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Teaching Robotics and Computer Science with Pinball Machines. Daniel Wong, Darren Earl, Fred Zyda, Sven Koenig University of Southern California. Overview. Games, Robotics, and Education Pinball Machines and Education Pinball Project @ USC Future Work Conclusion. Games and USC.
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Teaching Robotics and Computer Science with Pinball Machines Daniel Wong, Darren Earl, Fred Zyda, Sven Koenig University of Southern California
Overview • Games, Robotics, and Education • Pinball Machines and Education • Pinball Project @ USC • Future Work • Conclusion
Games and USC • Bachelor’s program in CS (Games) • Master’s program in CS (Game Development)
Games and Education • Computer Architecture • Algorithms and Data Structures • Networking • Human-Computer Interaction • Artificial Intelligence • Path Planning • Machine Learning
Games and Education • Technical skills • Programming skills • Software engineering skills • Creativity • Design skills • Artistic skills • Problem-solving skills • Teamwork skills
Games and USC • Gamepipe Demo Day • Attendees have included Electronic Arts, Activision, Blizzard, Sony Computer Entertainment, Sony Online Entertainment, Digital Domain, Disney (Interactive, Feature Animation, Internet Group), LucasArts, Microsoft, Google, Akamai, 2K Sports, THQ, CNET Networks, Qualcomm, Tactical Language, Seven Studios, iSportGames, Emsense, Creative Artists Agency, Applied Minds, Big Stage, Konami, Pandemic, Insomniac Games, Naughtydog, Northrup Grumman, Steamboat Ventures, TnGames, Sun Microsystems, Motorola Research Laboratories, Humana Innovation Center, Sandia National Laboratories, and Westside Transmedia.
Games and USC • Increased number of application to Bachelor’s program in Computer Science • 223 in Fall ‘06 to 383 in Fall ’07 • Equal number of CS and CS (Games) • Successful internship placement • EA, Disney, Blizzard, Activision
Games and Robotics • Robotics education place emphasis on high-level software • Use games as motivation to teach robotics
Games and Robotics • Communication protocol • Serial, I2C, SPI • Signal generation • PWM • Interface • To hardware: motors, servos • To sensors: switches, optical sensors
Games and Robotics Goal • Teach hardware interface • Using games as motivation • Hardware+Games+Robotics=Pinball Machines!
Outline • Games, Robotics, and Education • Pinball Machines and Education • Pinball Project @ USC • Future Work • Conclusion
Pinball and Education • Pinball Machines can be used as a novel platform for teaching CS and Robotic Concepts
Pinball Machines • Coin-operated arcade game • Backbox • Playfield • DMD
Pinball Machine • Actuators • Sensors • Visual outputs • Pinball Machine isa simple robot!
Pinball Machine • DC motor • Electro-magnets • Upkicker • Solenoids
Previous Work • In Research • Hybrid system control (Lichtenberg and Neidig, 2003), Machine Learning • In Teaching • CS160 “Intro. To Embedded and Real-Time Programming”, Brown University • ME218a “Smart Product Design Laboratory”, Stanford University • EE476 “Designing with Microcontrollers”, Cornell University • ENEE 488Q “Special Topics in Elec. Eng: Pinball Machine Project”, University of Maryland, College Park
Pinball and Education • Teach game design • What makes pinball games fun? • Teach robotics concept
Pinball and Education • Easy to maintain • Robust • Simple Low-Level Control
Outline • Games, Robotics, and Education • Pinball Machines and Education • Pinball Project @ USC • Future Work • Conclusion
Pinball Project • Modify an existing pinball machine • Custom games • Flexible hardware control • Simple API
Pinball Project • Started Summer ‘08 • 2 generations of interface hardware • 1 Pinball game design class • Diverse development team
Timeline • Summer ‘08: 1st generation interface • Fall ’08: Used in CS499 • Spring-Summer ’09: 2nd generation interface
Interface Requirements • Inexpensive • Meet soft real-time need • Portable • Not Permanent
Implementation • ~$100
Implementation • Event-driven software • Friendly API installDedicatedSwitchEventHandler(leftFlipper, "Left Flipper Button", kSwitchRising); void leftFlipper(int switchId, std::string description, tSwitchEvent event) { if (event == kSwitchRising) setSolenoid("Left Flipper", 1); else setSolenoid("Left Flipper", 0); }
Pinhorse • Fall 08 CS499: “Designing and Implementing Games on Pinball Machines” • 2 students • 1 semester
Pinhorse • Lack of multiplayer gameplay • No time restriction • No direct influence • Goal: • Players influence each other • Limited Time
Pinhorse • Modeled after Horse in basketball • Player 1 makes shot • Player 2 tries to replicate shot • 1 minute turns
Outline • Games, Robotics, and Education • Pinball Machines and Education • Pinball Project @ USC • Future Work • Conclusion
Future Work • Formal evaluation • Ball tracking • Complex, engaging game • Explore other pinball machines • Hybrid pinball game
Future Work • New collaboration withUniversity of Alberta • Implement ScriptEase module • ScriptEase: Model for AI scripting • Implement high-performance player
Conclusion • Games can motivate CS curriculum • Robotics education focus on high-level • Pinball Machines can be used as a novel platform for teaching CS and Robotics
Resources • Web: idm-lab.org/pinball • Sven Koenig, skoenig@usc.edu • Daniel Wong, wongdani@usc.edu Thank you! The pinball project was supported in part by a grant from the USC Fund for Innovative Undergraduate Teaching and the National Science Foundation under Grant No. 0113881. Daniel Wong was supported by the USC Undergraduate Merit Research Program and the Rose Hills Foundation.