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IART-219/220/221 Animation Character Representation Believable Characters Behavioural Modeling Emotional States Face and Facial Expressions Characters Characters Communication through representation of characters and their actions Identify with? Fantasize about? … ?
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IART-219/220/221AnimationCharacter Representation Believable Characters Behavioural Modeling Emotional States Face and Facial Expressions
Characters • Communication through representation of characters and their actions • Identify with? Fantasize about? … ? • Strongly under influence of social stereotypes and political rules • Sexism • Racism • … ? • Politically correctness ?
Visual Development • Look • Cartoon • Stylized • Realistic • Anatomy • External Shape and Silhouette • Internal Structure (for 3D animation) • Skeleton, joints, etc
Believability vs. Realism • “Disney animation makes audience really believe in characters. There is a special ingredient in our type of animation that produces drawing that appear to think and make decisions and act of their own volition; it is what creates the illusion of life.” F. Thomas and O. Johnston
Believability • “Believability. That is what we were striving for.” Chuck Jones (Warner Bros.) • “From the earliest days, it has been the portrayal of emotions that has given the Disney characters the illusion of life.” Thomas and Johnston (Disney)
Believable Character • Personality traits • Long term individual characteristics • Moods • Relatively short-term results of events, situations, and needs • Emotion and sensation • Knowledge/job/actions • What a person is supposed to do • Rules of interaction • Immediate actions and reactions (talking, moving, expressions, etc)
MBTI Personality Framework • Myers-Briggs Type Indicator • Type of Social Interaction • Extrovert (E) • Introvert (I) • Preference for Gathering Data • Sensing (S) • Intuitive (N) • Preference for Decision Making • Feeling (F) • Thinking (T) • Style of Decision Making • Perceptive (P) • Judgmental (J)
“Big Five” Personality Model • Extraversion • Agreeableness • Emotional stability • Openness to experience • Conscientiousness
Russell’s Circumplex Model Alarmed Aroused Excited Afraid Delighted Angry Happy Frustrated Content Depressed Sad Calm Bored Relaxed Tired Sleepy
Personality Representation • External shape • Silhouette • Internal structure • Facial expressions • Body poses • Timing and Rhythm • Typical behaviours
Drunken Pig • Outer Shape: Massive, uniform, even boring • Silhouette: Little details, limbs don’t show • Internal Structure: Limited joint mobility • Facial Expressions: None, just a blank stare • Body Poses: Monotonous • Timing: Slow, off-beat, erratic
Perky Girl • Outer Shape: Well-defined, many shapes • Silhouette: Attractive, long limbs • Internal Structure: Lots of mobility, ample motions • Facial Expressions: Varied, multiple, distinct • Body Poses: Wide range, unique, sculptural • Timing: Alive, rhythmic, gracious
Paranoid Guy • Outer Shape: Simple but varied • Silhouette: Friendly, cartoony • Internal Structure: Very mobile, almost robbery • Facial Expressions: Limited to eyes, effective • Body Poses: Expressive but small repertoire • Timing: Quick, ahead of the beat
Emotions • Charles Darwin • Universality of emotions • “Expression of the Emotions in Men and Animals”, 1872 • Paul Ekman and W.V. Friesen • Analysis of facial expressions in different cultures • Facial Action Coding System (FACS), 1978
Universal Emotions • Sadness and agony • Anger • Surprise • Fear • Disgust • Contempt • Happiness
Facial Expressions • Built-in ways of effective communication • Smiles give pleasure • Quick raise of eyebrow for greeting • Eye contact • Blush ! • More personal than speech • Most animals use body language • Man needed expressions, still does.
Expressive People • We still use expressions frequently. • Some people are more expressive • More expressive people may be happier
Flexible Face • Muscles on our face enable us to make up to 7000 distinct expressions. • Cold-blooded animals are covered with thick rigid skin. • Evolution made mouth/jaw smaller • Naked hairless face is better for expressions • eyebrows
T Pattern • Quest for food - survival • Three senses close to each other • Mouth dominates everything • Eye above falling food and shadow • Eyebrow to protect and block the sweat ? • Frontal eye -> 3D, side eyes for preys • Flat face, rising forehead, nose, and chin appeared gradually.
References • FACE, Brian Bates • IN THE EYE OF THE BEHOLDER, Bruce & Young • ATLAS OF FACIAL EXPRESSION, Stephen Rogers Peck • COMPUTER FACIAL ANIMATION, Parke & Waters • THE FACE, Daniel McNeill • EMOTIONS REVEALED, Paul Ekman