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Explore Maya's internal representation nodes and attributes, learn about Dependency Graph, different types of nodes like shape, transform, and expression, and their connections in the Hypergraph. Dive into Attribute Editor, creating expression nodes, and using MEL/Python for scripting and expressions. Enhance your skills in creating particle expressions and manipulating objects through MEL scripting.
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MEL Interface with Maya
Maya's internal representation nodes with attributes connected to each other
DependencyGraph Types of nodes shape transform group expression shading etc. WIndows->Hypergraph:Connections
Attributes types integers floating point enumerated vectors matrices arrays connections: links between attributes
AttributeEditor 1st of upper right icons displays keyable attributes Windows->General Editors ->Attribute Editor
Connections upstream v. downstrearm
directed acyclic graph DAG transform hierarchy Scenehierarchy subset of DG WIndows->Hypergraph:Hierarchy
Outliner Windows->Outliner
MEL/Python command line script editor
Expression Nodes similar syntax to MEL, but not same MEL: setAttr(pSphere.translateX) = 10; Expr: pSphere.translateX = 10; write MEL script to define expression nodes particle expressions object attribute expressions 1. define variables 2. compute value 3. assign value to attribute
Expression Editor Window->Animation Editors->Expression Editors
Make a sphere hypergraph