to meet the needs of diverse learners • Honor individual students • Increase curricular outcomes • All students have the same goal, they just reach it differently

  9. Let’s Bowl!

  10. MACE Conference DataThursday March 5, 2009 Session 1 Analysis of Final Scores Range = 30 Mode = 73 (bimodal) Median = 71 Mean = 64.5 Which central tendency is the best representation of this data? Why?

  11. MACE Conference DataThursday March 5, 2009 Session 2 No/Yes Under Names: indicates if the person has ever played Wii before.

  12. Student Created Experiments • Ask a Question • Construct a Hypothesis • Do Background Research • Design an Experiment to Test your Hypothesis • Carry Out Experiment & Collect Data • Analyze your Data and Draw a Conclusion • Communicate your Results & Discuss Future Extensions • Who has higher bowling scores, boys or girls? • 3rd grade students in Mrs. Byrd’s class will have higher bowling scores than Mrs. Woodlock’s 5th grade class. • Research professional bowling teams • Boys and girls will take turns bowling 3 games each, and determining personal averages. Averages of boys scores and girls scores will be compared. • Create a schedule to collect data • Compute personal averages, the average score for boys, and girls. Determine a conclusion. • Create a presentation of results that discuss findings and explain further extensions of experiment

  13. What does the classroom look like?A Suggested Timeline Week 1 & 2 • Introduction & Initial Design • Creating a hypothesis, plan to carry out experiment, & create data recording apparatus (table, poster, excel) • Data Collection & Background Research • Students begin collecting data • Before/after school, lunch, recess, or create centers to engage all students during class, use afterschool programs • Others are conducting background research • Practice problems • Example data from websites, texts, and/or newspapers • Calculate central tendencies, probabilities, and representations of data • Write about results

  14. Suggested Timeline Week 2 & 3 • Collect “Real” Data by Mimicking Student Experiments • Fieldtrip to a bowling alley • Play softball or tennis on school grounds • Draw Conclusions about Video & Real Data • Calculate central tendencies, probabilities, and representations of data • Discuss similarities and differences from virtual vs. non-virtual experiences

  15. Suggested Timeline Week 3 & 4 • Create Presentation & Communicate Experimental Design & Results • Posters, PowerPoint, Website • Present to class, other classes, administration, parents • Parent/Teacher Conferences • Parent Math Night • Create a class book of student group experiments

  16. NCTM – Supporting Student Learning • During the unit all Process Standards will be addressed • Problem Solving • Reasoning & Proof • Communication • Connections • Representations

  17. Additional Project Ideas • Class challenges among same grade levels or across grade levels • Challenge adults (parents, teacher, other staff) vs. students • Discuss geometric probabilities when playing Tennis Target Training • Economics – SimCity Creater Game • Music – Wii Music • MSNBC Article http://www.msnbc.msn.com/id/29127548/ • Wii Fit • Ability to store and graph data over time • Set personal goals • Record other activities and the amount of time

  18. Information to Ponder

  19. Background Research • Compare data from their favorite professional or local sports team with the data collected from their experiment • United States Bowling Congress www.bowl.com • KC Royals http://kansascity.royals.mlb.com/index.jsp?c_id=kc • Consider drawing similarities and differences between virtual play and actual play • Take a fieldtrip to the bowling alley • Analyze data on http://www.bowlingstats.net/ for FREE!

  20. Example Hypotheses • Students will bowl higher scores using their dominant hand • Boys will throw more strikes • Students who don’t play video games will have a lower game average than those who do • Students who play sports will have higher scores than those who don’t

  21. Design an Experiment to Test Your Hypothesis • What data will you collect? • How will you collect it? • How will data be recorded & stored? • Predict type of analyses to you plan to run

  22. Carryout Experiment & Collect Data • What is your class plan for collecting ? • How many experiments do you want running at once? • What type of data do you want your students to collect?

  23. Analyze Data & Make Conclusions • Calculate statistical analyses • Averages • Ranges • Maximums • Minimums • Quartiles • Regressions • Make Concluding Statements

  24. Communicate Your Results & Address Ideas for Experiment Extensions • Write a report • Create a presentation • Present to class/other classes/Principal/Parents • Collect all studies and create a class book • Student portfolios

  25. How can this project support Differentiated Instruction? • Changing Expectations • no need for a rules - based approach to mathematics • Problem based learning • Getting to know your students • Transforming tasks to meet the needs of all learners

  26. How could YOU implement the Wii into your students learning?

  27. Other Fun Wii Games • Wii Fit • Set personal goals and get fit simultaneously • Sim City • Develop a functioning city and track the economics • Wii Music • Learn to read music and become a musician • Rock Band • Start a rock band with up to 4 players • Guitar Hero: Aerosmith • **Wi-Fi: play against your friends from another location

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