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Independent Research: Design Team. Second Progress Report. Presenter: Nick Joseph. Designing GUIs For Educational Purposes. Motivation Maximum Learning Ease of use / navigation. Presenter: Nick Joseph. Common Do’s of GUI Design. Real World Metaphors
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Independent Research:Design Team Second Progress Report Presenter: Nick Joseph
Designing GUIs For Educational Purposes • Motivation • Maximum Learning • Ease of use / navigation Presenter: Nick Joseph
Common Do’s of GUI Design • Real World Metaphors • User’s familiarity of objects makes navigating the GUI easier and friendlier • Quick Responsiveness • “Laggy” or slow GUIs are frustrating. Give the appearance of speed Presenter: Nick Joseph
Common Dont’s of GUI Design • Forgetting The User • Keep in mind what the user knows. • Give Users Control • Don’t take control of the user (blackening and graying of screens to control navigation) • Too Many Features • Give users the features they use redundantly, not all features in “plain view” Presenter: Nick Joseph
The Six Necessities • 1 – Simplicity • 2 – Consistency • 3 – Usefulness • 4 – Usability • 5 – Accessibility • 6 – Coherence Presenter: Nathan B
Simplicity • Short text lines • Eliminate superfluous items • Limit colors • Simplify the structure Presenter: Nathan B
Consistency • Navigation • Justified Text • Little ambiguity Presenter: Nathan B
Usefulness • Limit the focus (engage in one idea at a time) • Know your audience • Address student needs (Lists etc.) Presenter: Zack S
Usability • Good labeling • Spatial contiguity • Orienting Users • Upper and lower case letters Presenter: Zack S
Accessibility • Easy access to interface • Not too technologically advanced Presenter: Jodi K
Coherence • No extraneous material • Show only what the user needs to see Presenter: Jodi K
STRONG Project • These ideas have / will be applied to the UI of the STRONG project Presenter: Jodi K