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Digital Media. Lecture 9: Video, TV & Film Georgia Gwinnett College School of Science and Technology Dr. Jim Rowan. In the next several lectures…. Film & TV & Video & Animation Issues that arise from conversion Analog vs Digital . Test Pattern. TV Broadcast… Digital replaces Analog.
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Digital Media Lecture 9: Video, TV & Film Georgia Gwinnett College School of Science and Technology Dr. Jim Rowan
In the next several lectures… Film & TV & Video & Animation Issues that arise from conversion Analog vs Digital
TV Broadcast…Digital replaces Analog • Why Digital Broadcast? • reduced spectrum use • greater capacity • multiple programs on one freq • better quality picture • HDTV • can use compression • allows multiple HD signals on one freq. • allows user interaction
TV Broadcast…Difference with poor receptionAnalog vs Digital • Analog… • as signal gets weaker • image gets less distinct • “ghosts (white shadows) appear” • gracefully degrades
TV Broadcast…Difference with poor receptionAnalog vs Digital • Digital… • with digital, you either have signal • or you don’t have signal so… • lose signal • everything goes black • audio stops • ungraceful degrading
Two ways to make Moving Pictures:Video & Animation • In this class: • Video • shot with a camera • captures images from the world • then play them back • Animation • create frames individually • using inkscape and blender • play them back
Two ways to make Moving Pictures:Video & Animation • In this class: • Video • shot with a camera • captures images from the world • then play them back • Animation • create frames individually • using inkscape and blender • play them back
Video (and Film) • Works because of persistence of vision • human perception causes still images played in rapid succession to fuse into motion • http://en.wikipedia.org/wiki/Frame_rate • Fusion frequency • ~ 40 frames per second • depends on the brightness of the image relative to the viewing environment • Less than that • first flickering • then individual images appear losing the illusion of motion
Film: How it works • Plays at 24 frames per second • Show the image • Block the light to make it dark • Move to the new image • Allow the light through to show the new image • Without “blacking out” the change from one image to the next the image would be blurred
Film Trivia 1 • Films are longer than one reel long • How does the person who runs the cameras know when to change? • There are two projectors, one running, one waiting • A black hole in the film appears ~5 sec before the switch is made • Another black hole in the film appears and the projector operator switches
Film Trivia 2 • Watch the credits… • Foley artist? • 24 frame manager? • Telecine?
Video & TV • Two versions • Interlaced • Rising from a TV legacy • Progressive scan • Rising from a computer legacy
Interlaced • Captured (and displayed) as “fields” • First the odd numbered lines are captured (or displayed) • Then the even numbered lines are captured (or displayed) • …
Interlaced • … • This reduced the bandwidth needed to transmit images that moved for early TV • The glowing phosphor of the CRT stayed glowing for a while after the electron beam was turned off • Allowing the other field to be drawn and complete the TV image
Interlaced problem: • Rapid motion resulted in the “comb effect”
Progressive scan • Each line on the screen is painted one after the other from top to bottom • Electronics are faster now so interlacing is not required • If captured progressively, then the playback is straight forward • If captured as interlaced fields, playing them back progressively is problematic • disadvantage of progressive scan is that it requires higher bandwidth than interlaced video that has the same frame size
Interlace problem: the left-column images are progressive scan the center-column images are interlaced the right-column images use line doublers bottom images are anti-aliased http://en.wikipedia.org/wiki/File:Indian_Head_interlace.gif
Video… it’s bigHow do you deal with it? • Playback degradation (graceful degradation) • Compression
Video… it’s bigHandling with Playback • Transport or playback not fast enough to keep up with the story? • something’s got to give • there’s too much data to either transport or display • Some players just freeze the image and halt the audio • this kills the ability to tell the story • Some players (like quicktime) make attempts to “degrade gracefully”
Video: Graceful degradation • Graceful degrading allows the story to continue • Some players drop frames • first showing as a “slide show” while continuing to play the audio • then holding the last image while continuing to play the audio stream • this effectively loses the illusion of motion but continues the “story” as an audio stream • …
Video: Graceful degradation • … • Some play lower resolution images while remaining synched to the audio stream • this continues the illusion of motion (at a lower resolution) and continues the “story” with the audio stream
Video: The “progress bar”Quicktime example • Click to play a quicktime video • Quicktime window opens • It is in “play” mode (the pause icon is showing • Doesn’t begin to play, instead a gray colored bar starts filling the progress bar • At some point it begins to play • Why? It’s predicting how long the download will take
Video is big so: reduce its size using compression • On the capture side • Digitization & compression can be carried out by hardware to be fast • Can be done in the camera (hardware) • Can be done in the computer (software)
hardware vs software compression • Hardware compression... user has no control over it... it is hardwired • It can be in the camera • Software compression... is computationally expensive... it’s a slow process • Provides for the most flexibility since it can be changed • Can use different software coder-decoders (codec), picking and choosing what fits your needs better
Compression in the camera:hardware compression • Our cameras? • Mini DV format • Compress each captured image into a jpeg image • This is called intra-frame compression • Present a digital stream of bits to the computer over a firewire connection • With compression you get artifacts
with software compression… • Analog is presented to the computer through a video capture card • Compression is done (usually) in the video capture card • Allows for a really small camera because the work (the compression and the analog to digital conversion) is done elsewhere
More aboutAnalog vs Digital • An analog signal to the computer is susceptible to noise corruption • Digital signal is not • What’s the big deal? • Consider compressing a video of a wall painted a solid color • Analog noise will cause small fluctuations from pixel to pixel • RLE can’t compress it because each pixel is a bit different
Comparing cameras iSight to MiniDV • iSight (or a webcam) is built into the Macs in this room • Presents an analog signal to the computer • Subject to analog noise • The cameras we can check out from the library are Mini DV format and record on tape • Presents a digital signal to the computer
Our video cameras compress using jpeg analog signal !!!NOISE!!! computer webCam video capture card compression the scene digital signal iMovie miniDV compression
We’ve seen… • Converting TV to Video is problematic • Interlacing • comb effect Next: • Converting Film to Video is problematic • Matching 24 frames to 30 frames • Telecine problem
Film to Video • Problematic (interleaved) • video is 30 frames per second • film is 24 frames per second • How do you make 30 frames from 24? • One way: The 3-2 pull down… • AKA Telecine
Refer to Supplemental text: Moving Images: Film Moving Images: TV Moving Images: Video
Next • Lecture 10: Video & compression techniques