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Multimedia Networking. Sound, Video. Applications. Downloadable files Streaming Video Streaming Audio VoIP (Voice over IP) Internet Phone. Problems for multimedia. Best-effort-service No promises about delay Packet jitter Variable packet delays Dropped packets
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Multimedia Networking Sound, Video
Applications • Downloadable files • Streaming Video • Streaming Audio • VoIP (Voice over IP) • Internet Phone
Problems for multimedia • Best-effort-service • No promises about delay • Packet jitter • Variable packet delays • Dropped packets • Time delay caused by out of sequence packets
Fixes • Faster internet ISPs • More bandwidth for the Internet • Content distribution networks (CDNs) • Distribute the data over a wider area (edges of the internet) • Multicasting (multicast overlay network) • Not IP multicast but a server based distributed multicast.
Human Interface • Hearing limitations • Ear response 20 to 20,000 Hertz • Networking speeds are up to 100,000,000,000 hertz • Phonemes are from 5-100msec • Ear does not respond to delays < 150msec • Visual limitations • The eye retention is about 60 msec. • Any transfer faster than 16 frames per second will not appear to flicker.
Data Preparation • Audio and Video compression • Sampling rate • Quantization (rounding samples to finite values) • Fit the quantization values into a fixed size • Pulse Code Modulation (PCM) • Sample rate * # of bits * 2 (if stereo) • Compression • GSM (Global System Mobile) or G.723.3 (ADPCM) • MPEG 1 layer 3 or MP3 • Coding/Decoding • Codecs
Video Compression • MPEG1 CD-ROM quality • MPEG 2 for DVD quality • MPEG4 for object oriented • H.261 • Proprietary • Apple Quick Time • Real Networks
Protocols • RTP (Real Time Protocol) • RTSP (Real Time Streaming Protocol) • These are not IP protocols but are accessed via help applications in browsers • They provide: • Decompression • Jitter Removal • Error Correction
Types of transfer • Web server file access • Download the multimedia file • Play the file on Windows media player or your favorite version of player. • Requires local storage of the file • Streaming • Access the audio/video stream via web server • Playback portions of the stream in real time via the streaming server.
RTSP • Real Time Streaming protocol • Does not set compression schemes • Does not define encapsulation • Does not restrict the transport • Does not restrict buffering • Uses out-of-band signaling (separate port)
Internet Phone Example • Packet Loss • Packet Jitter
Packet Loss Recovery • Forward Error Correction • Piggybacking redundant information • Utilizes lower bit rate chunks for redundancy • Works well for harsh environments • Interleaving • Splitting the stream across several packets • Increased latency (delays) • Packet repetition • Copies good packets to replace lost ones. • Works well for small loss rates
End to End Delays • The human ear smaller than 150msec are indiscernible to the human ear • If the delay exceeds 400msec then the packet is lost.
Packet Jitter • Delay fluctuations between packets. • Removing Jitter • Use sequence numbers, timestamps and: • Fixed Playout Delay • Delay before playing packet • Phone system can handle 400 msecs of delay • Adaptive Playout delay • Adjust delay depending on the flow of data
Real Time Protocol • Runs on top of UDP (for speed) • Packet header includes: • Payload type • Sequence number • Timestamp • Sync source identification number • Miscellaneous • Defines which coding method is used and timing to overcome jitter.
RTCP • Real Tine Control Protocol • Used to communicate information from source to destination. • Sync Source ID • Packets lost • Last sequence number • Number of bytes in the stream • Scaling parameters (packet size)
Session Initiation Protocol • Internet Phone • Sorta like Telnet for the phone system
Name Translation • SIP Proxy • Authenticates SIP invitations • SIP registrar • Keeps track of the users IP address
H.323 • Internet Phone to PSTN (Public Switched Telephone Network) • Defines how endpoints negotiate audio/visual encodings • Defines how to encapsulate data • Defines how to communicate with gatekeepers • Defines how VoIP interfaces with ordinary telephones.
Queuing Schemes • FIFO (First In First Out) • Every packet in order regardless of class
Queuing Schemes • Priority Queuing • Based on priority class in header
Queuing Schemes • Round Robin/Weighted Fair Queuing • Based on class of service
Reservation Protocol • RSVP • Provides for resource reservation in multicast trees • Receiver oriented, receiver initiates and maintains resource reservations • Handles the problem of different speed receivers all following the same video/audio stream
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