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Chapter 1 Integrating Educational Technology into the Curriculum presented by Jennifer Laws, Savannah Claborn, Adrienne Johnson , Megan Turner. Objectives for Chapter 1. Define curriculum-specific learning Explain the difference between computer, information, and integration literacy
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Chapter 1Integrating Educational Technology into the Curriculum presented by Jennifer Laws, Savannah Claborn, Adrienne Johnson , Megan Turner
Objectives for Chapter 1 Define curriculum-specific learning Explain the difference between computer, information, and integration literacy Describe the evolution of computers and digital media Differentiate among the various categories of computers Explain why computer technology and digital media are important for education Describe the National Educational Technology Standards for Teachers(NETS-T) and Students(NETS-S) Explain why 21st century skills need to be incorporated in K-12 curriculum Describe the characteristics of today’s digital students Describe six categories of what today’s students need to know Provide examples of how computers are changing the way people teach and learn
The three ways that you use Technology • For your own professional development • Using technology as a productivity tool in your classroom • Extensively integrating technology and digital media in your instructional strategies, lessons, student-based projects, and student assessments to improve student learning. Curriculum-Specific Learningor discipline-specific learning is when you are learning how to apply teaching principles, knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit your students.Intel project
Computer literacy is that you must have knowledge and understanding of computers and their uses.Information literacy is the ability to gather information from multiple sources, select relevant material, and organize it into a form that will allow the user to make decisions or take specific actions.
Internet is a global network of computers that contains information on a multitude of subjects.Integration literacy means that teachers understand how to match appropriate technology to learning objectives, goals, and outcomes.How does computer technology relate to information literacy?They relate because information on housing, cars, and other products, as well as information an finances, school systems, travel, weather.
What is a computer and what does it do? Computer is an electronic device that operates under the control of the instructions stored in its memory, accepts data, processes the data according to specified rules, produces results, and stores the results for future use. Data is a collection of unorganized facts. Information is data that is organized, has meaning, and is useful. Input is data entered into a computer Output is the processed results A computer can hold data for future use in an area called storage. An information processing cycle is a cycle of input, process, output, and storage. Hard ware is the electronic and mechanical equipment that make up a computer. Software is the series of instructions that tell the hardware how to perform.
Digital media is defined as those technologies that allow users to create new forms of interaction, expression, communication, and entertainment in digital format.Categories of computers*personal computer*mobile computers and devices*game consoles*super computers*embedded computers
Personal Computers A personal computer or PC, is a computer that performs all of its input, processing, output, and storage activities by itself. 1st -Apple in 1976 1981-IBM compatible called PC 1984 the MAC was intoduced
Mobile computers A notebook or laptop is a small, lightweight, and portable personal computer small enough to fit on your lap. Tablet PC is a special type of notebook computer that allows you to write on the screen using a digital pen Netbook or mini notebook is a small, lightweight, and designed for wireless communications.
Mobile Devices Many mobile devices are Internet enabled, meaning they can connect to the Internet wirelessly. A handheld computer is small enough to fit in one hand while you operate it with the other hand. PDAS or personal digital assistant provides personal organizer functions, such as a camera, appointment book, address book, calculator, and a notebook. Smartphones are Internet enabled telephones with PDAS.
Game consoles A game console is a mobile computing device designed for single player or multiplayer video games.
Supercomputer and Embedding Computers A supper computer is the fastest, most powerful computer—and the most expensive. Supercomputers are used for tasks such as analyzing weather patterns, tracking hurricanes, and identifying safety issues regarding the space shuttle. An Enbedded computer is a special purpose computer that functions as one component in a larger product. Embedded computers are everywhere.
Why use Computer Technology in Education? Today’s educators must provide students with the skills they will need to excel in a technology rich society. Parents are no longer urging schools to incorporate technology in the classroom, they are demanding it.
International Society for Technology in Education(ISTE) is a nonprofit group that promotes the use of technology to support and improve teaching and learning. support K-12, collages and universities, and teacher ed. organizations The National Council for Accreditation for Teachers Education(NCSTE) is the official body for accrediting teacher education programs. Develops standards for K-12, teachers, school administrations, and students
The standards for teachers are outlined in the National Educational Technology Standards for teachers(NETS-T), which defines the fundamental concepts, knowledge, skills, and attitudes for applying technology in K-12 educational settings. Standards for administrators is The National Educational Technology Standards for Administrators(NETS-A) is organized in 5 categories: Inspire Excellence through transformation leadership Establish a robust digital age learning culture Excellence in digital age professional practice Ensure systemic transformation of the educational enterprise Model and advance digital citizenship
Standards for Students National Educational Technology Standards for Students(NETS-S) These standard are organized into 6 important categories: Creativity and Innovation Communication and Collaboration Research and information Fluency Critical Thinking, Problem Solving, and Decision Making Digital Citizenship Technology Operations and Concepts
“The World Is Flat”? “Lightning swift changes in technology and communications put people all over the globe in touch with each other as never before- creating an explosion of wealth in India and China, and challenging the rest of us to run faster just to stay in place.”
