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EE442—Multimedia Networking

EE442—Multimedia Networking. Jane Dong California State University, Los Angeles. Part I Introduction to Multimedia Networking. Overview. What is Multimedia ? Characteristics of multimedia Various media types What is Multimedia networking ?

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EE442—Multimedia Networking

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  1. EE442—Multimedia Networking Jane Dong California State University, Los Angeles

  2. Part I Introduction to Multimedia Networking Multimedia Networking

  3. Overview What is Multimedia? • Characteristics of multimedia • Various media types What is Multimedia networking? • User requirements of multimedia applications on the network • Technologies associated with multimedia networking • Overall structure of multimedia networking Multimedia Networking

  4. What is multimedia? • Definition of multimedia • Hard to find a clear-cut definition • In general, multimedia is an integration of text, graphics, still and moving images, animation, sounds, and any other medium where every type of information can be represented, stored, transmitted and processed digitally • Characteristics of multimedia • Digital – key concept • Integration of multiple media type, usually including video or/and audio • May be interactive or non-interactive Multimedia Networking

  5. Various Media Types • Text, Graphics, image, video, animation, sound, etc. • Classifications of various media types • Captured vs. synthesized media • Captured media (natural) : information captured from the real world Example: still image, video, audio • Synthesized media (artificial) : information synthesize by the computer Example: text, graphics, animation • Discrete vs. continuous media • Discrete media: spaced-based, media involve the space dimension only • Continuous media: time-based, media involves both the space and the time dimension (Text, Image, Graphics) (Video, Sound, Animation) Multimedia Networking

  6. Sound Video Animation Continuous Continuous Graphics Text Image Discrete Discrete Captured From real world Synthesized By computer Classification of Media Type Multimedia Networking

  7. Text • Plain text • Unformatted • Characters coded in binary form • ASCII code • All characters have the same style and font • Rich text • Formatted • Contains format information besides codes for characters • No predominant standards • Characters of various size, shape and style, e.g. bold, colorful Multimedia Networking

  8. Plain Text vs. Rich Text An example of Plain text Example of Rich text Multimedia Networking

  9. Graphics • Revisable document that retains structural information • Consists of objects such as lines, curves, circles, etc • Usually generated by graphic editor of computer programs Example of graphics (FIG file) Multimedia Networking

  10. Digital still image Computer software Synthesized image Capture and A/D conversion Scanned image Images • 2D matrix consisting of pixels • Pixel—smallest element of resolution of the image • One pixel is represented by a number of bits • Pixel depth– the number of bits available to code the pixel • Have no structural information • Two categories: scanned vs. synthesized still image Camera Multimedia Networking

  11. Gray-scale image color image Binary image Images (cont.) • Examples of images • Binary image – pixel depth 1 • Gray-scale – pixel depth 8 • Color image – pixel depth 24 Multimedia Networking

  12. Graphics vs. Image • Graphics • Revisable documents • Document format retains structural information • Semantic content is preserved in presentation • Described as objects • Images • Not revisable • Document format is unaware of any structural information • Semantic content is NOT preserved • Described as bitmaps formed of individual pixels Multimedia Networking

  13. Video vs. Animation • Both images and graphics can be displayed as a succession of view which create an impression of movement • Video – moving images or moving pictures • Captured or Synthesized • Consists of a series of bitmap images Each image is called a frame Frame rate: the speed to playback the video (frame per second) • Animation – moving graphics • Generated by computer program (animation authoring tools) • Consists of a set of objects • The movements of the objects are calculated and the view is updated at playback Multimedia Networking

  14. Sound • 1-D time-based signal • Speech vs. non-speech sound • Speech – supports spoken language and has a semantic content • Non-speech – does not convey semantics in general • Natural vs. structured sound • Natural sound – Recorded/generated sound wave represented as digital signal • Example: Audio in CD, WAV files • Structured sound – Synthesize sound in a symbolic way • Example: MIDI file Multimedia Networking

  15. Networked Multimedia • Local vs. networked multimedia • Local: storage and presentation of multimedia information in standalone computers • Sample applications: DVD • Networked: involve transmission and distribution of multimedia information on the network • Sample applications: videoconferencing, web video broadcasting, multimedia Email, etc. Image server A scenario of multimedia networking Internet Video server Multimedia Networking

  16. Consideration of Networked Multimedia • Characteristics of multimedia information • Large data volume Exercise: What is the size of a video clip of 60 minutes if the frame size is 640*480, the pixel depth is 24, and the frame rate is 24 fps? • Real-time property • Continuous display • Delay requirement of multimedia applications • Properties of current Internet • Limitation of bandwidth • Best effort network, cannot guarantee quality of multimedia applications • Heterogeneity • Different user requirements • Different user network conditions Multimedia Networking

  17. Consideration of Networked Multimedia • Requirements of multimedia applications on the network • Delay requirement • Quality requirement • Satisfactory quality of media presentation • Synchronization requirement • Continuous requirement (no jerky video/audio) • Can tolerant some degree of information loss • Challenges of multimedia networking • Conflict between media size and bandwidth limit of the network • Conflict between the user requirement of multimedia application and the best-effort network • How to meet different requirements of different users? Multimedia Networking

  18. Technologies of Multimedia Networking • Media compression – reduce the data volume Address the1st challenge • Image compression • Video compression • Audio compression • Multimedia transmission technology Address the 2nd and 3rd challenges • Protocols for real-time transmission • Rate / congestion control • Error control Multimedia Networking

  19. Multimedia Networking Systems • Live media transmission system • Capture, compress, and transmit the media on the fly (example?) • Send stored media across the network • Media is pre-compressed and stored at the server. This system delivers the stored media to one or multiple receivers. (example?) • Differences between the two systems • For live media delivery: • Real-time media capture, need hardware support • Real-time compression– speed is important • Compression procedure can be adjusted based on network conditions • For stored media delivery • Offline compression – better compression result is important • Compression can not be adjusted during transmission Multimedia Networking

  20. Input video Error control, rate control can be done here to improve QoS Error control, provide feedback to the sender Generic Media Streaming System Video Encoder Compressed Video Streaming Server Internet Compressed Video Video Packets Video Display Video Decoder Receiver Multimedia Networking

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