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Technology Guide 1

Technology Guide 1. Hardware. What is a Computer System?. Computer hardware is composed of the following components: Central Processing Unit (CPU) Input devices Output devices Primary storage Secondary storage Communication devices. Computer System.

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Technology Guide 1

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  1. Technology Guide 1 Hardware

  2. What is a Computer System? • Computer hardware is composed of the following components: • Central Processing Unit (CPU) • Input devices • Output devices • Primary storage • Secondary storage • Communication devices

  3. Computer System • Input devices: accept data and instructions and convert them to a form that the computer can understand • Output devices: present data in a form people can understand • CPU: manipulates the data and controls the tasks done by the other components

  4. Computer System, cont’d. • Primary storage: temporarily stores data and program instructions during processing. It also stores intermediate results of the processing. • Secondary storage: stores data and programs for future use • Communication devices: provide for the flow of data from external computer networks

  5. Computer System Diagram

  6. Evolution of Computers • The 1st generation of computers, 1946-1956 • Used vacuum tubes to store process information • The 2nd generation of computers, 1957-1963 • Used transistors for storage and processing information • The 3rd generation of computers, 1964-1979 • Used integrated circuits for storing and processing information • Early to middle 4th generation computers, 1980-1995 • Used very large-scale integrated (VLSI) circuits to store/ process information

  7. Evolution, cont’d. • Late 4th generation computers, 1996-Present • Use grand-scale integrated (GSI) circuits to store/ process information • 5th Generation of Computers, Present • Uses massive parallel processing to process multiple instructions simultaneously (Multi-instructions processing)

  8. Evolution, cont’d.

  9. ENIAC – The First Computer

  10. How the Computer Became Small Vacuum tube vs. Transistor Integrated circuit chip VLSI

  11. Types of Computers • Supercomputers • Massively Parallel Computers • Mainframes • Minicomputers • Workstations • Microcomputers/Personal Computers (PCs) • Personal Data Assistant (PDAs) • Smart Card

  12. Supercomputers • The computers with the most processing power • Use the technology of parallel processing • Trillion operations/second • Simulate nukes, weather forecasting, etc. • TOP 500 Supercomputers of the world (http://www.top500.org/list)

  13. Massively Parallel Computers • Use a large number of CPUs • The processors divide the large problem into smaller pieces and work on them independently

  14. Mainframes • Not as powerful and generally not as expensive as supercomputers • Most often used by large corporations • Recall these have dummy terminals with all processing occurring on the ‘mainframe’ • 3270 and 5250 terminal emulations • JCL, COBOL, CICS are acronyms associated with mainframe computing

  15. Supercomputers vs. Massively Parallel Computing

  16. Parallel Processing • A Parallel Processing System is a computer system with 2 or more CPUs • Today, some PCs have 2 to 4 processors while some workstations have 20 or more • Processing data in parallel speeds up processing • Massively Parallel Processor (MPP) systems are systems with large numbers of processors

  17. Network Computers and Terminals • Network Computer • ‘Thin’ computer • Desktop terminal that does not store software programs or data permanently

  18. Minicomputers • Also called ‘mid-range’ computers • Smaller and less expensive than a mainframe • Designed to accomplish a specific task

  19. Workstations • Based on Reduced Instruction Set Computing (RISC) architecture • Provide high-speed calculations and high-resolution graphic displays

  20. Microcomputers • The smallest and least expensive category of general-purpose computers • Four classifications based on their size: • Desktops • Laptops • Notebooks • Palmtops

  21. Personal Data Assistant • A palmtop computer that combines a fast processor with a multitasking operating system

  22. Smart Card • An even smaller form of computer that has resulted from the continuing shrinkage of integrated circuits • Uses for smart cards are appearing rapidly and include: • Checkbooks • A bank ATM that can 'deposit money' into the card’s memory for 'withdrawal' at retail stores • Transporting data between computers • Credit Cards • SunRay from Sun Microsystems

  23. Central Processing Unit • The central processing unit (CPU) is also referred to as a microprocessor because of its small size • The CPU is the center of all computer-processing activities, where all processing is controlled, data are manipulated, arithmetic computations are performed, and logical comparisons are made • The CPU consists of the; • Control unit • Arithmetic-logic unit (ALU) • Primary storage (or main memory)

  24. Arithmetic Logic Unit (ALU) • The ALU adds, subtracts, multiplies, divides, compares, and determines whether a number is positive, negative, or zero • All computer applications are achieved through these six operations. • The ALU operations are performed sequentially, based on instructions from the control unit • For these operations to be performed, the data must first be moved from the storage to the arithmetic registers in the ALU • Registers are specialized, high-speed memory areas for storing temporary results of ALU operations as well as for storing certain control information

  25. Memory • Two categories • The Register (cache) • This is part of the CPU and is very fast • It allows for the fast storage and retrieval of data and instructions during the processing • Internal Memory Chips (primary memory) • These reside outside the CPU and are slower • The internal memory is used to store data just before they are processed by the CPU

  26. Memory Diagram

  27. Primary Storage • Primary storage, or main memory, stores data and program statements for the CPU • It has four basic purposes: • To store data that have been input until they are transferred to the ALU for processing • To store data and results during intermediate stages of processing • To hold data after processing until they are transferred to an output device • To hold program statements or instructions received from input devices and from secondary storage

