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Understand the Unified Modeling Language (UML) and its role in software system design and implementation. Learn about UML notation, classes, interfaces, collaborations, use cases, active classes, components, nodes, behavioral things, relationships, and diagrams.
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CS 4310: Software Engineering Lecture 8 Object-Oriented Analysis
The Unified Modeling Language UML is a standard language for modeling software systems. • Serves as a bridge between the requirements specification and the implementation. • Provides a means to specify and document the design of a software system. • Is process and programming language independent. • Is particularly suited to object-oriented program development.
Notation: Classes name attributes operations Window origin size open() close() move() display() A class is a description of a set of objects that share the same attributes, operations, relationships and semantics.
Notation: Interface ISpelling An interface is a collection of operations that specify a service of a class or component, i.e., the externally visible behavior of that element.
Notation: Collaboration & Use Case Chain of responsibility A collaboration defines an interaction, i.e., a society of roles and other elements that work together to provide some cooperative behavior. Place order A use case is a description of a set of sequence of actions that a system performs that yields an observable result.
Notation: Active Class EventManager eventlist suspend() flush() An active classis a class whose objects own one or more processes or threads and therefore can initiate control activity.
orderform.java Notation: Component & Node A component is a physical and replaceable part of a system that conforms to and provides the realization of a set of interfaces. Server A node is a physical element that exists at run time and represents a computational resource.
Notation: Behavioral Things:Messages & States display An interaction is a behavior that comprises a set of messages exchanged among a set of objects within a particular context to accomplish a specific purpose. Waiting A state machine is a behavior that specifies the sequence of states an object or an interaction goes through during its lifetime in response to events.
Notation: Grouping and Annotation Business rules A package is a general-purpose mechanism for organizing elements into groups. return copy of self A note is a symbol for rendering constraints and comments attached to an element or a collection of elements.
Notation: Relationships A dependency is a semantic relationship between two things in which a change to one may effect the semantics of the other. 0..1 * employer employee An association is a structural relationship that describes a set of links, a link being a connection among objects.
Notation: Relationships (continued) child parent A generalization is a specialization/generalization relationship is which objects of the specialized element (child) are substitutable for objects of the generalized element (parent). A realizationis a semantic relationship between classifiers, wherein one classifier specifies a contract that another classifier guarantees to carry out.
Diagrams in UML A diagram is the graphical representation of a set of elements, usually rendered as a connected graph of vertices (things) and arcs (relationships). • Class diagram shows a set of classes, interfaces, and collaborations with their relationships. • Object diagram shows a set of objects and their relationships. • Use case diagram shows a set of use cases and actors (a special kind of class) and their relationships.
Diagrams in UML (continued) • Interaction diagram shows an interaction, consisting of a set of objects and the relationships, including the messages that may be dispatched among them. => A sequence diagram emphasizes the time ordering. => A collaboration diagram emphasizes the structural organization of the objects that send and receive messages.
Diagrams in UML (continued) • Statechart diagram shows a state machine consisting of states, transitions, events, and activities. • Activity diagram is a statechart diagram that shows the flow from activity to activity within a system. • Component diagram shows the organization and dependencies among a set of components. • Deployment diagram shows the configuration of processing nodes and the components that live on them.
The HelloWorld Example class HelloWorld paint() name operations
g.drawString ("HelloWorld", 0, 10)" Abstraction for HelloWorld class HelloWorld paint() name annotation operations
The "Hello, World" Example import java.awt.Graphics; class HelloWorld extends java.applet.Applet { public void paint (Graphics g) { g.drawString ("Hello, World!", 10, 10); } }
HelloWorld paint() Class Diagram Applet generalization dependency Graphics
Class Inheritance Diagram Object Panel interface Component ImageObserver Applet Container HelloWorld
applet awt lang Packaging Classes java HelloWorld package Graphics
Notation for Classes and Objects Objects Classes anObject:AnyClass AnyClass attribute1 attribute2 operation1() operation2() or :AnyClass or anObject or The names of objects are underlined. AnyClass
Project Work • Continue to work in your teams to create your Analysis Document. • Next, more on UML and OO Analysis and Design.