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Classroom constraints & the pass-back effect: Games designed to transcend generational divides. Marjee Chmiel- The JASON Project Nina Walia- PBS KIDS. Part 1: Classroom Constraints. Time Technology Standards Accountability. Time. Multiple Entry Points. Modified Challenges.
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Classroom constraints & the pass-back effect: Games designed to transcend generational divides Marjee Chmiel- The JASON Project Nina Walia- PBS KIDS
Part 1: Classroom Constraints • Time • Technology • Standards • Accountability
Technology • Many teachers don’t have installation permissions (avoid download-ables) • Keep student permission constraints in mind • Have as many offline options as possible • Keep limited bandwidth in mind • Support is not optional • Build for 4 years ago
Standards • Local standards matter most • Learning objectives must be crystal clear (what will students be able to do that they could not do before?) • Why does the game help students meet standards better than what the teacher was doing before?
Accountability • Provide lesson plans/ worksheets for different “levels” of integration • Keep standards up front • API integration/ achievement reports built into game
Pass it Back!Kid Apps on Grown-Up Devices PBS KIDS Interactive Nina Walia, Associate Director
pass-back effect:when a parent or adult passes their own mobile device to a child to occupy them when they’re on the go • back seat of the car • at restaurants • waiting in line
pbskids.org 9 million unique visitors per month
Pass-Back Effect Audience: Who They Are and What They Want Parents AND Kids • Age range of kids: 3-6 year olds • Parents passback to distract but educational value relieves the guilt
60% of Top 25 Paid Educational Apps Target Preschoolers iLearn: A Content Analysis of the iTunes App Store’s Education Section, Joan Ganz Cooney Center, 2009
Pass-Back Effect Audience: Who They Are and What They Want • Age range of kids: 3-6 year olds • Parents passback to distract but educational value relieves the guilt • Content must be engaging and quiet
Pass-Back Effect Audience: Who They Are and What They Want • Age range of kids: 2-5 year olds • Parents passback to distract but educational value relieves the guilt • Content must be engaging and quiet • Most using iPhones vs. iPod Touch
Resources PBS KIDS Mobile Downloads: pbskids.org/mobile PBS KIDS Mobile Technologies & Learning Research: http://pbskids.org/read/research/mobile.html
Thank you! Nina Walia nwalia@pbs.org @missmodular Marjee Chmiel mchmiel@jason.org