  28. Cache Memory • Caching is a technology based on the memory subsystem of your computer. The main purpose of a cache is to accelerate your computer while keeping the price of the computer low. Caching allows you to do your computer tasks more rapidly • When using a cache, you must check the cache to see if an item is in there. If it is there, it's called a cache hit. If not, it is called a cache miss and the computer must wait for a round trip from the larger, slower memory area. • A computer is a machine in which we measure time in very small increments. When the microprocessor accesses the main memory (RAM), it does it in about 60 nanoseconds (60 billionths of a second). That's pretty fast, but it is much slower than the typical microprocessor. Microprocessors can have cycle times as short as 2 nanoseconds. So to a microprocessor, 60 nanoseconds seems like an eternity.

  29. Buses • Abus is a channel (or shared data path) through which data is passed in electronic form • Three types of buses link the CPU, primary storage, and the other devices in the computer system: • The data bus moves data to and from primary storage • The address bus transmits signals for locating a given address in primary storage • The control bus transmits signals specifying whether to “read” or “write” data to or from a given primary storage address, input device, or output device

  30. Control Unit • The control unit reads instructions and directs the other components of the computer system to perform the functions required by the program • The control unit does not actually change or create data; it merely directs the data flow within the CPU • The Machine cycle is the series of operations required to process a single machine instruction • Each machine cycle consists of: • The instruction cycle • The execution cycle

  31. Random-Access Memory (RAM) • Random-access memory (RAM) is the place in which the CPU stores the instructions and data it is processing. • The advantage of RAM is that it is very fast in storing and retrieving any type of data • Dynamic random access memories (DRAMs) are the most widely used RAM chips • Synchronous DRAM (SDRAM) is quickly taken over as the most widely accepted type of RAM

  32. Microprocessor Speed • The speed of a chip depends on 4 things: • Clock Speed: Determines how many times per second the processor performs operations (Pentium 4, 2GHz) • Word length: the number of bits that can be processed at one time by a chip. Chips are commonly labeled as 8-bit, 16-bit, 32-bit, 64-bit, and 128-bit devices. A 64-bit chip, for example, can process 64 bits of data in a single cycle. The larger the word length, the faster the chip speed. • Width of the buses:determines how much data can be moved at one time. The wider the data bus, the faster the chip. • Design of the chip

  33. Input/Output Devices (I/O) • The input/output (I/O) devices of a computer are not part of the CPU, but are channels for communicating between the external environment and the CPU • Input devicesdeliver data and instructions into the computer • Output devicesprovide processing results

  34. I/O Devices, cont’d. • I/O devices are classified into the following categories: • Secondary storage devices: primarily disk and tape drives • Peripheral devices:any input/output device that is attached to the computer

  35. Secondary Storage • Secondary Storage: separate from primary storage and the CPU, but directly connected to it.It provides the computer with vastly increased space for storing and processing large quantities of software and data. • Secondary storage media include; • Magnetic tape • Magnetic diskette • Optical storage • CD • DVD

  36. Storage Hierarchy

  37. Input Devices • Keyboard: The most common input device is the keyboard. The keyboard is designed like a typewriter but with many additional special keys. • Mouse: The computer mouse is a hand-held device used to point a cursor at a desired place on the screen. • Touch Screen: The user activates an object on the screen by touching it with his or her finger.

  38. Input Devices, cont’d. • Touchpad: A touchpad or trackpad is a small, flat, rectangular pointing device that is sensitive to pressure and motion. • Light Pen:A light pen is a special device with a light-sensing mechanism, which is used to touch the screen. • Joystick: Joysticks are used primarily at workstations that can display dynamic graphics. They are also used in playing video games. The joystick moves and positions the cursor at the desired object on the screen.

  39. Input Devices, cont’d. • Automated Teller Machines (ATMs): ATMs are interactive input/output devices that enable people to obtain cash, make deposits, transfer funds, and update their bank accounts instantly from many locations. • Electronic Form: In form interaction, the user enters data or commands into pre-designated spaces (fields) in a form. The headings of the electronic form serve as a prompt for the input. • Whiteboard: A whiteboard is an area on a display screen that multiple users can write or draw on.

  40. Source Data Automation • Source data automation captures data in computer-readable form at the moment the data are created. • Examples: • Point-of-sale systems • Optical bar-codes • Code scanners • Handwriting recognizers • Voice recognizers • Magnetic ink character readers (MICR) • Digitizers • Digital Cameras

  41. Output Devices

  42. Representing Data • Today’s computers are based on integrated circuits (chips), each of which include millions of subminiature transistors. • The “on-off” states of the transistors are used to establish a binary 1 or 0 for storing one binary digit, or bit. • A byte is a sufficient number of bits to represent specific characters – 8 bits. • The two most commonly used coding schemes are: • ASCII (American National Standard Code for Information Interchange) • EBCDIC (Extended Binary Coded Decimal Interchange Code)

  43. Data, cont’d.

  44. Representing Pictures • Pictures are represented by a grid overlay of the picture. • The computer measures the color (or light level) of each cell of the grid. The unit measurement of this is called a pixel.

  45. Pictures, cont’d.

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