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Seminar mit Bakkelaureatsarbeit WS 2006/07

Seminar mit Bakkelaureatsarbeit WS 2006/07. Leiter: Stefan Jeschke Tutoren: Andrea Weidlich, Georg Zotti, Ralf Habel, Daniel Scherzer, Oliver Mattausch, Michael Wimmer. Institute of Computer Graphics and Algorithms Vienna University of Technology. Seminar mit Bakkelaureat.

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Seminar mit Bakkelaureatsarbeit WS 2006/07

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  1. Seminar mit BakkelaureatsarbeitWS 2006/07 Leiter: Stefan Jeschke Tutoren:Andrea Weidlich, Georg Zotti, Ralf Habel, Daniel Scherzer, Oliver Mattausch, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of Technology

  2. Seminar mit Bakkelaureat • Mission statement"Write a scientific state of the art report" • Challenges • Write a compact but comprehensive report • Study literature via web: extract relevant from non relevant papers • Structure the research field • Use compact writing style • Use LATEX • Give a talk Stefan Jeschke

  3. Requirements • STAR-Report: • Use LATEX stylesheet ( website) • Style: like a scientific paper • Abstract, Introduction, .., Conclusions, References • At least 15 pagesper person (working in groups is NOT possible) • Talk • Use institute stylesheet ( website) • 20 minutesduration + 5 minutes discussion • Discussion of other reports Stefan Jeschke

  4. Important Dates • Paper Deadline:Friday, 05.01.2007 • Talks:Thursday, 11.01.2007 (time: tba.) • Tips • Don't wait until the last week! • Look at the webpage for results from last semester • www.cg.tuwien.ac.at/courses/Seminar/ Stefan Jeschke

  5. Also on the webpage.. • Paper Search Engines • Tips for Preparing Presentations and Writing Papers • Dictionaries, Lexica • Stylesheets for the report and talk • Time for the talks • www.cg.tuwien.ac.at/courses/Seminar/ Stefan Jeschke

  6. Topics • "Modern Texture Mapping in CG" (Daniel Scherzer) • Overview of the most important techniques likerelief mapping, bump mapping or shadow mapping • "Real-time Shadows in CG" (Daniel Scherzer) • Techniques: shadow maps and shadow volumes • + most important extensions/improvements • "Out-of-Core Rendering of Massive Models"(Michael Wimmer) • "Rendering imperfections: dust, scratches, aging,.."(Michael Wimmer) Stefan Jeschke

  7. Topics • "Stereoscopic Techniques in Computer Graphics"(Ralf Habel) • Description of the different techniques • Color codierung • Shutter systems • Polarisation systems • Lenses / Fresnel systeme • "High Dynamic Range Image Formats" (Ralf Habel) • Problem description • Compression, Accuracy issues • RGBE, LogLuv, Log, floating point • .hdr, .exr, .tiff, .dds, .raw (Kameras) • Description, where is it used?, etc. • Compression errors/artifacts • Format features (z.B. Cubemaps, Channels)    Stefan Jeschke

  8. Topics • "Ambient occlusion" (Oliver Mattausch) • "Interactive ray tracing" (Oliver Mattausch) • "CG and Cultural Heritage" (Georg Zotti) (2 students) • Applications • Data acquisition, e.g. Laser Range Scanner • Architectural Maps  3D models • Virtual reconstructions (VRec) • Integration of VRec in Photos of present cities | landscape | terrain models (elevation maps,..) Stefan Jeschke

  9. Topics • "Physically correct BRDFs" (Andrea Weidlich) • Cook-Torrance • Ward • further BRDFs with diffusion terms • "Mathematical Basics for Monte Carlo Rendering Techniques" (Andrea Weidlich) • Probability calculus / distributions, IS,... • "Simulating, animating and rendering hair""Simulating, animating and rendering clothes""Rendering human skin"(Stefan Jeschke) Stefan Jeschke

  10. LATEX • Introductions • "LATEX Kochbuch" (short introduction) • www.uni-giessen.de/hrz/tex/cookbook/cookbook.html • "The Not So Short Introduction to LaTeX" • osiris.sunderland.ac.uk/~cs0pdu/pub/mat118/lshort2e/ • Platforms • Linux: TeTeX • Mac: TexShop • Windows: • MikTex (20Mb, small) • Good editor: WinEdt • Command line tools • latex laTexSample.tex  bibtex laTexSample  latex laTexSample.tex  latex laTexSample.tex ( dvips laTexSample.dvi) Stefan Jeschke

  11. Seminar mit Bakkelaureat Fragen? www.cg.tuwien.ac.at/courses/Seminar/ Stefan Jeschke

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