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Web 2.0 Skills and Millennial Learners

Web 2.0 Skills and Millennial Learners. Watertown Technology Inservice January 2, 2008 Kris Baldwin, TIE. Remember when?. Random Number Generator http://www.mathgoodies.com/calculators/random_no_custom.html

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Web 2.0 Skills and Millennial Learners

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  1. Web 2.0 Skills andMillennial Learners Watertown Technology Inservice January 2, 2008 Kris Baldwin, TIE

  2. Remember when? Random Number Generator http://www.mathgoodies.com/calculators/random_no_custom.html Based on the year generated, think about something important in your life at that time, and then about what technologies you were using or excited about…like your new 8-track? Or your first calculator? Maybe even a Commodore 64 or Atari? Share with a neighbor (or 2 or 3…)

  3. The Times are Changing

  4. Today’s Agenda • Millennials • Who are they? • How are they different? • Web 2.0 • What is it? • How does it change the learning environment? • Technology Integration • What does it look like? • Where can it start? • Ask yourself: How does this impact me?

  5. Millennials

  6. Generations • Baby Boomers (1941-1960) • Post WWII, Prosperity, TV, Suburbia, Civil Rights • Go the extra mile, optimistic, love/hate authority, idealistic, want to have it all • Generation X (1961-1976) • Watergate, Latchkey, divorce, MTV, downsizing • Independent, results, skeptical, work/life balance, pragmatic • Millennials (1977-1992) • Computers, Internet, school violence, terrorism, diversity, economic boom • Idealistic, confident, collective, socially minded and active, achievement, structured Brody Communications

  7. Oregon Trail—the digital landscape • Baby Boomers discovered the “new world” • Generation X became the pioneers • Millennials are the settlers, the new society • Computers aren’t technology • The internet is better than TV • Doing is more important than knowing • Learning more closely resembles Nintendo than logic • Multitasking is a way of life • Staying connected is essential • Zero tolerance for delay • You are only as old as you feel!

  8. Where in the Digital World are you? Digital Immigrants Digital Natives • Speak with an accent • Think in paper • Use email • Work independently • Step by step • Text focus • One at a time • Deliberate speed • Speak fluently • Think digitally • Use txt msg & IM • Work collaboratively • Random access • Graphics focus • Multi-tasking • Twitch speed

  9. Brain Research • Multitasking capabilities • Different neural pathways—rewiring the brain • Plasticity • Use it or lose it • Scientific Breakthroughs • fMRI • Whole Brainedness • Engaging and Meaningful

  10. Five Keys to Helping Kids Learn • Understand your students • Generate engagement • Deal with change • Globalization • Share successes • Develop mutual respect Marc Prensky, TIE 2005

  11. Partnership for 21st Century Skills

  12. Technology in NCLB • To improve student academic achievement through the use of technology in elementary schools and secondary schools. • To assist every student in crossing the digital divide by ensuring that every student is technologically literate by the time the student finishes the eighth grade, regardless of the student's race, ethnicity, gender, family income, geographic location, or disability. • To encourage the effective integration of technology resources and systems with teacher training and curriculum development to establish research-based instructional methods that can be widely implemented as best practices by State educational agencies and local educational agencies.

  13. South Dakota Technology Standards • Strand 1: Nature and Concepts • Understand history and progression of technology in relation to the development & design of future technology. • Analyze relationships and connections between technologies in different fields of study and how they apply to communities. • Understand and use the design process in problem solving. • Strand 2 – Social Interactions • Understand the safe, ethical, legal, and societal issues related to technology. • Investigate the advantages and disadvantages of technology. • Strand 3 – Information and Communication Tools • Use technology to enhance learning, extend capability, and promote creativity. • Evaluate and select information tools based on appropriateness to tasks. • Strand 4 – Information and Communication Processes • Understand purpose of information technologies to communicate with a variety of collaborators. • Exchange information and ideas for an identified purpose through information technologies. • Strand 5 – Information Literacy and Decision Making • use technology to locate and acquire information. • determine the reliability and relevancy of information.

  14. So what? • Stand up if you know a kid • Who owns a laptop • Who owns an iPod/mp3 player • Who owns a cell phone • Who text messages • Who uses IM (instant messaging) • Who plays video games • Who uses any other piece of technology Do YOU do any of these?

  15. The Pew Info • There is a widening gap between techno-savvy students and their schools • Many schools and teachers have not yet recognized – much less responded to – the new ways students communicate and access information over the Internet • Students want more and more engaging internet activities at school that are relevant to their lives

  16. Paper Trained Teachers in aVideo Game World • http://www.teachertube.com/view_video.php?viewkey=abd6de5b9912472fb42e

  17. According to some South Dakota High School Students • Less than 50% of their time is spent on • Community/work-based projects or internships • Hands on/laboratory activities • Small group collaboration to find collective solutions • Providing input on classroom activities or topics • Explaining their thinking in essay form • Working on complex problems • More than 50% of their time • Working individually answering questions

  18. http://www.metiri.com/features.html

  19. Web 2.0

  20. What is Web 2.0?

  21. The New WWW “We can engage [students] in the joys of learning, of making meaning, of being part of something larger than themselves, of testing themselves against authentic challenges. We can shift them from passivity and consumption to action and creativity.” Tom March, ASCD January 2006

  22. Cool Tools…Compliments of the Read/Write Web • Social (educational) bookmarking • http://del.icio.us or http://ikeepbookmarks.com • Class blog • http://edublogs.com • Wikispaces • http://eduwikius.wikispaces.com/ • Podcasting • http://itunes.com • Twitter Trails • http://twitter.com • Flickr Images • http://flickr.com/

  23. Technology Integration

  24. Technology Integration “Integrating technology is not about technology – it is primarily about content and effective instructional practices. Technology involves the tools with which we deliver content and implement practices in better ways. Its focus must be on curriculum and learning. Integration is defined not by the amount or type of technology used, but by how and why it is used.” Rodney Earle, 2002

  25. Characteristics • Application • Collaborative Work • Ethical Use • Infusion • Improved Learning Environment • Proficiency • Student Involvement • Utilization netc.org, iste.org, metiri.com, nces.ed.gov

  26. Ways to Teach for HOTS • Show, don’t tell. • Provide context (mental velcro) • Focus on the process. • Provide problems and encourage mistakes. • Sir Ken Robinson —creativity • Daniel Pink —high concept, high touch • Progressively withdraw. • Rethink assessment. • What gets assessed is what is important. • To teach, one mustbe able to assess. Teaching for Tomorrow, Ted McCain

  27. Getting started… • Create digital portfolios of student work • Engage students in an online scavenger hunt • Create technology-enhanced learning centers • Set up a daily activity • Communicate with another class via email • Read and publish online • Study current events • Follow an online trip or expedition • Communicate with an expert • Join an online game or collaborative project • Conduct research, including multimedia rich sites

  28. Baby steps • One at a time • Don’t try to change everything at once and get overwhelmed • Keep it simple • Keep moving forward • There is always room for improvement • Start with what you know • Know how to use the Internet? Incorporate some websites • Learned how to use a digital camera? Incorporate some digital images • Figured out how to create a blog? Move your class newsletter online • Smarter, not harder • Avoid redundancy—what can you STOP doing? What can technology do FOR you? What can technology do FASTER?

  29. Web2.0SkillznMillennialLearners

  30. Look to the FUTURE “Students cannot possibly learn everything of value by the time they leave school, but we can instill in them the desire to keep questioning throughout their lives.” ~Grant Wiggins • http://www.surfnetkids.com/movie/

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