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This lecture covers the basics of standards and units, dimensional analysis, scalars and vectors. It explains the fundamental units in the SI system and how to convert between different systems of units. The lecture also discusses dimensional analysis and vector operations, including addition and subtraction.
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Lecture 1 Standards and units Dimensional analysis Scalars Vectors Operations with vectors and scalars
In order to communicate the result of a measurement, one must give units. The units given to mass, length, and time, etc., form the basis of different systems of units; other units are derived from them Two common systems of units you will encounter are International System SI (aka metric) system and the British System. System of units
There are seven (7) fundamental units in the SI system: SI system meter (m) - distance or length (d, x, l) (dimension L) second (s) - time (t) (dimension T) kilogram (kg) - mass (m) (dimension M) Ampere (A) - electric current Kelvin (K) - temperature mole (mol) - amount of substance candela (cd) - intensity of light We will use the SI system in this class. You will have to know the conversion factors from the British System. Ex.: 1 inch = 2.54 cm; 1 pound ~ 0.454 kg; 1 mile ~ 1.61 km
The dimensions for all other physical quantities are derived from the fundamental ones: Ex.:- Volume – has the dimension L x L x L – so the unit is m3 - Area – has the dimension L x L – unit = m2 - Velocity – has the dimension L/T – unit = m/s - Density – has the dimension M/Volume – unit = kg/m3 Other dimensions
For time we also use: 1 minute = 60 s 1 hour = 60 minutes = 3600 s Common multipliers hecto- = 102 centi - = 10-2 kilo- = 103 milli- = 10-3 mega- = 106 micro- = 10-6 giga- = 109 nano- = 10-9 tera- = 1012 pico- = 10-12 peta- = 1015 femto- = 10-15
Whenever you solve quantitatively a physics problems make sure you check that the equations yield the correct dimensions for the quantity. Good way to catch errors gross errors, but will not tell you if the quantitative result is correct. Dimensional analysis Ex.: - In a one-dimensional motion with constant acceleration a (dimension = L/T2) , the distance traveled during a time interval t (dimension T) is given by the equation: x = v0*t + ½ a*t2 (v0 is the velocity at the start of the time interval)
Dimensional analysis (continued) x = v0*t + ½ a*t2 - Since x is a distance and has the dimension L each term on the right side of the equation must have the dimension L. Check: v0*t has dimension (L/T)*T = L - correct ½ a*t2 has dimension (L/T2)*T2 = L - correct (the factor of ½ is a dimensionless constant)
To convert a velocity from units of km/h to units of • m/s, you must: • multiply by 1000 and divide by 60 • multiply by 1000 and divide by 3600 • multiply by 60 and divide by 600 • multiply by 3600 and divide by 1000 • none of these is correct
If x and t represent position and time, respectively, • then the constant A in the equation x = A*cos(B*t) • must • have the dimensions L/T • have the dimensions 1/T • have the dimensions L • have the dimensions L2/T2 • be dimensionless
The dimensions of two quantities MUST be identical • if you are either ___________ or ____________ the • quantities. • adding; multiplying • subtracting; dividing • multiplying; dividing • adding; subtracting • all of these are correct Hint: - do not mix oranges and apples
Quantities described by a single number (magnitude or absolute value) + unit Scalars Ex.: temperature (T) time (t)
Quantities described not only by magnitude but also by direction. Vectors Ex.: velocity ( ) displacement ( ) The arrows indicate that we deal with a vector
Vector properties magnitude Negative of a vector (reciprocal) but Multiplication with a scalar – m has the same direction as and magnitude =
Geometrical addition of vectors Mathematically the sum of two vectors Geometrically using the graphical representation: - triangle method (head-to tail) - parallelogram method Note: it is OK to translate a vector parallel to itself
Properties of addition Vector addition is commutative: Vector addition is associative:
Vector subtraction Vector subtraction – subtracting from is equivalent to adding to .
If you move east in a straight line 1 km and then north the same distance, how far will you find yourself from the starting point (in a straight line to the origin)? • 1 km • 3.22 km • 1.50 km • 2 km • 1.41 km
VERY IMPORTANT: except if
Vector decomposition Less cumbersome technique for vector addition than the geometrical method. Step 1 Choose a system of rectangular coordinates (cartesian coordinates) Step 2 Resolve the vector by projecting it on the x, y (2-dimensional case) axes, by drawing Perpendicular lines from the two ends of the vector to the axes.
Vector decomposition (continued) Step 3 Geometrically the components of the vector will then be: If we know the components of a vector and want to find its magnitude and direction then:
y θ x • The magnitude of the vector is 3 m and the angle • q = 30o. Which statement is correct: • points in the negative x direction; Ay = 1.5 m • points in the positive y direction; Ax = 1.5 m • points in the positive x direction; Ay = 1.5 m • points in the positive x direction; Ax = 1.5 m • none of these is correct
Unit Vectors We have discussed only the algebraic components of the projections ax and ay. However and are vectors , but with well defined orientations along the directions chosen for the system of coordinates. Define a pair of unit vectors parallel with the x and y axis and oriented in their positive direction. - dimensionless
Choose a set of orthogonal coordinates and project the vector in its components. Vector decomposition - Summary Introduce a set of dimensionless unit vectors oriented in the positive direction of the axes.
