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Sponsored by:. Keeping Interactivity at the Center of Rapid Development. Bryan Chapman Chief Learning Strategist Chapman Alliance bryan@chapmanalliance.com. Cost. Too much time. Name the most common reason someone might not use interactivity during rapid development.
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Sponsored by: Keeping Interactivity at the Center of Rapid Development Bryan Chapman Chief Learning Strategist Chapman Alliance bryan@chapmanalliance.com
Cost Too much time Name the most common reason someone might not use interactivity during rapid development. Steep Learning Curve
Cost Lack of Creativity Too much time Name the most common reason someone might not use interactivity during rapid development. Steep Learning Curve Hard to Integrate Why should I? Not in PowerPoint
How long… How long does it take to create 1 hour of Classroom Instruction?
How long… How long does it take to create 1 hour of E-Learning?
How long… How long does it take to create 1 hour of Simulation-Based e-learning?
How long… Low Range = 12:1 High Range = 60:1 How long does it take to create 1 hour of PowerPoint-based, online learning?
PCWeek Shoot Out • Several teams invited to compete • Convert a 54-hour instructor-led course to online learning • 2 days of development • 1 person at the computer at any time • Storyboard…. actually a lesson plan • Present course to 20 judges and 150 members of media gallery • Watched the other teams in action • Wide variety of approaches
How content is authored Source: Brandon Hall Research
Cost per finished hour… Source: Brandon Hall Research, Custom Content Development Knowledgebase
IBM Blended Learning Model White Papers Instructor-Led “culminating experience” Student Guide Exercises Games Word .PDF Practice Scenario-Based Simulations PowerPoint Product Knowledge
Blended Learning as a development model White Papers Rapid Authoring Tools Student Guide Exercises Games Word Rapid Simulation Development – Best Tool for the Job .PDF Practice Scenario-Based Simulations PowerPoint Classroom uses the same development model Product Knowledge
Blended Learning as a development model White Papers Rapid Authoring Tools Demonstration Student Guide Exercises Games Word Rapid Simulation Development – Best Tool for the Job .PDF Practice Scenario-Based Simulations PowerPoint Demonstration Classroom uses the same development model Product Knowledge
Bloom’s Taxonomy • Knowledge • Action verbs: list, define, tell, describe, identify, show, label, collect, examine, tabulate, quote, name, who, when, where, etc. • Comprehension • Action verbs: summarize, describe, interpret, contrast, predict, associate, distinguish, estimate, differentiate, discuss, extend, etc. • Application • Action verbs: apply, demonstrate, calculate, complete, illustrate, show, solve, examine, modify, relate, change, classify, experiment, discover, etc. • Analysis • Action verbs: analyze, separate, order, explain, connect, classify, arrange, divide, compare, select, explain, infer, etc. • Synthesis • Action verbs: combine, integrate, modify, rearrange, substitute, plan, create, design, invent, what if?, compose, formulate, prepare, generalize, rewrite, etc. • Evaluation • Action verbs: assess, decide, rank, grade, test, measure, recommend, convince, select, judge, explain, discriminate, support, conclude, compare, summarize, etc.
Don’t wait too late to apply interactivity Authoring and Production Design Document Storyboard Evaluate Implement Develop Design Analyze Prototype Course Designer
Interactivity to meet instructional goals Demonstration • Interactivity Menu… • Discovery Exercise • Progressive Disclosure • Branching Scenario (troubleshooting) • Software Application Simulation • Labeling Exercise • Role-play simulation • Discrimination Exercise (classification) • Game show (i.e. Jeopardy, Millionaire) • Simple Games (Tic-Tac-Toe) • Crossword puzzle (reinforce terminology) • Sequencing Exercise • Interactive Glossary • Flash Cards (recall) • Branching Quesitons • Matching • Video Interaction • Animated Diagram Course Designer
Tips and Suggestion – Using Interactivity for Rapid Development • Create an interactivity “sampler” to show to internal customers, SME’s, etc. Review before design activities. • Don’t create navigation controls at the page level. It’s a waste of time. • Page turning isn’t bad if used in moderation. Add a healthy mix of interactivity. • When prototyping, create a prototype for each interaction, not just a single lesson or module. • Consider using multiple tools to meet the need. • One caution: make sure interactivity choices don’t overshadow the instruction. It is possible to use too much of a good thing.
Cost Lack of Creativity Too much time Steep Learning Curve Hard to Integrate Why should I? Not in PowerPoint
Sponsored by: Questions??? Bryan Chapman Chief Learning Strategist Chapman Alliance bryan@chapmanalliance.com 801-568-7011 Seema Chaudhary Director, Business Development Harbinger Group seema@harbingersgroup.com (425) 861-8400