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Animation applied to representation and interaction in the datascape

Animation applied to representation and interaction in the datascape. Morten Lund Aalborg University Dep. of Psychology and Communication 2012. The Datascape. A challenge to user interface design is the potential availability of very large libraries of data

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Animation applied to representation and interaction in the datascape

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  1. Animation applied to representation and interaction in the datascape Morten Lund Aalborg University Dep. of Psychology and Communication 2012

  2. The Datascape • A challenge to user interface design is the potential availability of very large libraries of data • Some libraries produced by users themselves • Some made available by third party • The libraries may be ad-hoc – a constellation of data for this particular situation • The access-platform may be ad-hoc • Eg. screensize and interactionmodalities • These libraries are referred to by the "data-scape" metaphor

  3. Search • Accessing a datascape is linked to the action of "search" • A user is looking for an item • Known or unknown (in terms of concrete properties) • A user is looking for a group of items • Known or unknown • Grouped or dispersed • The concrete reason for access could be anything • Investigating this is an issue, as purpose could be reflected in the representation

  4. Animation • Technique • Storytelling • Movement • Time • Transformation • Recognition • Bringing to life

  5. Hypothesis • Animation is useful for supporting and obtaining overview and understanding of the properties of object(s) and the relations between objects • This is particularly useful when interacting with 1000+ objects • Animation will support and stimulate dynamic and explorative modes of interaction

  6. Experiment • Prototypes of datascapes • Touchscreen devices • Pocket and tablet size • Quantitative data-collection • Questionnaire • Alternative 1: • Contextually neutral • Content neutral • Movements informed by gestalt-theories • Alternative 2: • Case-based approach • Collect and analyse Scenarios to investigate which prototypes to create

  7. Scenarios • Boundary objects / artifacts • Research & Rationale history • Grounding • Iterations • Enable movement from the concrete to the general

  8. Innovation • Novelty/ Originality • Focus on movment as representational force • Persuasiveness • Fun & smooth • Familiarity & recognition • Insightfulness/ Critical thinking • Allow different approach to interacting w. data • Broad social accept • Time will tell . . .

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