Examples of vector decomposition Translate
The magnitude and direction of a vector are given by: • none of the above
2-chances Which diagram best describes vector in a cartesian system of coordinates (x, y)? y y y y y x x x x x (C) (D) (E) (A) (B)
Ex.: q = 30o q = 150o q = 210o q =330o
Important – remember this convention - Always measure the angles from the positive direction of the x axis in the counter –clockwise direction. - If you measure the angle clockwise you will have to add a negative sign in order not to lose the information regarding the direction of your vectors in the analysis.
Choose a vector of magnitude one: Trigonometric functions y 1 tanq sinq Then: q cosq 1 x i.e. the x and y components of the unitary vector give the values of the sin and cos functions.
To convert from degrees to radians (rad) multiply with 2p and divide by 360. Radians and degrees y y q = q = 90o q q = 0 x q q = 0o x q = q = q = 360o q = 180o q = q = 270o Ex: - convert 60o to radians
y y y x x x Vector addition using components - Problem - find Step 1 Decompose the vectors on a set of orthogonal axes. Step 2 Add algebraically the components on each axis to obtain the components of the sum vector. Step 3 Construct the sum vector using its components.
Example: Calculate the sum of the following two: and First express with components: Then add the components on each axis:
2-chances • Vectors and have the following components: • x-component +5 units -6 units • y-component -2 units +2 units • What are the components of vector • Cx = +7 units, Cy = +8 units • Cx = +3 units, Cy = +4 units • Cx = +3 units, Cy = -4 units • Cx = -1 units, Cy = 0 units
Vectors and have the following components: • x-component +5 units -6 units • y-component -2 units +2 units • What is the magnitude of vector • = -1 units • = +1 units • = -2.65 units • = +5 units
2-chances • Two vector quantities, whose directions can be altered at will, can have a resultant whose length is between the limits 5 and 15. What could the magnitudes of these two vector quantities be? • 2 and 3 • 5 and 10 • 10 and 25 • 3 and 12
Problem 23 (page 54) Oasis B is 25 km due east of oasis A. Starting from oasis A, a camel walks 24 km in a direction 15o south of east and then walks 8 km due north. How far is the camel then from oasis B? N y D x B A C The displacement left to travel is:
Sample Problem 3-6 (page 47) Three vectors satisfy the relation . has a magnitude of 22.0 units and is directed at an angle of -47o (clockwise) from the positive direction on an x axis. has a magnitude of 17 units and is directed counterclockwise from the positive direction of the x axis by an angle f. is in the positive direction of the x axis. What is the magnitude of ? y f x But:
The choice of a coordinate system is not unique. Coordinate system equivalence The system that we have been using so far is convenient because it looks “proper” (its axes are parallel with the paper or blackboard edges) However the coordinate systems are equivalent since the magnitude and orientation of a vector is not affected by the system in which it is analyzed.
Multiplication of a vector with a scalar Operations of multiplication with vectors - the direction of is the same with that of if m > 0 and is opposite if m<0 Multiplication of a vector by a vector - the scalar product - the vector product
The scalar product (or “dot” product) of two vectors is defined as: Scalar product q If we work with components We used: Can be generalized to 3 – dimensions (see also the textbook)
The scalar product is commutative Scalar product properties The scalar product is distributive Particular cases:
The vector product (or “cross” product) of two vectors is defined as a vector: Vector product - with magnitude: The vector is perpendicular on the plane formed by the vectors and and its direction is determined by the right hand rule.
The vector product is not commutative. Vector product properties Particular cases:
Vector product components - using the unit vector properties: -determinant notation We will review the vector product later. Use this for reference.
Definition: motion is defined as the change of an object’s position with time Motion along a straight line (one – dimensional) In this chapter we will impose a series of restrictions: - motion is constrained in one dimension, i.e. along a straight line (typically along the x or y axis). - the motion can be either in the positive or in the negative direction of the axis used. - for now, we will neglect the forces (pushes or pulls) that determine an object to move). - the moving object is either a particle or an object that moves like a particle (all its points move in the same direction at the same rate (speed).
Position of an object For a one-dimensional motion the position of the object is specified by a single coordinate x. In order to describe the position of an object: - take a snapshot of the object at different times and record its position. - plot this position as a function of time x = x(t) - you might need to fit the plot to obtain the missing points.
Examples of time dependence of position x (m) x (m) x (m) t (s) t (s) t (s)
Displacement A change from one position x1 to another position x2: Note: displacement is a vector even if in this chapter we will not specify it all the time. Consequently, make sure that the sign (i.e. direction) is not ignored. but