Start incorporating the ideas, concepts, standards, and initiatives presented in Chapter One with your students in your future curriculum. In doing this we can equip students with the skills to be lifelong learners.
Digital GenerationRevolution of youth that are much more media-centric than previous generations. Digital Students- Hypercommunicators Multitaskers Goal Oriented Today’s generations are fundamentally different from students from previous generations.
Creativity and Innovation students demonstrate and develop models and simulations to explore and identify complex systems and forecast possibilities as well as they use existing knowledge to generate new ideas and creative thoughts. NETS-S
Communication and Collaboration Students use digital media and environments to collaborate, communicate and interact with other students, teachers and professionals. NET-S
Research and Information Fluency Students apply digital tools to plan, organize and gather information, in order to be able to inquire, analyze, organize and evaluate information. NET-S
Critical Thinking, Problem Solving and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. NETS-S
Digital Citizenship Students demonstrate personal development to be life long learners because they are aware of the human, cultural and social issues related to technology and they practice ethical and legal digital behavior. NETS-S
Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations so they are able to select, transfer, understand and troubleshoot various systems and applications productively and effectively. NETS-S
How To Use Technology at School SUPERINTENDENT PRINCIPAL • Send text and e-mail messages to teachers and staff reminding them of important events. • Research on the Internet to find out more about the teacher’s new curriculum. • Create a wiki for your committees. Members can log on with a username and password and work on the issues. This takes the place of a formal meeting since schedules are busy.
How To Use Computers At School SCHOOL SECRETARY • Computerized telephone system that routes calls to the appropriate person. • E-mail and voice messages to see if a teacher will be absent • Accesses the teacher database to find substitutes. • Creates certificates using a laptop in Desktop Publisher. The certificates were printed with the school’s color printer
How To Use Technology At School TECHNOLOGY COORDINATOR MEDIA SPECIALIST • Browse the web to locate helpful information • Live chat with technological assistance to help with installation of new software around the school • Check to make sure computers are up and running for student use. • Collect DVDs, CDs, videos, graphics, and other digital media for a teacher.
How To Use Technology At School STUDENTS PARENTS • Student learn about production and communications in the student news show. • Text and instant message about upcoming events. • Gather media for projects. • Access the school website to check event times. • E-mail teachers and staff with any concerns or important messages. • Check student’s blogs for upcoming projects.
How To Use Technology At School TEACHERS • Community digital storytelling – combines basic educational pedagogy with creative writing, oral history, movies, filmmaking, and digital media. • Transmedia story- the art of telling stories using various forms of media • Show videos to start an assignment. • Use mobile lab computers for group projects involving media. • Use video equipment to let students make their own videos.
Using the Textbook Website • Key terms – click on the term to see the definition. Click the web link to get more information on the term. • Checkpoint – Use the questions and answers to check your knowledge level to prepare for tests and quizzes. • Teaching Today – Shows the appreciation of the value that the Web and technology have for K-12 education. Each segment contains links of reinforcement. • Education Issues – Contains scenarios of issues in education.
Using the Textbook Website • Integration Corner – Provides extensive ideas and resources to integrate technology into the classroom. • Digital Media Corner – Provides Web resources to supplement your digital lessons. • Assistive Technologies Corner – Provides important information on current hardware and software that will assist you in giving instructions to students with disabilities. • Learn it Online – Exercises to improve your computer skills
Section 4 Teaching Today Education Issues Integration Corner Software Corner Digital Media Corner Assistive Technologies Corner Learn it Online Special Features: A World Without Wires
Teaching Today • Online vs Printed Newspapers • Online News and Social Networking • Health-related Information Online • Music in the Classroom • Unlimited Access • Children Forget • Easy to Update • Online News • Social Networking Websites Twitter and Facebook • Medicine Updates • Setting • Modivation
Education Issues • School Violence • Possible Child Abuse • Reality or Fantasy • Possible Cheating • Bullies • Protection • Observation • Credible Resources • Electronic Memory
Integration Corner • designed for teachers and other educators who are looking for innovative ways to integrate technology into their content-specific curriculum. • not only provides great Web sites with current information, but also shows what other educators are doing in the field of educational technology.
Software Corner • A.D.A.M Interactive Anatomy • BRAINtastic! Reading Success Six • Quarter Mile • Timeliner • WebBlender 2
Digital Media Corner • PC or MAC • Brainplugg • Audacity • Discovery Education Streaming • Windows • Mac OS X • Educational Video Database • Record and Save Audio Presentations • Video Clips
Assistive Technologies Corner • Adapting to Technology
Learn it Online • Educational Videos • Movies • Practice Tests • Dictionary
Special Features: A World Without Wires • Wireless Internet • Computers • PDAs • Phones • iPads • Flash Drives • External Hardrives