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A Simple Embodied Dialog System NLP Final Project. Angelo Cafaro 1 and Lorenzo Scagnetti 2 1 angelo08@ru.is Center for Analysis and Design of Intelligent Agents (CADIA) School of Computer Science, Reykjavik University – Iceland 2 lorenzos10@ru.is University of Camerino – Italy.
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A Simple Embodied Dialog SystemNLP Final Project Angelo Cafaro1 and Lorenzo Scagnetti2 1angelo08@ru.is Center for Analysis and Design of Intelligent Agents (CADIA)School of Computer Science, Reykjavik University – Iceland 2lorenzos10@ru.is University of Camerino – Italy
Scenario and Goals • Scenario: • People playing a Card Game in a bar: • Briscola: Italian card game; • Conversation during the game: chat; • Goals Selection of Non-VerbalBehavior chatting: • Set of Gestures; • Gazes;
Approach (2 – cont.) • SituationalContext: • Discourse Model with Simple coreference resolution: • New and Evoked Discourse Entities; • KnowledgeBase (objects and characters in the scene); • Steps: • Tokenization; • Pos Tagging (Penn TreeBank PoS tagset); • SyntaxAnalysis (Noun Phrases, Verb Phrases and Pr eposition Phrases); • Coreference Resolution (Markers NEW and EVOKED Discourse Entities); • Information Structure: Rhematic and Thematic Part; • Heuristics BML Output.
Approach (3) • GameEvents: • People in a particular context (card game): • Turn Begin, Card Played, Match Rounds, etc… • Video, Observations and Annotation:
Demo • Joint Project with VirtualEnvironments course. • We apologize…but we still have Work in Progress!!!
Future Directions • Improved Discourse Model: • Gender and Numnber: Advanced Pos Tag set; • New Heuristics; • Selection of additional non-verbalbehaviors: • Facial Expressions; • Eyebrowns; • Postures; • …
Questions ? ? ?
Thanks for listening!!! • AngeloCafaro1 and LorenzoScagnetti2 • 1angelo08@ru.is • Center for Analysis and Design of Intelligent Agents (CADIA)School of Computer Science, Reykjavik University – Iceland • 2lorenzos10@ru.is • University of Camerino – Italy